soulza

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Viewing 15 posts - 16 through 30 (of 508 total)
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  • in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113853
    soulza
    Participant
    3 hours ago, Sailor said:

    Where is the BO config panel? I don’t see anything in the game.

    Also what specific mods did you included. Is one a fog/glare remover?

    i myself use blackwot mods , so apart from XVM and stats mods like battle results,team win chance in battle , battle observer middle panel , and a mod to show how you have scored in wn8 per battle i  dont think there is much need to use any other mods to be honest , BWOT pretty much has it covered :)

     

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113850
    soulza
    Participant

    lol i just looked at the above and it may seem a little daunting , for the last 18 months or so i have been doing edits on android apps so this to me looks quite logical but i understand if it looks a bit off putting

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113849
    soulza
    Participant

    yes both are xvm related , go into your xvm config folder

    all settings will be in widgetsTemplates.xc  

    from line 144 onwards are the settings for in hanger items

    for the clock it starts at 146:-

    “clock”: {
        // Show clock in hangar.
        “enabled”: true,
        // layer – “bottom”, “normal” (default), “top”.
        “layer”: “top”,
        “type”: “extrafield”,
        “formats”: [
          {
            “updateEvent”: “ON_EVERY_SECOND”,
            // Horizontal position.
            “x”: 350,
            // Vertical position.
            “y”: 5,

               // Width.
            “width”: 232,
            // Height.
            “height”: 173,           
            // Horizontal alignment of field at screen (“left”, “center”, “right”).
            “screenHAlign”: “center”,
            // draw border with specified color (macros allowed) (default: null)
            “borderColor”: null,
            //  draw background with specified color (macros allowed) (default: null)
            “bgColor”: null,      
            // shadow settings
             “shadow”: { “enabled”: true, 
             “distance”: 3, 
             “angle”: 3, 
             “color”: “0x000000”, 
             “alpha”: 90, 
             “blur”: 1,
             “strength”: 2},
            // it applies global style to HTML in “format”; note, that defined font attributes in “format” override those in “textFormat”
            “textFormat”: { “align”: “right”, “valign”: “top”, “color”: “0xe6ac00” },
            // displayed text field data (HTML allowed, macros allowed) (default: “”)
               “format”: “<font face=’gunplay’><textformat leading=’-38′><font size=’36’>{{py:xvm.formatDate(‘%H:%M’)}}</font><br></textformat><textformat rightMargin=’85’ leading=’-2′>{{py:xvm.formatDate(‘%A’)}}<br><font size=’15’>{{py:xvm.formatDate(‘%d %b %Y’)}}</font></textformat></font>”     
          }
         
        ]
      },

      ok a few pointers , the clock is lined from the top center so x:350 and y:5 mean its 350 pixels from the middle of your screen and 5 pixels down the screen  you should be able to work off that , the actual content is near the bottom to do with font ,color size etc.

     

    the server ping and status however is not in there , you need to go into hanger.xc and from line 102 onwards is the ping servers code ,  there is quite a bit to look at here but i think main settings you are after are the X and Y co ords ?  if so note this time i used align left meaning that x:570 is 570 pixels from the left of your screen and y is 2 pixels from the top as seen in lines 105 and 106 ,

    “pingServers”: {
          “enabled”: true,
          “updateInterval”: 10000,
          “x”: 570,
          “y”: 2,

