DAMAGE PANEL

Published by ____P_H_A_R_A_O_N____ on

Viewing 15 posts - 1 through 15 (of 34 total)
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    Posts
  • #109830

    3862b3af06acff18b1dde420ecad58a7.png

    DOWNLOAD

     

    #109831
    #109832

    UPDATE 0.9.15.2

    #109833
    Jack The Ripper
    Participant

    Is this only in Russian language ?

    #109834
    soulza
    Participant

    will not work in 15.2 as it uses damagepanel mod so no sounds

    #109835
    Sailor
    Member

    Love the Star Trek font. :D

    #109836
    soulza
    Participant

    this is now working :):) nice one m8

     

    #109837

    sounds UPDATE

    #109838
    #109839
    #109840
    #109841
    BobC
    Member

    So!!! Here is what I have and I thinkthat the conflict is with Soulzas damage panel/scores as the new damage panel has installed. How to fix so I have the new scores?? hmmmm……….

    I have installed the config file for the Mod to the correct location so does anyone have any ideas? O.o

    Capture.PNG

    #109842
    soulza
    Participant

    these are totally different mods , the danage logs i am using are from battle observer ,this panel is the damagepanel mod 

    #109843
    BobC
    Member

    So how do I remove it? The Mod has always been lop sided and now I need one that lines up if possible.

    Your ones look really good and I will keep them if I can work out how to fix it.

    OK, so I have levelled up both figures : armagomendamage_log line27 to give me X-235 y-905. But the 2 rectangular boxes are still there.

     

    #109844
    soulza
    Participant

    the boxes above the hitlog are enabled with res_mods/configs/xvm/soulzaskehoblue/battlelabelstemplates.xc

    this bit of code from line 31:-

     “hitlogHeader”: {
          “enabled”: true,
          “updateEvent”: “ON_DAMAGE_CAUSED, ON_PANEL_MODE_CHANGED”,
          “x”: 235,
          “y”: 915,
          “width”: 500,
          “height”: 1000,
          “textFormat”: { “color”: “0xF4EFE8”, “size”: 15 },
          //”format”: “{{hitlog-header}}”
          // Format of the full hitlog (header and body)
          // Формат полного хит-лога (шапка и тело)
          “format”: “{{hitlog-header}}”
        },

    Its slightly confusing as there is no hitlogheader.xc file which there should be according to the code above,

    what the code does is use hitlog.xc and looks for for the header within that file,

    line20-21 :-

     “defaultHeader”: “<img src=’cfg://soulzaskehoblue/keho/hitlogline1.png’width=’485′ height=’230′ align=’baseline’ vspace=’-50′>”,

       “formatHeader”:  “<img src=’cfg://soulzaskehoblue/keho/hitlogline1.png’width=’485′ height=’230′ align=’baseline’ vspace=’-50′>”,

    this is the code that calls the box images and places them where they are on the screen ,but these are just the empty boxes you need now to look in mods/configs/damage_log and open both blocked.cfg and damaged.cfg.

    these are the running totals that are displayed within the boxes for damage dealt and blocked damage , so if you raised the boxes say 100 pixels you would also need to raise both blocked and damaged 100 pixels and then go to battle observer and raise the logs 100 pixels ,if you move one you need to move them all.

     

     

        

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