How to Protect your python log

Published by soulza on

BLACKWOT Forums Sales, Feedback and Information Peer to Peer Technical Support How to Protect your python log

Viewing 15 posts - 16 through 30 (of 57 total)
  • Author
    Posts
  • #110884
    MADOFOCS
    Participant

    The best way is to create a limited user and start WoT with the limited user + make python.log read only. If you start the WoT as limited user, they wont be able to scan the whole pc + memory. I think best solution is to get the mods out of the res_mods and WoT directory and make an executable. If WoT is started with the limited user and you denied the access to the mod.exe, they wont be able to scan the memory or even get access to the file. This is working turbohud in diablo3 for the last 3 years and blizzard has Warden Anti-Cheat and is a real company not comparable to WG. 

    Last time last year they implemented a anti cheat routine and many player were banned, even if they play without mods and had replays from the last 6 month, WG said the routine is fine and is working as intended, but after 2 weeks research, they have to admit, that the routine is faulty and gave the banned players gold and premium time. I personally think that it wont be better this time. 

    How is a company to create an anti cheat engine, if they have not managed to fix bugs in 5 years?

    #110885
    SRQFlyer
    Participant
    2 hours ago, MADOFOCS said:

    The best way is to create a limited user and start WoT with the limited user + make python.log read only. If you start the WoT as limited user, they wont be able to scan the whole pc + memory. I think best solution is to get the mods out of the res_mods and WoT directory and make an executable. If WoT is started with the limited user and you denied the access to the mod.exe, they wont be able to scan the memory or even get access to the file. This is working turbohud in diablo3 for the last 3 years and blizzard has Warden Anti-Cheat and is a real company not comparable to WG. 

    Last time last year they implemented a anti cheat routine and many player were banned, even if they play without mods and had replays from the last 6 month, WG said the routine is fine and is working as intended, but after 2 weeks research, they have to admit, that the routine is faulty and gave the banned players gold and premium time. I personally think that it wont be better this time. 

    How is a company to create an anti cheat engine, if they have not managed to fix bugs in 5 years?

    With a limited user, you have to allow the game to run and all non exe mods are loaded by the game in the games memory allotment.  If they were not, they would not run at all.  As such, the game can read anything in its memory space.

    #110886
    Porkie
    Member

    to make it truly unreachable you need to figure out how to disable the greyed out ticks on the left like so

     WmXi6oo.png

    #110887
    xo_Zero_Ox
    Member

    i dont think WG is using admin rights to pull the python.log

     

    So i guess leave it as it is in the “soulza” way should do the trick just fine 

     

    #110888
    andreamodding
    Participant

    i found this post on plazma’s blog

    Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
    The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.

    #110889
    hcc
    Member

    I had a massive fps loss and extremely high ping midway through a random yesterday, now I am too scared to attempt to log on incase i`m banned :( 

    #110890
    andreamodding
    Participant

    i was having theese drops every time i was having a very good game once i went for RW and KB and the drop started

    fps to zero, ping to 1 milion.

    once my tank got rekt stuff went normal again

    #110891
    Anonymous
    Inactive

    i am having this issues today….. from 60-70 of pings jumpes up to 700-800…. impossible to play the game….lags lags lags…

    #110892
    Happy Few
    Participant

    Hi guys,

    After completing all the things in Python.log, like soulza said.

    I did a search, on the name python in my World of Tanks file.

    It gave me about 32 results.

    Most of them are .PYC-files. Do I have to do anything with those files. because, as I can see they are from mods

     

    Screenshot_1.png

    #110893
    maxthemad
    Member
    10 minutes ago, Blitzpanther said:

    Hi guys,

    After completing all the things in Python.log, like soulza said.

    I did a search, on the name python in my World of Tanks file.

    It gave me about 32 results.

    Most of them are .PYC-files. Do I have to do anything with those files. because, as I can see they are from mods

     

    Screenshot_1.png

    the phyton log is in games/world_of_tanks

    #110894
    Skittles_
    Participant
    3 hours ago, andreamodding said:

    i found this post on plazma’s blog

    Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
    The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.

    mods can be loaded from anywhere and modders should start doing this,

    we also said a long time ago players should rename all their mods as well.

    maggz played with some different ideas for mods early this year just for testing reasons and all worked like a champ and we had zero mods in res_mods, i mean nothing just a empty game version folder!!!!  and nothing showing in python log except WG stuff and zero mods found and he had some testers trying out in league play all mods worked , he never released it. it was just for theory testing.

     its a sneaky funny fucking way i will say that lol

     

     

    #110895
    andreamodding
    Participant
    1 hour ago, Roughneck said:

    mods can be loaded from anywhere and modders should start doing this,

    we also said a long time ago players should rename all their mods as well.