          “hAlign”: “left”,
          “vAlign”: “top”, 
          “layer”: “top”,
          “showTitle”: true,
          “showServerName”: true,
          “alpha”: 100,
          “delimiter”: “: <font face=’Webdings’>~</font>”,
          “maxRows”: 4,
          “columnGap”: 10,
          “fontStyle”: {
            “name”: “gunplay”,
            “size”: 13, 
            “bold”: true,  
            “italic”: false, 
            “color”: {
               “great”: “0xD042F3”,    // Excellent original = 0xFFCC66, my = 0x00FF21, rating = 0xD042F3
              “good”: “0x60FF00”,    //                       = 0xE5E4E1,    = 0x0094FF,        = 0x60FF00
              “poor”: “0xFE7903”,    //                    = 0x96948F,    = 0xFF006E,        = 0xFE7903
              “bad”: “0xFE0E00”        //                    = 0xD64D4D,    = 0xFF6A00,        = 0xFE0E00
            }
          },
          “threshold”: {
            “great”: 35,
            “good”: 60,
            “poor”: 100
          },
          “shadow”: {
            “enabled”: true,
            “color”: “0x000000”,
            “distance”: 0,
            “angle”: 0,
            “alpha”: 70,
            “blur”: 4,
            “strength”: 2
          }
        },

    also you will need to edit these settings below for the online servers (there are two lots of settings)  do the above first and get it lined up how you want it and then make a note of how many pixels you moved it , then use that number on the settings below, this looks quite complicated but its not .


         “onlineServers”: {
         
          “enabled”: true,
          
          “x”: 440,
          “y”: 2,

         
          “hAlign”: “left”,
        
          “vAlign”: “top”,
         
          “alpha”: 100,
         
          “delimiter”: “: <font face=’Webdings’>~</font>”,
        
          “maxRows”: 4,
         
          “columnGap”: 10,
         
          “leading”: 0,
          “layer”: “top”,
          “showTitle”: true,
          “showServerName”: true,
          “topmost”: true,
         
          “showTitle”: true,
       “showServerName”: true,
       
          “fontStyle”: {
         
            “name”: “gunplay”,
            “size”: 13,         // ??????
            “bold”: true,      // ??????
            “italic”: false,    // ??????
           
            “color”: {
              “great”: “0x60ff00”,  // ????????
              “good”:  “0xF8F400”,  // ???????
              “poor”:  “0xFE7903”,  // ??? ????
              “bad”:   “0xFE0E00”   // ??????
            },

            “markCurrentServer”: “underline”
         },

          “threshold”: {
            “great”: 30000,
            “good”: 10000,
            “poor”: 3000
          
          },
         
          “shadow”: {
            “enabled”: true,
            “color”: “0x000000”,
            “distance”: 0,
            “angle”: 0,
            “alpha”: 70,
            “blur”: 4,
            “strength”: 2
          }
        },
     
        “serverInfo”: {
      
          “enabled”: true,
         
          “alpha”: 100,
        
          “rotation”: 0
        },    

     

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113847
    soulza
    Participant

    i have been making this layout  to fit widescreen monitors , not 100% yet but dam close

    shot_007.jpgshot_008.jpgshot_009.jpgshot_011.jpg

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113846
    soulza
    Participant

    and ………………..this is how we do it :)

    1. go into your XVM config and open battle.xc  set this to false “mirroredVehicleIcons”: false,

    2. copy and paste the iconset.xc file into your XVM config folder and over write existing.

    3. copy and paste the atlases folder from the download to your res_mods/1.10.0.0/gui/flash folder.

    thats it your done :)

     

    http://gerwyn.xyz/apks/WOT/vehicle icons white.zip

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113845
    soulza
    Participant
    10 hours ago, Sailor said:

    Looks nice.  I like the icons. White looks good. Could you send them to me?

    BTW, are your icons mod specific or can they be used without the mod?

    the white icons above are left and right ? so would be used with xvm  as xvm has the ability to mirror or not mirror  so you would goto battle.xc in xvm and set mirroredvehicleicons = false , if you were using icons without text you could use one set and leave the mirrored to true. saying that WOT does not actually use the icons it uses the battle atlases so files are really small so this set of icons would be used with xvm only.

