BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › WG BAN► python.log INFO!◄
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08.01.2017 at 17:34 #111420Skittles_Participant
i dont think its video , i think they are doing the old punkbuster method and taking screenshots, reason why no one has found it yet is cause its coded in the exe. i wonder if it is triggered when someone reports you in game, screenshots would for sure cover their asses if they ever had to go to court
and if its being done like fairfight in battlefield 1 the client doesnt need any AC installed. its all stat based example= auto ext. that is triggered always at 0.3 will throw a flag, right clicking and getting track shots when it should be center of tank
thats tons of data to go through so im leading towards screenshots
08.01.2017 at 19:14 #111421SRQFlyerParticipant1 hour ago, Skittles_ said:i dont think its video , i think they are doing the old punkbuster method and taking screenshots, reason why no one has found it yet is cause its coded in the exe. i wonder if it is triggered when someone reports you in game, screenshots would for sure cover their asses if they ever had to go to court
and if its being done like fairfight in battlefield 1 the client doesnt need any AC installed. its all stat based example= auto ext. that is triggered always at 0.3 will throw a flag, right clicking and getting track shots when it should be center of tank
thats tons of data to go through so im leading towards screenshots
It is not screenshots. It would be easy to detect that much data being sent to WG, and the pictures for most mods would be inconclusive.
08.01.2017 at 19:47 #111422soulzaParticipantthe reason they are not saying how they are checking is one of two things
1. what ever they are doing is illegal therefore they cant tell you how.
2. the way they are doing it is if discovered would be so easy to get around that is why they are not saying.
they are not telling what mods you are using which is strange ? why not ? if they want people to stop using tundra for example why not tell people your account is banned for seven days because you are using a tundra mod ? then everyone would stop using it.
and just by reading these forums its plain to see some use a ton of mods and not been detected while others use a few and get banned ?
now this is thinking outside the box here but consider this , wargaming are money grabbing bastards , thats all they are after your money , so then think what mod costs THEM the most , not talking gameplay or unfair advantage , talking money , and there is only one mod and thats auto repair/fire extinguisher that costs them a bunch of money ,so think how the ruskies think and think money or how to make more and its auto repair all the way. i think like mentioned above its a simple trigger script that logs key reaction presses to repairs/fires ,
08.01.2017 at 23:17 #111423SRQFlyerParticipant3 hours ago, soulza said:2. the way they are doing it is if discovered would be so easy to get around that is why they are not saying.
#2
09.01.2017 at 06:59 #111424SailorMember11 hours ago, soulza said:its a simple trigger script that logs key reaction presses to repairs/fires ,
That would mean they have installed a key logger program .
09.01.2017 at 11:17 #111425reactorMemberCan report status of me and 3 buddies:
Me:
1.Status: Banned for 7 days for using illegal mods
2.Legal Mods: Promod
3.ModPack: ProMod incl. turret-direction on minimap
4.Cheats: ZJ Aimbot, ZJ Reload, ZJ ContourLook
Python.log protected successfully.Guy1:
1.Status: NOT Banned
2.Legal Mods: Promod
3.ModPack: ProMod incl. turret-direction on minimap
4.Cheats:ZJ Aimbot, ZJ Reload, ZJ ContourLook
Python.log protected successfully.Guy2:
Banned on same day with same modconfiguration like me.Guy3:
Banned on same day with same modconfiguration like me.GG WG
PS: anyone need wot-account?
09.01.2017 at 11:41 #111426SRQFlyerParticipant4 hours ago, Sailor said:That would mean they have installed a key logger program.
More likely they are just checking the time from when the damage occurred to when it was repaired, if very short then a mod.
09.01.2017 at 13:05 #111427BobCMember20 hours ago, bustunout said:If they can’t pull your phtyon file then they just ban you because you notice they never tell you the mod you are running that got you banned.
As previously stated in my earlier post. I changed my settings to stop WG reading my Python log. Was I banned, No! So that bursts your reasoning. “Tin foil hats needed”.
