soulza

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Viewing 15 posts - 46 through 60 (of 508 total)
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  • in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113798
    soulza
    Participant

    Dam!! i didnt know the game had been Updated AGAIN!!! , wtf are they trying to do?

    i have the game all working but its with nightly XVM and at the moment its not quite correct , its blocking one mod in particular that i like and thats the vehicle wn8 value while in hanger ? there have been a couple of updates to nightly XVM today , i will give it until tomorrow to see if they release a stable version , i can then upload the modpack , doing so before will only cause problems.

    if you want to use it as it is , download and install the eskpoint core file when prompted and rename your folders to patch version , you then need the latest xvm nightly build. we should be back up and running shortly .

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113797
    soulza
    Participant

    yep update killed it but i do have it working , also downloaded proper XVM will re upload working version now ,

    i had to change the eskpoint core file and it worked , 

    for the big xvm score in the middle ? you dont like it big lol ?

     you can change the size @ MODS/configs/ekspoint/mod_calculator_rankings_battle.json

    Capture.PNG

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113793
    soulza
    Participant

    i am not seeing any problems with this patch ? the first picture is clear that xvm had not loaded 

    always a good pointer is the tank carosuel , if it does not have the stats etc. then something with xvm is not right , you can always check the xvm log and it will tell you what stopped it loading , also remeber this is a nightly build so needs re activating on xvm website.

    ref: music ? hmm not sure what could conflict with this. you can always go into res_mods (patch version) and delete the audioww folder , it should re create it at next boot up.

    cYLd341.jpg

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113788
    soulza
    Participant

    uploaded updated version with NIGHTLY XVM all working , changed the damage panel back to the one i used before

    all should now be working.

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113787
    soulza
    Participant
    2 hours ago, WargamingCheater said:

    Game has updated to V 1.50.0.1. Have tried just moving the files to the new folder but something is not working and it does not load

    will check now

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113784
    soulza
    Participant

    sorry about this i deleted what i thought were files not needed to trim down the size and i got a bit heavy handed , i have now re packed and added missing icon files also included the crysis font required for the new damage panel , make sure to install all fonts needed. thanks for catching these errors early 🙂

     

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113781
    soulza
    Participant

    update to 1.5.0

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113780
    soulza
    Participant

    i made it semi transparent so the flag will still be seen , also quick note the nation hanger mod is now working with this again , as soon as xvm stable version released i will upload ,but nightly xvm is working fine so cant be that far off

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113778
    soulza
    Participant

    at last :_

    At the moment i am unable to move the new vehicle xvm around the screen so it will have to stay where it is (although i think i can move it via widgets as its an extension) this new mod shows how in accurate the older version is ,so i need to put other info where the older version is or remove it , not sure yet what layout to use.

    shot_002.jpg

    battle screen is all but done :)

    shot_031.jpg

    finished damage panel :-

    Untitled.png

     

    update:-

    latest version of battle observer just released also settled on hanger stat layout for now

    shot_005.jpg

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113776
    soulza
    Participant
    On 5/6/2019 at 8:00 AM, Sailor said:

    Hmm, worked for me. Oh well, you got what you needed anyway.

    yep the version required is 1.21

    Capture.PNG

     

    edit:-

    testing latest version of xvm and now battle loading screen and battle results are both working , also re colored the damage panel to blueish.

    Untitled.png

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113774
    soulza
    Participant

    link above did not work BUT!!!! good news is i found one that does work :) also found a working ekspoint core mod that has been updated

    note first battle observer now working (i only really use the server ping , top middle panel and top gun ) well most of what is displayed across the top is either battle observer or xvm.

    blocked damage is also working , as well as your win8 score for the battle bottom middle , also managed to sort black bordar around minimap , only things that are missing/need doing are nation hangers , and win chance for battle , ohh also xvm still need to sort battle loading screen out but apart from that all is fine . as soon as xvm release a stable version i will upload.shot_022.jpg

    shot_021.jpg

    almost forgot!!! i have now included a mod that shows the actual wn8 value for each vehicle in your garage , this mod has been a long time coming , the xvm version that i already use is not accurate enough while this version is spot on , it can be seen just above the clock and to the right , also shows marks on gun etc. a good little mod to have , i will reformat this i suspect and redo the placement for it. all in all finally we are getting there.

    shot_023.jpg

     

    EDIT:-

    another piece of the jigsaw just added , now i have the chane to win mod fully working :0

    shot_025.jpg

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113771
    soulza
    Participant

    so patch 1.5.0.0 is here and not without a few problems :) the main reason for this is the RU servers were the last to get the update and this is where most of the modders ply their trade , for me personally i am waiting on a few  mods being updated ,main ones are eskpoint and battle observer , although both mods are showing up as being patch ready they are not!, also XVM is dragging its heels on this patch. i have a nightly build running with only the battle loading screen being messed up , all other items for xvm are working .

    here is where i am at:-

    using new damage panel ,black border around minimap is being addressed , need the battle observer and eskpoint core to be update for normal screen layout , due to new style damage panel i have moved the total damage mod to bottom center above where your xvm score will appear.

    shot_013.jpgshot_014.jpgshot_017.jpg

    in reply to: DAMAGE PANEL #109855
    soulza
    Participant

    have you got a black border around minimap ?

    in reply to: HANGAR #112120
    soulza
    Participant

    i have downloaded eskpoint latest core but hanger or other mods still not working ? any news ?

    in reply to: Keho Blue V 1.10.0.0(updated 9th AUGUST 2020) #113769
    soulza
    Participant

    ok found the problem and fixed it , it was old code that had been left in the config file ,

    you need to replace these two files in the mods/configs/mod_battle_observer/armagomen folder

    <a class="ipsAttachLink" data-fileid="12327" href="/applications/core/interface/file/attachment.php?id=12327″ rel=””>log_total.json

    <a class="ipsAttachLink" data-fileid="12328" href="/applications/core/interface/file/attachment.php?id=12328″ rel=””>main_gun.json

    it will then look like this :-

    Capture.PNG

    main gun is now off to the right of top center , and the four items ,damage,blocked,spotted and stunned are top center.

    nb. and yes i did win the battle in the end but had shakes at the end :)

     

Viewing 15 posts - 46 through 60 (of 508 total)