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113843
    soulza
    Participant

    finally sorted out my vehicle icons :) although i got used to the ones i was using recently , i think i still prefer these white sets though,

    simple and to the point :)

    anyone want them let me know and i will post/send

    1.png2.png

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113842
    soulza
    Participant

    updated to WOT 1.10.0.0 link on first post :)

    in reply to: [1.17.1.0 #1321] interface. #111668
    soulza
    Participant

    thank you :)

    any luck with tank icon maker able to save atlases ?

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113841
    soulza
    Participant

    will upload to main post (first post)

     

    <iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedauthorid="2735" data-embedcontent="" data-embedid="embed3667045414" scrolling="no" src="/topic/1563-keho-blue-v-1511updated-15th-june/?do=embed” style=”overflow: hidden; height: 387px; max-width: 502px;”>

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113840
    soulza
    Participant
    21 hours ago, Marian2 said:

    hmm be honest, I dont like it, eyes are paining just from screenshoots, colour are wrong choosen to objects

    each to their own :) i prefer the blue to green for allies i have always played with these colors so to me the green is not nice :)

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113837
    soulza
    Participant

    yes that is the current patch video shot today

     

    in reply to: Wrong WN8 #115975
    soulza
    Participant

    throwing my two pence in here :)

    WN8 is not as straight forward as people may think , some people hate it while others love it , i may point out that the haters are normally the ones with low ratings , not a joke this is true , they brought the annon thing into the game and tried to palm it off as an aid to people who have a high wn8 and were being targeted ?  nothing of the sort , the only people who hide themselves are the ones who have been playing for years and still have a below par rating , rant over :0 ok back to WN8  and how its calculated ? its not really down to how much damage you do or spotting , tracking etc. well it is but it ALL DEPENDS on what vehicle you do it in. wn8 takes the average scores of everyone who plays a certain vehicle and calculates from there , so example take a popular tank that a lot of people play , tier 8 german scorpian , a shit load of people play this tank and inflict a ton of damage with it so for you to even get a half decent wn8 rating with this tank you need to outplay everyone else who is playing it for that week , its no good scoring 3k damage with it if everyone else is scoring 3.5 k damage on average , this is how it works , now take a not so popular vehicle that people dont like to play they just grind through it and then sell , these are the vehicles you will make the most wn8 playing , look at tier 5-7 on stat sites and work out the tanks get played the least , dont get me wrong most will be absolute shyte houses to play , but on occasion you will find one that suits your style and are able to bash your way around the battle field in . the “seven days” is also important as xvm will only calculate the average from the previous week , so as pointed out , the Phase 1 would i should imaging be quite popular at this time meaning that you need to outplay everyone else who is playing it or at least be in the top percentage of players playing it.

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113835
    soulza
    Participant

    Tried to update my vehicle contours for players panels and to my horror found that the latest version of Tank Icon maker would not save the battle atlases ??? i have the latest version b193 but nope would not create the needed atalases  , it did however save the icons out but unable to use them so i needed a soulution and came up with a pretty decent one i think :)

    here is icons i have made but cant use:-

    1.PNG

    nice and clean , also found a real nice font to use with them.  anyway one thing led to another and i decided i would hardcode the info i needed into the players panels themselves through xvm ,Untitled.png

    I must explain , i wanted to keep my players panel layout with healthbars etc. so could not use the default icons as i could not see vehicle tier ,tank name and quite hard to see vehicle type, so after a lot of tweaking ,changing and head banging i eventually managed to get them as i wanted them, i still prefer the ready made versions but for now these will do :) also added bonus of no need to never update these as they are pulling from the game itself. 

    So although you have not heard from me for ages i have constantly kept playing just not as often ,and my kehoblue config is still today fully functioning as it was this time last year although with a few extra bits :)

    shot_001.jpg

     

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113834
    soulza
    Participant

    nope 🙂 there was a glut of WOT updates that i just could not keep up with just before the holidays so thought feck it and let it settle down a bit , will update after holiday event is over as they will have to change the hanger etc. but  ido have it working as normal if you really need it , i will post.

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