soulza

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Viewing 15 posts - 31 through 45 (of 508 total)
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  • in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113832
    soulza
    Participant

    i put a pack together and tested and although it plays ok there are hundreds of errors in the python log ? these go on forever i think its xvm myself but not 100% sure. sorry m8 , but its broken for now.

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    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113830
    soulza
    Participant

    no i have not updated it as i have not got enough time to keep updating once per week , i dont play so often as i used to now and this is down to two reasons , first reason is the insane amount of updates the game gets , if they were to improve the game i would not mind but they are to introduce more ways to get players to part from their money , the second one is much like the first in the fact how many things in the game are trying to make you use real money ? a few years ago it was an option to spend , now its like you have to ?  i myself have the game updated and keho blue is running as it always has , if anyone is really stuck and needs an update then i will upload one 🙂

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113826
    soulza
    Participant

    since latest update after removing the damage panel mod and updating a few items ,all is working as it normally would for me.

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113825
    soulza
    Participant

    pmed you

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113822
    soulza
    Participant

    <a class="ipsAttachLink" href="/applications/core/interface/file/attachment.php?id=12472″ data-fileid=”12472″ rel=””>1_BO_1.22.2_WOT_1.zip

    working battle observer now shows vehicles in middle bar etc.

     

    <a class="ipsAttachLink" href="/applications/core/interface/file/attachment.php?id=12473″ data-fileid=”12473″ rel=””>blockedDamage.wotmod

    the file you need to update you should already have the config and graphic folders installed

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113820
    soulza
    Participant

    ohh i didnt notice , will check now m8

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113818
    soulza
    Participant

    note the directory path to the config file below , 

    look at line 17 and line 18 , have you kept your old config file ? as it changed

    also if your using BWOT mods you need to disable the bars in the settings as its set to on by default

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    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113815
    soulza
    Participant

    Untitled.png

     

    anyone know what the green means ? the yellow is hit ratio but the green seems to range from 1-5 ?

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113814
    soulza
    Participant

    pack updated to latest patch version 1.5.1.1

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113812
    soulza
    Participant

    i have it working fine apart from XVM not released a proper version as of yet , i am using a nightly build where sixth sense bulb stays on all the time once your spotted so there are still bugs to iron out thier end but apart from that 99% ok

     

    edit just checked and stable xvm available today so testing now

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113809
    soulza
    Participant

    they are in res/packages/gui/maps/shop/vehicles , then you have three sizes to choose from

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113807
    soulza
    Participant

    yep me too , i have a slight problem though , for me to use these icons in the tec tree,carousel ,or even in players panels i need to rename them , i can resize in batch so that is not a problem but i need to also rename them

    on the left are the new icons that i pulled from within the res folder they look far better than the default ones as seen on the right side of the picture but WOT uses the naming structure that is shown on the right? I think XVM allows for the naming structure on the left if so that would be great as i can set tank icons to false by default and add the new icons as an extra field . anyone know a quick method of renaming all these? i have done a few by hand and it takes a while.
    EDIT:- also tank icon maker will not allow  the naming method on the left , i changed the path for icons in the settings to the res folder where these are stored but they will not load them in so i think they must be renamed.

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    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113805
    soulza
    Participant

    Been working on my layout the first image is concept using the new vehicle icons that are buried in the res folder

    images two and three are using skinned vehicle icons i downloaded , image one is the bollox though 🙂

     

    Untitled.png

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113802
    soulza
    Participant

    you need to absolute clean install this package ,the battle observer that is included will auto clean your cache etc. i am running exact same version without problems so cant even begin to work out what is going wrong. unless of course wargaming have updated something again :) will play a while and report back.

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113799
    soulza
    Participant

    couldnt wait any longer so i have updated kehoblue to work with 1.5.0.4 using xvm nightly

    everything works as it should only slight errors you may see are due to xvm still being worked on due to wargaming releasing a patch every few days.

    i held back until eskpoint updated the wn8 value of each vehicle in the hanger mod , the d-day event that only became active recently was taking the space where the mod displayed , so he had to move the stats down slightly which he did as soon as requested so now everything is as it should be.

    note:- xvm now has its own folder withing the mods folder so be aware of this when using it ,the file structure of the download is correct.

     

Viewing 15 posts - 31 through 45 (of 508 total)