How to Protect your python log
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BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › How to Protect your python log
- This topic has 56 replies, 29 voices, and was last updated 9 years, 7 months ago by Zgupy.
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09.11.2016 at 09:41 #110884MADOFOCSParticipant
The best way is to create a limited user and start WoT with the limited user + make python.log read only. If you start the WoT as limited user, they wont be able to scan the whole pc + memory. I think best solution is to get the mods out of the res_mods and WoT directory and make an executable. If WoT is started with the limited user and you denied the access to the mod.exe, they wont be able to scan the memory or even get access to the file. This is working turbohud in diablo3 for the last 3 years and blizzard has Warden Anti-Cheat and is a real company not comparable to WG.
Last time last year they implemented a anti cheat routine and many player were banned, even if they play without mods and had replays from the last 6 month, WG said the routine is fine and is working as intended, but after 2 weeks research, they have to admit, that the routine is faulty and gave the banned players gold and premium time. I personally think that it wont be better this time.
How is a company to create an anti cheat engine, if they have not managed to fix bugs in 5 years?
09.11.2016 at 11:46 #110885SRQFlyerParticipant2 hours ago, MADOFOCS said:The best way is to create a limited user and start WoT with the limited user + make python.log read only. If you start the WoT as limited user, they wont be able to scan the whole pc + memory. I think best solution is to get the mods out of the res_mods and WoT directory and make an executable. If WoT is started with the limited user and you denied the access to the mod.exe, they wont be able to scan the memory or even get access to the file. This is working turbohud in diablo3 for the last 3 years and blizzard has Warden Anti-Cheat and is a real company not comparable to WG.
Last time last year they implemented a anti cheat routine and many player were banned, even if they play without mods and had replays from the last 6 month, WG said the routine is fine and is working as intended, but after 2 weeks research, they have to admit, that the routine is faulty and gave the banned players gold and premium time. I personally think that it wont be better this time.
How is a company to create an anti cheat engine, if they have not managed to fix bugs in 5 years?
With a limited user, you have to allow the game to run and all non exe mods are loaded by the game in the games memory allotment. If they were not, they would not run at all. As such, the game can read anything in its memory space.
09.11.2016 at 13:22 #110886PorkieMemberto make it truly unreachable you need to figure out how to disable the greyed out ticks on the left like so
09.11.2016 at 14:06 #110887xo_Zero_OxMemberi dont think WG is using admin rights to pull the python.log
So i guess leave it as it is in the “soulza” way should do the trick just fine
09.11.2016 at 14:28 #110888andreamoddingParticipanti found this post on plazma’s blog
Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.09.11.2016 at 15:30 #110889hccMemberI had a massive fps loss and extremely high ping midway through a random yesterday, now I am too scared to attempt to log on incase i`m banned
09.11.2016 at 15:35 #110890andreamoddingParticipanti was having theese drops every time i was having a very good game once i went for RW and KB and the drop started
fps to zero, ping to 1 milion.
once my tank got rekt stuff went normal again
09.11.2016 at 16:24 #110891AnonymousInactivei am having this issues today….. from 60-70 of pings jumpes up to 700-800…. impossible to play the game….lags lags lags…
09.11.2016 at 17:50 #110892Happy FewParticipant09.11.2016 at 18:02 #110893maxthemadMember10 minutes ago, Blitzpanther said:the phyton log is in games/world_of_tanks
09.11.2016 at 18:18 #110894Skittles_Participant3 hours ago, andreamodding said:i found this post on plazma’s blog
Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.mods can be loaded from anywhere and modders should start doing this,
we also said a long time ago players should rename all their mods as well.
maggz played with some different ideas for mods early this year just for testing reasons and all worked like a champ and we had zero mods in res_mods, i mean nothing just a empty game version folder!!!! and nothing showing in python log except WG stuff and zero mods found and he had some testers trying out in league play all mods worked , he never released it. it was just for theory testing.
its a sneaky funny fucking way i will say that lol
09.11.2016 at 19:39 #110895andreamoddingParticipant1 hour ago, Roughneck said:mods can be loaded from anywhere and modders should start doing this,
we also said a long time ago players should rename all their mods as well.
maggz played with some different ideas for mods early this year just for testing reasons and all worked like a champ and we had zero mods in res_mods, i mean nothing just a empty game version folder!!!! and nothing showing in python log except WG stuff and zero mods found and he had some testers trying out in league play all mods worked , he never released it. it was just for theory testing.
its a sneaky funny fucking way i will say that lol
i was thinking of this long ago as well ,fully exe injected mods also should not be detected by esl wire
FREE GOLD 4 ALL09.11.2016 at 20:18 #110896AnonymousInactive2 hours ago, maxthemad said:the phyton log is in games/world_of_tanks
he knows it….. he is talking about another thing i think.
