PFMods 1.7.X.X By Polar Fox

Published by Polar Fox on

Viewing 15 posts - 1 through 15 (of 242 total)
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  • #109454
    Polar Fox
    Member

    Attention, PF Mod request the res_mods and mods folders be clean!!!

    PFwall-882x320.png

    Screenshot:

    Spoiler

    shot_002.jpg

    shot_003.jpg

    shot_004.jpg

    shot_005.jpg

    shot_006.jpg

    shot_007.jpg

    shot_008.jpg

    shot_009.jpg

    shot_010.jpg

     

    Price PF MOD

     

     

    30 days – $5

    60 days – $10

    90 days – $15

    180 days- $20

    screenshot-pfmods.net-2019.05.03-18-56-24.png

     

    https://pfmods.net/

    One serial prolong all attached accounts.

    1. To change language change ru to en in configs/PFMods.json

    2. To edit translation phrases open PFMods/resources/l10n/en.pfl with any editor which support UTF-8 (without BOM) encoding (ex. Notepad++)



    Also, you can translate it to any language what you want.

     

    List of mods:

    Spoiler
    • AWARENESS – display of the installed equipment on machinery markers

      • Ability to customize the position of the indicator markers
    • CHAMELEON- kollizhn display models in action

      • The ability to display only when you hover tank
    • DESTRUCTION – destruction on the minimap

      • Ability to display the direction of destruction
      • Ability to customize the appearance of the indicators
      • Ability to display the scope of on-site destruction
      • The ability to display animation on the minimap
      • The ability to configure the maximum count of the display indicators
      • Sound notifications
      • Settings in the hangar
    • LASERS – Lasers

      • The ability to display only when you move the player tank
      • The possibility of repainting laser colors depending on the danger induced the enemy
      • Ability to display lasers for allies
      • The ability to adjust colors
    • EWA – aimbot

      • Different types of captured enemy indication
      • Anticipation of the sight in front of moving targets (with a separate setting for the tanks and the art sauna)
      • Capture an arbitrary point on a tank of the enemy
      • Automatic vytselivanie vulnerabilities
      • Showing manual preemption marker
      • Expansion of target capture radius
      • Capture target behind an obstacle
      • Block useless shots
      • Ability to disable the parking brake for the reckless machinery
      • Possibility vytselivaniya way while holding the hotkey
      • Smoothing mechanism jerks at sharp change of objective direction
      • correction mechanism forestalling and smoothing depending on ping
      • The mechanism for the purpose of tracking after the disappearance of the glare
      • The ability to manually adjust output labels (html)
      • Detailed settings for many other parameters of the hangar
    • MTURRETS – guns directions on the minimap

      • The ability to separate the display settings for opponents / allies / Allied art sauna
    • OUTSIGHT – spheres is drawing

      • Choice of models to display (or the scope of the pillars)
      • Ability to display the name of art
      • Choice of colors for the models (only balls)
      • The ability to display only allies or opponents
    • SHADOW – shadow

      • Ability to select the appearance of the shadow of (regular, monotonous repainted, translucent, or kollizhn model)
      • The ability to display the remaining xn signature
      • The ability to re-display by hotkey
      • Settings in the hangar
    • TUNDRA – vegetation removal, black sky

      • Ability to turn on / off the black sky in battle
      • Separate settings for the arcade / sniper / strategic (for art ACS) modes
      • Ability to specify the maximal distance to hide the plants
      • The ability to temporarily reverse mode by holding the hotkey (N by default)
    • RELOADING – recharging

      • The ability to separate display (allies / enemies / platoon)
      • Possibility markers detailed settings (color, on / off animation, layout, display the exact time and many more)
      • The ability to display the additional marker strips as
      • Ability to display the charge on a separate panel artillery
      • Ability to display charge of artillery in the players panel (ears)
      • Various sound notifications
      • Ability to display the intended type of projectile charged
      • The ability to display the number of shells for equipment with the charging mechanism
      • Automatic correction of charge time
      • Automatic registration of loading rod and commander-loader
      • Settings for manual switching modifiers (dop.paek, BB)
      • … And a lot of other options allowing fine-tune almost everything
    • HEALTHCARE – repair, automatic fire extinguisher

      • The automatic fire extinguishing (with setting the response time)
      • The ability to repair one key way
    • BLINDSHOTS – hitting the technique is not illuminated

      • Ability to display the model in contact (with the re-mapping while keeping the hot keys)
      • Ability to enable / setup sound notifications
      • The ability to display results sovzvodnyh
      • The ability to fine-tune notifications in the hangar
    • BREAKABLE – removing objects sweep

      • Ability to hide the obstacles only when you hover over them
      • Ability to work without the need to disable the shadows in the game settings
      • Several modes of operation
      • Ability to specify a hotkey to hide all obstacles
      • The ability to set a maximum radius of hiding
      • Can be used with shades included in the game settings
      • Settings in the hangar
    • WATCHFUL – opponents indication

