soulza

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Viewing 15 posts - 436 through 450 (of 508 total)
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  • in reply to: Contours-Soulza #110557
    soulza
    Participant

    thanks m8 , i reproduced the icons but couldnt add them to the atlas , thank you again

    in reply to: Contours-Soulza #110555
    soulza
    Participant

    that is because iconmaker is looking for an image you used in the config that has either been moved or is no longer present , for instance if you used a coin icon to show prem tanks , the path is set in the config file .

    you can re assign the path though if you still have the icons ,backgrounds are the same.

    in reply to: Contours-Soulza #110553
    soulza
    Participant

    making the contours has not changed for non xvm setups , this consists of one set of contours that sit in the  gui/maps/icons/vehicles/contours ,

    straight forward with tank icon maker , you save one set of icons for both teams , hopefully when you created your icon sets you saved a config file along with the icons ? if so its a simple import of the config file , iconmaker will then load in your icon design and also pick up any new tanks added to the game , tweak and save out not forgetting to save the config file again via the export button.

    it has changed however if you use xvm and want to display two sets of icons , one for each team.

    Capture.PNG

    tbc…….

    in reply to: Game crash and self restart question #110473
    soulza
    Participant

    if i was a betting man , i would say lazers are the cause as many many people have had trouble with them,

    try  deleting lazer mod and playing a few battle m8

    in reply to: XVM question 6.4.2 #110543
    soulza
    Participant

    markersalivenormal.xc

    this needs to be there somewhere, note the speed is the speed the damage floats upwards

    reason for three enteries is because one is for your team mates doing damage,one is for your squad mates and one for you, you need to repeat these for enemy damage as well,

    note these are for only doing damage not kills , kill text is markersalivedead.xc

    in the ally section

       “damageText”: {
                “alpha”: 80,
                “blowupMessage”: “”,
                “color”: “0xFFFFFF”,
                “damageMessage”: “-{{dmg}}”,
                “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
                “maxRange”: 40,
                “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
                “speed”: 2,
                “enabled”: true,
                “x”: 0,
                “y”: -65
              },
              “damageTextPlayer”: {
                “alpha”: 80,
                “blowupMessage”: “”,
                “color”: “0xFFFFFF”,
                “damageMessage”: “-{{dmg}}”,
                “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
                “maxRange”: 40,
                “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
                “speed”: 2,
                “enabled”: true,
                “x”: 0,
                “y”: -65
              },
              “damageTextSquadman”: {
                “alpha”: 80,
                “blowupMessage”: “”,
                “color”: “0xFFFFFF”,
                “damageMessage”: “-{{dmg}}”,
                “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
                “maxRange”: 40,
                “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
                “speed”: 2,
                “enabled”: true,
                “x”: 0,
                “y”: -65
              },

    in the enemy section

     “damageText”: {
                “alpha”: 80,
                “blowupMessage”: “”,
                “color”: “0xFFFFFF”,
                “damageMessage”: “-{{dmg}}”,
                “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
                “maxRange”: 40,
                “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
                “speed”: 2,
                “enabled”: true,
                “x”: 0,
                “y”: -65
              },
              “damageTextPlayer”: {
                “alpha”: 80,
                “blowupMessage”: “”,
                “color”: “0xFFFFFF”,
                “damageMessage”: “-{{dmg}}”,
                “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
                “maxRange”: 40,
                “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
                “speed”: 2,
                “enabled”: true,
                “x”: 0,
                “y”: -65
              },
              “damageTextSquadman”: {
                “alpha”: 80,
                “blowupMessage”: “”,
                “color”: “0xFFFFFF”,
                “damageMessage”: “-{{dmg}}”,
                “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
                “maxRange”: 40,
                “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 4, “strength”: 2 },
                “speed”: 2,
                “enabled”: true,
                “x”: 0,
                “y”: -65
              },

    in reply to: Game crash again #110536
    soulza
    Participant

    we will need to see whole python 

    , delete your python log , now play a battle that crashes , now post whole python log please

    in reply to: XVM question 6.4.2 #110539
    soulza
    Participant

    you will not be able to restore as xvm has been re written in the last month or so , you must have been using a much older version pre july? 

    if you wrote your own xvm , you are going to need to recode it by hand as quite a few commands/macros have changed , the shadow command now uses blur for example , this would be the black border you mentioned ,

    you can alter default wn8 in your personal space on the xvm websaite , set to two digit xwn8 etc..

    recoding this yourself will take you a while , else download someones config that has already been updated and is close to what you had before

    in reply to: Game crash and self restart question #110470
    soulza
    Participant

    this is an easy one to solve and a tip for everyone , note if you see the words  

    UnpicklingError(‘pickle data 

    this is when data becomes curupt in your cache file ,normally statistics etc, 

    2016-08-17 18:40:01.730: ERROR: [ERROR] (scripts/client/gui/battle_control/controllers/consumables/ammo_ctrl.py, 557): Shell is not found. (None,)
    2016-08-17 18:40:02.175: WARNING: [WARNING] (scripts/client/gui/Scaleform/framework/entities/BaseDAAPIComponent.py, 49): Class with alias `teamBasesPanel` already registered in object <gui.Scaleform.daapi.view.battle.classic.page.ClassicPage object at 0x3D057650>. It will be rewritten.