    maggz played with some different ideas for mods early this year just for testing reasons and all worked like a champ and we had zero mods in res_mods, i mean nothing just a empty game version folder!!!!  and nothing showing in python log except WG stuff and zero mods found and he had some testers trying out in league play all mods worked , he never released it. it was just for theory testing.

     its a sneaky funny fucking way i will say that lol

     

     

    i was thinking of this long ago as well ,fully exe injected mods also should not be detected by esl wire :D FREE GOLD 4 ALL

    #110896
    Anonymous
    Inactive
    2 hours ago, maxthemad said:

    the phyton log is in games/world_of_tanks

    he knows it….. he is talking about another thing i think.

    #110897
    maxthemad
    Member
    16 minutes ago, Apollo said:

    he knows it….. he is talking about another thing i think.

    you’re right, I have now realized

    #110898
    andreamodding
    Participant
    POST FROM RUSSIAN FORUM

    As someone who has worked in the anti-cheat department of a large gaming company, and monitors the cheats in the online shooter with the same client-server architecture as WoT (only there was the Unreal 3 Engine), I want to dispel a few myths about Cheetah and control .
    To begin with, I have to say that the well-known cheats for WoT – kindergarten, compared to cheats for online shooters.
    No wallhack (show opponents without glare), no recoil (shoot without details), no spread (shoot without variation), unlimited ammo (not limited ammo), speed hack (go faster on-rate), teleport, texture hack and many others really dangerous cheats. They are in no WoT, and only the naive believe that this is supposedly due to the client-server architecture. This is not true. Server-client architecture with data validation on the server – all have online shooters. However, many of these there are present cheats.
    As a strong opponent of cheating, I am forced to admit that the WoT harm from cheating is minimal. You did not see the battles players who wins 95%, 12-14 kills per combat 9k and the average damage? Believe that once someone start using no recoil, no spread, and real, and not children The aimbot, T92 and art will make 12 vanshotov for battle.
    However, there are cheats and the question arises – how to deal with them.
    Immediately, the most intelligent, offer folder res_mods check for the presence of third-party modifications.
    SH, unless of course they are not complete *** work there, never will not do.
    As the creators of WoT, HS has the right to verify only the integrity of your files and gameplay. What they just do not have the right to do is to check what’s on your computer.
    And if in Russia or Belarus, simple check res_mods folders can be gone with it, in other countries there is a large crowd of wise men, who rushed to the folder picture naked wife or even worse – their naked children bathing in the bath (and for beauty can pereimennovat picture in battle.swf) and scanning the folder turns into a lawsuit that the SH, in spite of all income, it just does not pull.
    Moreover, as already mentioned, cheats in this folder are not stored, and scanning of the entire computer is called a break-in, and after, the FBI official said that Clinton cracked Russian hackers, American judges can easily be arrested all the property of SH in North America and Europe closing all accounts, if any player in the United States would just slightly more literate in these matters and to prove the fact of scanning (hacking).
    The next step – check the integrity of files that are absolutely useless, since all the cheats do not touch WoT files.
    The last point to which we came – to check the integrity of the process.
    It Hemorrhoids. And very serious.
    It nastoschee anti-cheat system, and write your HS is unlikely to be. If other monsters gamedev are most ready-made solutions are unlikely to go HS serious expenditure of labor resources.
    Simply buy a ready-made solution.
    We look at the market.
    Valve disappears, he is only concerned with Steam
    remain punkbuster, x-trap, GameGuard, hackshield
    Well, all these defenses scripting cheats caught 1 sec, on the rise
    the only problem is that to WoT has injectors, at least two hacker groups, and here comes a real madhouse, because to catch the injectors have to do the dump files and send them to a laboratory for reverse engineering, and then in anti-cheat It will be written update, which will catch the injectors
    the process takes about a week or two
    write a new hack, which will get the update and do not be caught again – it is 20-30 minutes
    I understand that all this sounds very pessemichno, but this is the reality segodneshney gaming industry …
    all online projects have a bunch of cheats and developed can not do anything
    there is an easier way that requires much less energy – spektirovanie fights from GMs
    5-10 received complaints of a player
    GM spektiruet 5-10 fights through a special spectator with an additional service information, and concludes – there are no cheats or
    not particularly effective way, but cost-effective, spektirovanie in the game already (when you killed and you’re looking for someone), to find a bunch of students and teach them to watch the fighting is not difficult

    In any case, I would certainly be happy if VG come up with something new and original, but very deep doubt …

    PS. I’m sorry for a lot of words

     
Viewing 15 posts - 16 through 30 (of 57 total)
  • You must be logged in to reply to this topic.