09.01.2017 at 13:51 #111428Rick58Member18 hours ago, soulza said:the reason they are not saying how they are checking is one of two things
1. what ever they are doing is illegal therefore they cant tell you how.
2. the way they are doing it is if discovered would be so easy to get around that is why they are not saying.
they are not telling what mods you are using which is strange ? why not ? if they want people to stop using tundra for example why not tell people your account is banned for seven days because you are using a tundra mod ? then everyone would stop using it.
and just by reading these forums its plain to see some use a ton of mods and not been detected while others use a few and get banned ?
now this is thinking outside the box here but consider this , wargaming are money grabbing bastards , thats all they are after your money , so then think what mod costs THEM the most , not talking gameplay or unfair advantage , talking money , and there is only one mod and thats auto repair/fire extinguisher that costs them a bunch of money ,so think how the ruskies think and think money or how to make more and its auto repair all the way. i think like mentioned above its a simple trigger script that logs key reaction presses to repairs/fires ,
What about using a auto fire mod, then it see’s the resupply when you re-enter the garage? Could that be a trigger.
09.01.2017 at 15:33 #111429SRQFlyerParticipant1 hour ago, Rick58 said:What about using a auto fire mod, then it see’s the resupply when you re-enter the garage? Could that be a trigger.
Um, what happens when you manually use the fire extinguisher, and re-enter the garage and resupply?
09.01.2017 at 16:10 #111430Rick58Member34 minutes ago, SRQFlyer said:Um, what happens when you manually use the fire extinguisher, and re-enter the garage and resupply?
Nothing with out the auto ext mod. But what I was saying wot knows you have on tank manual fire ext but it triggers faster than a manual when used with mod then when you re-supply it knows you are using a mod. I don’t use the mod but could see WG look at something like this.
09.01.2017 at 19:02 #111431VaziliKozlovMemberStatus:
Not Banned
1.Status: NOT Banned
2.Legal Mods: xvm, arty assistant, nofog
3.ModPack: nothing4.Cheats: ZJ Aimbot, ZJ Reload, everything else except auto fire/ repair redball and destruction
Python.log protectedsurely not detected by drastic skill increase
avg wn8 1400 last 30d 3,6k
avg wr 50 last 30d 65S
09.01.2017 at 19:07 #111432SRQFlyerParticipant2 hours ago, Rick58 said:Nothing with out the auto ext mod. But what I was saying wot knows you have on tank manual fire ext but it triggers faster than a manual when used with mod then when you re-supply it knows you are using a mod. I don’t use the mod but could see WG look at something like this.
Yeap, the key is the timing, as soon as the fire is extinguished in .01 seconds it knows it, no need to wait till it resupplies.
09.01.2017 at 20:12 #111433soulzaParticipantthe more i think about it i am thinking auto fire extinguisher , wargaming dont give a toss about unfair gameplay its been going on since the start , what they do care about is loss of gold or money because people are using a mod that you would normally have to pay real money for , i cant stress it enough they are only looking to make as much money as possible , even resorting to releasing black versions of prem tanks ? come on are you serious lol. you only need to look at mid tier battles to realise the amount of prem tanks that have been bought.
ok so lets look at auto fire extinguisher , almost all but not all are activated on a time you set for them to go off say you set for 0.4 it will always go off at 0.4 , now if wargaming are logging extinguisher reaction times a pattern would occur almost instantly that you are activating extinguisher at the same time every time. a better method would be is always use slot six (third slot consumables) for your manual fire extinguisher for every tank , now go into game settings and controls, now look for slot 6 and its bound to the “6” key a bit awkward to get to in the heat of battle , so change that to spacebar to set off fire extinguisher , atm spacebar is set to handbrake so you need to change that to some other key.
now when you catch fire a quick press of spacebar activates the extinguisher in under a second , by doing this your times will be ever so slightly different but not all the same thus avoiding any key logging methods they are using.
side note
i have now also bound the small repair kit to my “R” key as its next to the movement cluster of keys , for easy access
10.01.2017 at 02:33 #111434SailorMember.
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