09.11.2016 at 20:35 #110897maxthemadMember16 minutes ago, Apollo said:he knows it….. he is talking about another thing i think.
you’re right, I have now realized
09.11.2016 at 20:35 #110898andreamoddingParticipantPOST FROM RUSSIAN FORUMAs someone who has worked in the anti-cheat department of a large gaming company, and monitors the cheats in the online shooter with the same client-server architecture as WoT (only there was the Unreal 3 Engine), I want to dispel a few myths about Cheetah and control .
To begin with, I have to say that the well-known cheats for WoT – kindergarten, compared to cheats for online shooters.
No wallhack (show opponents without glare), no recoil (shoot without details), no spread (shoot without variation), unlimited ammo (not limited ammo), speed hack (go faster on-rate), teleport, texture hack and many others really dangerous cheats. They are in no WoT, and only the naive believe that this is supposedly due to the client-server architecture. This is not true. Server-client architecture with data validation on the server – all have online shooters. However, many of these there are present cheats.
As a strong opponent of cheating, I am forced to admit that the WoT harm from cheating is minimal. You did not see the battles players who wins 95%, 12-14 kills per combat 9k and the average damage? Believe that once someone start using no recoil, no spread, and real, and not children The aimbot, T92 and art will make 12 vanshotov for battle.
However, there are cheats and the question arises – how to deal with them.
Immediately, the most intelligent, offer folder res_mods check for the presence of third-party modifications.
SH, unless of course they are not complete *** work there, never will not do.
As the creators of WoT, HS has the right to verify only the integrity of your files and gameplay. What they just do not have the right to do is to check what’s on your computer.
And if in Russia or Belarus, simple check res_mods folders can be gone with it, in other countries there is a large crowd of wise men, who rushed to the folder picture naked wife or even worse – their naked children bathing in the bath (and for beauty can pereimennovat picture in battle.swf) and scanning the folder turns into a lawsuit that the SH, in spite of all income, it just does not pull.
Moreover, as already mentioned, cheats in this folder are not stored, and scanning of the entire computer is called a break-in, and after, the FBI official said that Clinton cracked Russian hackers, American judges can easily be arrested all the property of SH in North America and Europe closing all accounts, if any player in the United States would just slightly more literate in these matters and to prove the fact of scanning (hacking).
The next step – check the integrity of files that are absolutely useless, since all the cheats do not touch WoT files.
The last point to which we came – to check the integrity of the process.
It Hemorrhoids. And very serious.
It nastoschee anti-cheat system, and write your HS is unlikely to be. If other monsters gamedev are most ready-made solutions are unlikely to go HS serious expenditure of labor resources.
Simply buy a ready-made solution.
We look at the market.
Valve disappears, he is only concerned with Steam
remain punkbuster, x-trap, GameGuard, hackshield
Well, all these defenses scripting cheats caught 1 sec, on the rise
the only problem is that to WoT has injectors, at least two hacker groups, and here comes a real madhouse, because to catch the injectors have to do the dump files and send them to a laboratory for reverse engineering, and then in anti-cheat It will be written update, which will catch the injectors
the process takes about a week or two
write a new hack, which will get the update and do not be caught again – it is 20-30 minutes
I understand that all this sounds very pessemichno, but this is the reality segodneshney gaming industry …
all online projects have a bunch of cheats and developed can not do anything
there is an easier way that requires much less energy – spektirovanie fights from GMs
5-10 received complaints of a player
GM spektiruet 5-10 fights through a special spectator with an additional service information, and concludes – there are no cheats or
not particularly effective way, but cost-effective, spektirovanie in the game already (when you killed and you’re looking for someone), to find a bunch of students and teach them to watch the fighting is not difficultIn any case, I would certainly be happy if VG come up with something new and original, but very deep doubt …
PS. I’m sorry for a lot of words
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