Skittles_

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Viewing 15 posts - 1 through 15 (of 32 total)
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  • Skittles_
    Participant

    it handles the browser pop up in your garage for messages from WG about special offers etc

    in reply to: BW Mods by Polar Fox #110398
    Skittles_
    Participant
    4 hours ago, andreamodding said:

    Client is freezing all the time. when using autoaim

    using ewa or ewa2?

    i use ewa2

    i get micro freezes (acts like video/net lag almost) through game as well and have to restart many times for it to go away started on 0.9.20.1  and i dont use the autoaim very much at all, only when running a light or circle jerking someone

    in reply to: Remove FPS HARD cap from wot #113993
    Skittles_
    Participant

    you can also turn off the python log in there to tested and works

    in reply to: Remove FPS HARD cap from wot #113989
    Skittles_
    Participant

    nice find

     

    whats your reasons behind it?

    in reply to: xvm reload timers #111921
    Skittles_
    Participant

    thats what i thought as well, so how does someone ask on WG forums about removing it cause its working for them

    in reply to: WG bans #111150
    Skittles_
    Participant
    On 1/11/2017 at 1:13 AM, yaya070 said:

    i all

    have two questions

    1- why the connection to the client game is very long since some week

    2- why wg use script loader

      Hide contents

    worldoftanks 0.9.17.0 (compiled at 18:04:15 Nov  1 2016) starting on Tue Jan 10 00:06:07 2017

    2017-01-10 00:06:07.997: INFO: [Config] Command line: F:/Games/World_of_Tanks/worldoftanks.exe wot_wait_for_mutex
    2017-01-10 00:06:13.543: INFO: [Config] Default encoding set to utf-8
    2017-01-10 00:06:13.567: INFO: [PY_DEBUG] Release Client – Content Type: hd

    2017-01-10 00:06:13.567: INFO: [PY_DEBUG] Checking ./res_mods/0.9.17.0.1: mods found
    2017-01-10 00:06:14.318: INFO:
    2017-01-10 00:06:14.318: INFO: =============== [ScriptLoader PRO] ===============
    2017-01-10 00:06:14.318: INFO: [SL_PRO INFO] No XML found or invalid. Using “STANDARD” Modus.
    2017-01-10 00:06:14.318: INFO: ========================================================

    2017-01-10 00:06:23.951: INFO: [SL_PRO] Executed Script: mod_.pyc
    2017-01-10 00:06:23.951: INFO: ——————————————————–
    2017-01-10 00:06:23.954: INFO: [LOAD_MOD]:  [account_manager v1.08, by S0me0ne, reworked by SkepticalFox & spoter]
    2017-01-10 00:06:23.954: INFO: [SL_PRO] Executed Script: mod_account_manager.pyc
    2017-01-10 00:06:23.954: INFO: ——————————————————–
    2017-01-10 00:06:23.955: INFO: [SL_PRO] Executed Script: mod_account_manager_login_button.pyc
    2017-01-10 00:06:23.955: INFO: ——————————————————–
    2017-01-10 00:06:24.044: INFO: [LOAD] battleFlash  v.1.1.3 (21.08.2016) by GambitER
    2017-01-10 00:06:24.045: INFO: [SL_PRO] Executed Script: mod_battleflash.pyc
    2017-01-10 00:06:24.045: INFO: ——————————————————–
    2017-01-10 00:06:24.080: INFO: Battle Assistant: v1.3.9
    2017-01-10 00:06:24.081: INFO: [SL_PRO] Executed Script: mod_battle_assistant.pyc
    2017-01-10 00:06:24.081: INFO: ——————————————————–

    :ph34r:

    thats not WG script loader thats protanki  mods scriptloader

    in reply to: BW Mods by Polar Fox #110262
    Skittles_
    Participant

    standard but turn off the eye candy stuff

    in reply to: WG BAN► python.log INFO!◄ #111442
    Skittles_
    Participant

    renaming wont do anything except to show a different name in your python log,

     im telling ya there is no client AC installed this is all server based AC. its checking basic stuff with triggers like logging your stats for xvm working just like FairFight does.

