soulza

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Viewing 15 posts - 451 through 465 (of 508 total)
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  • in reply to: Game crash and self restart question #110456
    soulza
    Participant

    xvm now comes with fonts pre installed ? note yellow boxes below xvm has five fonts , xvm font is one of them, all xvm versions have these now.

    Capture.PNG

    in reply to: Red ball mod #110142
    soulza
    Participant

    try prostonoob version it works for me :)

    in reply to: Red ball mod #110138
    soulza
    Participant

    most red ball mods are used with the thicker tracer mod , 

    what you need to do,

    when on certain maps you can bet your house that if there are two arty on enemy team your going to know roughly where they are correct?

    unless the arty is french or low tier brit they will not move far from start point , you need to zoom out and watch an area,

    dont zoom out to far or you will not see the tracers , there is a type of sweet spot that gives you maximum view window , you need to find this.

    if you are a student of arty play , you should also roughly know the reload times of the enemy arty , remember arty likes to fire as soon as its loaded so you can predict when the next shot is coming from him,

    keep watching and scanning the possible arty locations , a lot like fishing you will get a bite :) and if you have the firing arty in your view window you will see a little red ball appear, aim just behind this and bingo!!!!

    enemy vehicle is destroyed :)

    you really need a redball that uses the tracer mod or comes with it.

    in reply to: XVM #110128
    soulza
    Participant

    all  your log is showing is the clan stickers not showing error , this has been with us since the last patch , many of us have submitted tickets to wg but no help there, so someone made a temp fix for this problem.

    what is happening is the client is trying to get clan stickers from the server and are not able to so the fix stops the client asking the server ,

    <iframe data-embedcontent="" frameborder="0" src="/?app=forums&module=forums&controller=topic&id=603&do=embed”>

     

    in reply to: XVM #110126
    soulza
    Participant

    i have exact same version of xvm as you have , and have not seen any glitches at all 

     

    in reply to: XVM #110124
    soulza
    Participant

    this is from very bottom of your python log so you still have it,

    NOTICE: [NOTE] (res_mods.9.15scriptsclientguimodsmod_stat.py, 229): battleResultsCallback (79944327988316170L, 2)
    NOTICE: [NOTE] (res_mods.9.15scriptsclientguimodsmod_stat.py, 805): <font size=’14’ color=’#F02828′>Defeat</font><BR><TEXTFORMAT INDENT=’1′><font size=’12’ color=’#A3966E’>Prokhorovka</font> <BR><font size=’12’ color=’#c5ab5d’>Å koda T 25<img src=’img://gui/maps/icons/library/YasenKrasen/Tanks/Å koda T 25.png’ width=’40’ height=’12’ align=’baseline’ vspace=’-3’/></font><BR/><font size=’0′>Experience received:</font><font size=’12’ color=’#928a75′><b>344</b></font> <img src=’img://gui/maps/icons/library/YasenKrasen/XpIcon.png’ width=’16’ height=’16’ align=’baseline’ vspace=’-3’/><font size=’12’> </font><font size=’0′> Credits earned</font><font size=’12’ color=’#FFFFFF’><b> 17,000</b></font> <img src=’img://gui/maps/icons/library/YasenKrasen/CreditsIcon.png’ width=’16’ height=’16’ align=’baseline’ vspace=’-4’/><font size=’12’ color=’#929290′></font><font size=’12’></font><font size=’12’></font><font size=’12’></font><font size=’12’></font><font size=’12’></font></TEXTFORMAT>

     

    these are the stats that show in garage after battle bottom right , should look something like this :_

    the code above is used to display what you see below but its broken ,

    Untitled.jpg

    in reply to: XVM #110121
    soulza
    Participant

    DELETE YOUR STATS MOD , ITS CAUSING ALL THE OTHER ERRORS YOU ARE SEEING , ERRORS ARE LIKE DOMINOES , ONE WILL CAUSE A WHOLE LOT TO TRIGGER opps caps lock

    soulza
    Participant

    only clues i can see in your post is that you were circling him ? that means you were probably less than 10 meters away from him? nearly all aimbots ,aimassists , lock to target mods are not set by default below 10m , you can set them but by default they are at 10m

    in reply to: PF MODS KEY #110105
    soulza
    Participant

    what are these ?

    in reply to: 0.9.15 AutoAim BlackWot by SAE 6.5 & 7 #110103
    soulza
    Participant

    Untitled.png

    add the modification as per menu structure

    run the game and in garage notice the above ,click on autoaim selection to customise

    in reply to: Change in the garage #110101
    soulza
    Participant

    yes there is,

    at the moment there is a specials garage being used.

    the file that controls garages is in the main wot directory named _____paths.xml

    make a backup of this file before you edit ,

    open it up and look for these lines:-

    the game will load hanger_v2 by default unless its stated in this file ,i think the football hanger atm is named h14_Fevent? there are two lines to delete that contain this info? delete lines 99 and 100

    try it and see if it reverts to v2 which it should,if you have hellhanger installed this replaces v2 so should display

    Capture.PNG

     

    in reply to: crosshair #110099
    soulza
    Participant

    i also have this included in my pack

    in reply to: Aimbots and aim assists #109966
    soulza
    Participant

    what is becoming clear to me is this ,there is not a lot of difference from a paid aimbot to a free aimbot ?

    you need to ask yourself are they worth buying ?

    soulza
    Participant

    i looked into them last night, also noticed they are smaller in size all file sizes are the exact same , will convert em over tonight and test

    soulza
    Participant
Viewing 15 posts - 451 through 465 (of 508 total)