    i think everyone is seeing these errors from battle to battle , they will not cause crashes though.

    delete your python log , run the cache cleaner , then play a battle , check log again , no pickles :)

     

    in reply to: Crash and burn #110508
    soulza
    Participant

    i looked in the bios and there are settings i think for priorities , deffo to over ride onboard , but i got a bit lost in there so pulled back until i read more

    in reply to: XVM Config – 1.1.x Ready #109986
    soulza
    Participant

    multi row will not be seen in 15.1 xvm team have said this due to the fact wg are going to bring it in.

    in reply to: Crash and burn #110505
    soulza
    Participant

    <a contenteditable="false" data-ipshover="" data-ipshover-target="/?app=core&module=members&controller=profile&id=5342&do=hovercard” data-mentionid=”5342″ href=”/?app=core&module=members&controller=profile&id=5342″ rel=””>@kupjones

    i installed gtx 960 in correct slot , its good to know about the memory , so if i did want to add the 4gig i would need to get another one to match , ok i got that .

    fps are insane 120 fps may drop to around 98 in heated exchanges which for me is a brand new game, before i was starting with over 100 fps but frames would drop off , i know why now , as cpu got hotter frames dropped off as pc was struggling to keep cool.

    now need to track down a driver or solution for booting to display port

    in reply to: XVM Config – 1.1.x Ready #109984
    soulza
    Participant

    dont think its ready for 15.1 just yet

    in reply to: Crash and burn #110502
    soulza
    Participant

    i have a utillity came with the motherboard that allows you to boot straight to bios , got that sorted out :)

    the memory is exact same spec and make

    corsair ddr4 vengeance 2400mhz i made sure i bought the two x8 gig sticks exact same ,you are correct about slot colour slot 1 and 3 are grey 2 and 4 are black ,

    so i put the 8’s in slot 1 and 3 and where for the 4gig ? 2 or 4 ?

     

    also why is my monitor not waking up until windows loads to login screen ? tv wakes up on boot screen via hdmi , monitor via display port does not.

     

    side note , world of tanks with xvm running 120 fps on medium settings ????? whooottt!!!! and its ahh so quiet as well

    in reply to: Crash and burn #110500
    soulza
    Participant

    this is what manual says ref memory so still not clear , forums say maybe maybe not ? lol

    Capture.PNG

     

    ref graphics , newer motherboards oir win10 will auto detect when a gcard is present and switch off onboard graphics automatic.

    ref bios , i plugged hdmi lead from gcard into living room tv and left display port to my monitor ,i selected duplicate displays and rebooted,

    whole boot sequence is visable through the hdmi lead on tv but monitor only initiates when windows loads , i was able to explore the bios on my tv

    in reply to: Game crash and self restart question #110458
    soulza
    Participant

    if it works leave it m8 ,

    this is the code you are using

      “spotted”: {
          “neverSeen”: “<font face=’XVMSymbol’ color=’#999999′ size=’23’>p</font>”,
          “lost”: “<font face=’XVMSymbol’ size=’23’>p</font>”,
          “spotted”: “<font face=’XVMSymbol’ color=’#FFAF00′ size=’23’>p</font>”,
          “dead”: “”,
          “neverSeen_arty”: “<font face=’XVMSymbol’ color=’#999999′ size=’23’>p</font>”,
          “lost_arty”: “<font face=’XVMSymbol’ size=’23’>p</font>”,
          “spotted_arty”: “<font face=’XVMSymbol’ color=’#FFAF00′ size=’23’>p</font>”,
          “dead_arty”: “”
        }

     

    and this is my code i use:-

     “spotted”: {
          “neverSeen”: “<img src=’cfg://soulzaskehoblue/keho/Enemy Spotted Marker/lost.png’ width=’21’ height=’21’>”, 
          “lost”: “<img src=’cfg://soulzaskehoblue/keho/Enemy Spotted Marker/revealed.png’ width=’21’ height=’21’>”, 
          “spotted”: “<img src=’cfg://soulzaskehoblue/keho/Enemy Spotted Marker/seen.png’ width=’21’ height=’21’>”,  
          “dead”: “<font face=’xvm’ size=’23’ alpha=’#80′>&#x76;</font>”,
          “neverSeen_arty”: “<img src=’cfg://soulzaskehoblue/keho/Enemy Spotted Marker/lost.png’ width=’21’ height=’21’>”,
          “lost_arty”: “<img src=’cfg://soulzaskehoblue/keho/Enemy Spotted Marker/revealed.png’ width=’21’ height=’21’>”,
          “spotted_arty”: “<img src=’cfg://soulzaskehoblue/keho/Enemy Spotted Marker/seen.png’ width=’21’ height=’21’>”,
          “dead”: “<font face=’xvm’ size=’23’ alpha=’#80′>&#x76;</font>”
        },

    i am using an icon instead of a font , the font way would be more efficient but i prefer the icon way as it gives you more options

Viewing 15 posts - 436 through 450 (of 508 total)