     

     this is how FairFight works and im 99.9% sure this is what they are doing

    FairFight is non-invasive, customizable and engine agnostic. It does not reside on the player’s computer and does not examine the players’ devices or perpetually look for the latest hacks. FairFight uses our proprietary GameChanger™ rule engine along with advanced database structures to evaluate players’ real-time gameplay actions. FairFight combines algorithmic models that assess an array of statistical markers to identify possible cheating, and cross-checks these measurements using objective gameplay reporting to Make it a FairFight™ for everyone.

    How does FairFight Work?

    Fairfight uses two overlapping and mutually supportive approaches to identify cheaters: algorithmic analysis of player statistics and server-side cheat detection. FairFight uses algorithmic models to evaluate gameplay against multiple statistical markers to identify cheating as it occurs. FairFight crosschecks these indicators using objective server-side reporting tools. It takes action when both approaches correlate to cheating – and because you establish FairFight’s tolerances and the in-game actions to be taken against the hacker, you are in control of your game like never before.

    Algorithmic Analysis of Player Statistics (AAPS) compares each player’s game play statistics across an array of performance measures and compares them against averages derived from all of the gamers playing your game. FairFight uses the results of these comparisons to find statistical anomalies that correlate strongly to the use of cheats.

    In order that highly skilled players are not erroneously flagged as cheats, FairFight uses Server Side Cheat Detection (SSCD) to cross-compare results. FairFight’s SSCD monitors the game state in real time, scanning gameplay data of your choice for events and conditions which are not possible (or that are exceedingly improbable) to achieve without the use of hacks. For example, in a given first person shooter it may be impossible for a weapon to kill (or even hit) a player over 200 yards. When FairFight sees this occur it automatically records it as a validation of any anomalous AAPS findings. With the validation event in place, FairFight will take any number of actions that you have selected, and it will do so when you want it to (immediately, after a delay, player join . . . .) FairFight’s combined AAPS and SSCD approaches offer the best cheat detection and suppression tool in the industry – and it functions in real-time.

    FairFight’s customizable GameChanger rule engine and graduated punishment system can be modified throughout the course of a title’s life, allowing you to Make it a FairFight™ for everyone all the time. Publishers can ‘harden’ or ‘soften’ detection thresholds and ban penalties, and add or eliminate statistical measures to meet their needs. For incorrigible hackers, FairFight maintains a Suspension List that is regularly updated with players flagged as ‘cheaters’. ‘Watch lists’ can be created for continuous and even closer automated or manual monitoring. Temporary and permanent suspensions can be imposed, and, depending on your desire, ‘hackers’ can be barred on a single title or across multiple titles.

    Since FairFight is a server side system, integrating FairFight into your game will be seamless. In other words, we won’t screw up your game. Also, since FairFight is connected only via the API, if we ever have a connectivity or security problem (and we go to great lengths so we don’t) the gameplay on your title should continue unaffected while we get reset.

     

    For example: it is for all practical purposes impossible to have another player perfectly targeted while both players are running. ‘Aimbot’ hacks allow this perfect targeting. The SSCD tools in FairFight constantly watch for this condition and a variety of other ‘impossible’ conditions. When found to exist, and correlated with anomalous AAPS results, FairFight will identify the player as a ‘cheater’. 

    like auto repair and auto ext. simple to catch most are set to go off at 0.3 the mod needs to random this trigger with the lowest setting say 0.5 to 0.10 and will never repeat same time simple to code in (mine is bound to my mouse and set up as a macro 1 key trigger fuck them i bought a gaming mouse and keyboard im going to use them so i dont use this mod) plus you can win free auto ext and repairs  every night use them up.

    same with aimbot you right click  bot on your hitting most open spot on tank tank moves now your hitting a different spot all while aimbot is locked on. simple to catch default locks onto center no way you can be getting hatch shots at 200m with default bot. they are logging these stats and program scans sees a flag and your account is flagged then looked at by a human and bam your banned. I wouldnt use a aimbot  not that hard to aim, use tundra and outlines and your set thats all a person needs

     

    FF doesn’t check files on your computer. It also makes detecting some hacks nearly impossible. Like ESP (if done intelligently), or percent based aim adjustment, or really a lot of non-obvious client side exploits/hacks.

