SRQFlyer
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SRQFlyerParticipant3 hours ago, StringBuilder said:
It is protecting your files from other users on same computer, even administrators. It also protects your files against users who steal your HDD.
Again you miss the point. If you are logged into windows, any app you run will have access to any of the encrypted files.
SRQFlyerParticipant2 hours ago, kupjones said:Maybe you guys should agree on what “I will encrypt some files” actually means, since the context determines whether or not a decryption will work. For instance, I can clearly use my public key to encrypt any file that I want, transport that file, and use my private key to decrypt said file on any other platform. In this case we have a platform independent encryption/decryption scenario. Such does not apply to all scenarios. Ref: My discussion of SED’s as an example.
you are 100% correct. Just to add, anything encrypted by the OS, will be decrypted by any app running in the user in the OS. This negates Windows encryption for “protecting” files. If you use non-windows encryption, the game will not run as it can not access its own files.
SRQFlyerParticipant55 minutes ago, StringBuilder said:So, you are saying that you can not decrypt encrypted files on another system if you have only that certificate with private key?
If you read the link it will detail how you can recover the non public key to decrypt. In general you can not copy the files to another system and decrypt, if you used Windows encryption. But in general with Windows encryption you can not copy encrypted files to another computer and decrypt. When law enforcement tries to recover encrypted files, they do it through the OS and not file by file.
SRQFlyerParticipantNot at all correct. Windows does not use a certificate it uses public key encryption in conjunction with symmetric key encryption. These keys are tied to you Windows User Certificate (aka UserID)
From https://technet.microsoft.com/en-us/library/cc962103.aspx
The file encryption key (FEK) — a symmetric bulk encryption key — is used to encrypt the file and is then itself encrypted by using the public key taken from the user’s certificate, which is located in the user’s profile. The encrypted FEK is stored with the encrypted file and is unique to it. To decrypt the FEK, EFS uses the encryptor’s private key which only the file encryptor has.We try not to get into too low level of detail here as most people would not understand what a certificate is and it would add no value.
SRQFlyerParticipant50 minutes ago, Nhathuy said:Sorry are u sure? Even if I encrypt all files and folders?
Do you understand what encryption does? What do you think it does?
How would any application run if everything was encrypted, apps could not read their own files. Once an application is running, Windows will automatically un-encrypt any files the application needs. Encryption is transparent to apps running in windows. As for locking the python log, if it makes you feel better go for it, that also make no difference, and the game just reads from memory.
SRQFlyerParticipant3 hours ago, Nhathuy said:Encrypt World of tanks folder or all subfolders and files?
That would do absolutely nothing.
SRQFlyerParticipant29 minutes ago, Ka_Blewee said:Remember, the mods are launched by the game.
This is the key, and the game knows what it loaded, dosent need a python log to know.
SRQFlyerParticipant2 hours ago, Rick58 said:Nothing with out the auto ext mod. But what I was saying wot knows you have on tank manual fire ext but it triggers faster than a manual when used with mod then when you re-supply it knows you are using a mod. I don’t use the mod but could see WG look at something like this.
Yeap, the key is the timing, as soon as the fire is extinguished in .01 seconds it knows it, no need to wait till it resupplies.
SRQFlyerParticipant1 hour ago, Rick58 said:What about using a auto fire mod, then it see’s the resupply when you re-enter the garage? Could that be a trigger.
Um, what happens when you manually use the fire extinguisher, and re-enter the garage and resupply?
SRQFlyerParticipant1 hour ago, tmf said:NICE sealclubbing like crazy!!! it is really strange that they just want you to re-roll is you are perma banned, but what if you get caught AGAIN on your re-roll?
just another re-roll again with prem/gold you have? that does not sounds that bad i always wanted to reroll but never have the money to buy my premium tanks and gold again
You only get one perma ban, the next one is permanent.
SRQFlyerParticipant4 hours ago, Sailor said:That would mean they have installed a key logger program.
More likely they are just checking the time from when the damage occurred to when it was repaired, if very short then a mod.
SRQFlyerParticipant3 hours ago, soulza said:2. the way they are doing it is if discovered would be so easy to get around that is why they are not saying.
#2
SRQFlyerParticipant1 hour ago, Skittles_ said:i dont think its video , i think they are doing the old punkbuster method and taking screenshots, reason why no one has found it yet is cause its coded in the exe. i wonder if it is triggered when someone reports you in game, screenshots would for sure cover their asses if they ever had to go to court
and if its being done like fairfight in battlefield 1 the client doesnt need any AC installed. its all stat based example= auto ext. that is triggered always at 0.3 will throw a flag, right clicking and getting track shots when it should be center of tank
thats tons of data to go through so im leading towards screenshots
It is not screenshots. It would be easy to detect that much data being sent to WG, and the pictures for most mods would be inconclusive.
SRQFlyerParticipant55 minutes ago, lawyer said:Legal action
First: WG wont imply spy-software on any client that checks for third-party-programs. Its simply illegal in EU and would completly ruin their company if someone find´s this out.
By definition in the EU, the mods are running as part of WoT and are non functional without WoT, so the game checking it’s own code is not spying by EU definition, as it falls under software integrity checks. Same way other companies check for hacked/pirated software.
Everybody says someone will sue, but it hasn’t happened and it won’t. If you have prem account or tanks , you can keep them and have teh account reset.
SRQFlyerParticipant2 hours ago, buju said:WG can easily read res mods folder . . , and make a file , txt, bin, etc, to send to themselves , but if the top level folder is encrypted , then anything below that will also be encrypted , including files they send from your wot folder. I highly doubt they are reading memory , or even the res mods folder , I think it’s all server side , but I do the things in the previous post anyway . Just sharing

They are reading memory, it is easier to do than reading a folder. You can easily monitor a folder with tools from Sysinternals to see what if any files are creates in the WoT folders. I actively monitor and there is nothing being scanned and no file created. Windows encrypts files when apps run and provides a dir listing for the running app that has permissions for a given folder. If this did not happen then WoT would not be able to read the files in the folder to load them an play the game. You can verify file by doing an integrity check on the encryped folder. Lastly, you are running the game, therefor your user account will grant an app you launched the needed permission to read the folders.
The game already reads from memory, all they have to do it check the memory address of where something is loaded and compare to the known memory size of the default module, if they differ, then it is a mod, and can check further in memory. Pretty basic stuff.
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