    Like Tundra it will be hard to catch unless you give up a replay then easy to spot, Outlines cant be caught unless you give up a replay then easy to catch as well.

     

    in reply to: WG BAN► python.log INFO!◄ #111420
    Skittles_
    Participant

    i dont think its video , i think they are doing the old punkbuster method and taking screenshots, reason why no one has found it yet is cause its coded in the exe. i wonder if it is triggered when someone reports you in game, screenshots would for sure cover their asses if they ever had to go to court

    and if its being done like fairfight in battlefield 1 the client doesnt need any AC installed. its all stat based example= auto ext. that is triggered always at 0.3 will throw a flag, right clicking and getting track shots when it should be center of tank

    thats tons of data to go through so im leading towards screenshots

    in reply to: PjOrion 1.3.2 with P2.7 #111543
    Skittles_
    Participant
    in reply to: PFMods 1.7.X.X By Polar Fox #109616
    Skittles_
    Participant

    he disabled autoaim to save you from ban

    in reply to: WG bans #110935
    Skittles_
    Participant

    lets be honest i dont think there is that many people using  illegal mods then again there may be a shit load of players using at least 1 so it could hurt the cash flow big time if the second one is right

    in reply to: How to Protect your python log #110901
    Skittles_
    Participant

     see my post above is one place,  but it doesnt have anything except aimbot and esp, bounding boxes he hates WOT so it will never get added features

    now if you play WOShips lol look out its deadly as shit

    in reply to: How to Protect your python log #110899
    Skittles_
    Participant
    1 hour ago, andreamodding said:

    i was thinking of this long ago as well ,fully exe injected mods also should not be detected by esl wire :D FREE GOLD 4 ALL

    they are already out there and no they will never ever be detected by WG

     

    just take this in WG has nothing protected

    i use to be a league manager and a anticheat admin as well  from 1999 to 2005 for americas army, ghost recon, raven shield, and org call of duty.  the post above from Russian forums is right on a few things and these so called cheats in WOT is really a joke all a guy needs is tundra and fallen tree you dont need anything else, the rest is just eye candy. go play BF1 and watch someone go 97 and 5 in kills and it happens in just about every game same with star wars, that was the whole reason i left FPS games is soooooooo bad but game makers dont care cause they are making a killing off of those titles. If they get banned by fair fight they by another key and rage on. will they ban people i think so but a new method for the mods will be out the same day they will never win this battle. most users that download these mods are all 30 to 45% win rate and shit WN8

    http://www.artificialaiming.net/forum/forum_index.php  has been around since 2001 and they have 1 coder Helios he makes his living off of doing cheats for games over 189k members most ever online almost 9k take this in for a second 189k x $25. a month for 1 game or master package and all games 150.00 a year. he knows what hes doing lol

    in reply to: How to Protect your python log #110894
    Skittles_
    Participant
    3 hours ago, andreamodding said:

    i found this post on plazma’s blog

    Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
    The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.

    mods can be loaded from anywhere and modders should start doing this,

    we also said a long time ago players should rename all their mods as well.

    maggz played with some different ideas for mods early this year just for testing reasons and all worked like a champ and we had zero mods in res_mods, i mean nothing just a empty game version folder!!!!  and nothing showing in python log except WG stuff and zero mods found and he had some testers trying out in league play all mods worked , he never released it. it was just for theory testing.

     its a sneaky funny fucking way i will say that lol

     

     

Viewing 15 posts - 1 through 15 (of 32 total)