      • 4 types of different indicators (1.2 – depending on the distance, 3 – to open fire goals, 4 – the enemy’s weapon is imposed on the player’s tank)
      • The ability to configure the maximum number of on-screen indicators
      • Ability to turn off unnecessary indicators
      • Possibility of setting range for the primary indicators
      • Ability to select your colors for each indicator (12 options)
      • The ability to display an indicator of goals lumbago marker technology
      • Ability to display the approximate locations of artillery on the minimap when hit by tank or tanks Player allies within range rendering (including the flight path and the projectile and maximum range)
      • Settings in the hangar
    • SPGHUNTER – search and visual representation of the location of enemy artillery

      • Showing a mark on the minimap with signature
      • Showing chat messages (for players only)
      • Displays the estimated position after hitting the player or ally tank
      • Visual display of the flight path of the projectile after hitting
      • Detailed setting appearance
    • XRAYS – stroke technique for obstacle (X-ray)

      • The ability to display only in sniper mode
      • The ability to highlight a different color for the purposes of which can be fired
      • Ability to adjust the viewing angle to display
      • Ability to set the maximum range for display
      • Easy to customize the appearance (color / transparency) of hangar

     

    1. Register on  https://pfmods.net/register/
    2. Visit to page https://pfmods.net/?page_id=30
    3. Enter identifier from hangar to field “Идентификатор”
    4. Buy serial using shop and then activate it on page https://pfmods.net/?page_id=23

     

    For all questions about the payment details write me on support@pfmods.net

    Donation for Polar Fox

    YandexMoney:

    410012750966323



    WebMoney:

    R172797807714
    Z110579015704




    PayPal:

    polarmedia@yandex.com

    Download PF Mods

     

     

     

    #109455
    lukemin
    Participant

    thanks for sharing, waiting for so long time!

    #109456
    lukemin
    Participant

    can anyone explain the meaning  of these two options “ForcedUseBIA”: “Force calculate Brotherhood”,
    “ForcedUseRation”: “Force calculate ration?

    #109457
    lukemin
    Participant
    Quote
    Spoiler

     

    {
    //Simplified Chinese by lukemin@vip.qq.com
    // ————–
    // pkg_reloading
    // ————–
    “reloadingGUIName”: “装弹时间设置”,
    “isMinimapEnable”: “在小地图上显示装弹”,
    “isMinimapEnableTips”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “LabelBonusCalc”: “奖金时间计算设置”,
    “ForcedUseBIA”: “强制计算兄弟”,
    “ForcedUseRation”: “强制计算定量”,
    “MaxBonusInSpecBattle”: “在领土战计算最大奖金”,
    “AutoloadersReset”: “自动计算弹夹车”,
    “ShowFractionalPart”: “带分数显示装弹时间”,
    “SPGPanelLabel”: “火炮装弹时间”,
    “SPGMessageOverMinimap”: “在小地图显示信息”,
    “SPGPlaySoundOnShot”: “火炮开炮时发声”,
    “SPGPlaySoundOnFinish”: “火炮装弹完毕后发声”,
    “SPGPanelEnable”: “开启面板”,
    “SPGPanelShowBG”: “显示背景”,
    “SPGPanelBGAlpha”: “背景透明度”,
    “RLDFontSize”: “字体大小”,
    “RLDFontColor”: “字体颜色”,
    “RLDFontFace”: “字体名称”,
    “RLDFontBold”: “字体加粗”,
    “RLDFontShadow”: “字体阴影”,
    “SPGPanelXAlign”: “水平对齐”,
    “SPGPanelXALeft”: “左”,
    “SPGPanelXACenter”: “中”,
    “SPGPanelXARight”: “右”,
    “SPGPanelXOffset”: “X向偏移”,
    “SPGPanelYAlign”: “垂直对齐”,
    “SPGPanelYATop”: “上”,
    “SPGPanelYACenter”: “中”,
    “SPGPanelYABottom”: “下,
    “SPGPanelYOffset”: “Y向偏移”,
    “IndicatorSettingsLabel”: “装弹时间指示器设置”,
    “RLDMarkersType”: “标识类型”,
    “IndicatorSettingsFlash”: “顶部圆圈指示器设置”,
    “RLDFlahShowAnimation”: “开启动画”,
    “RLDClipsSettingsLabel”: “弹夹车剩余炮弹”,
    “RLDClipPosX”: “水平偏移”,
    “RLDClipPosY”: “垂直偏移”,
    “RLDSettingsPosLabel”: “标识位置”,
    “RLDSettingsMarkerPosX”: “标识位置 X”,
    “RLDSettingsMarkerPosY”: “标识位置 Y”,
    “RLDSettingsMarkerAText”: “文字指示器设置”,
    “RLDSettingsATextAttach”: “附着类型”,
    “RLDSettingsATextAttachTip”: “{HEADER}Info:{/HEADER}{BODY}<b>Model:</b> Universal type of mount that does not require special settings, but have a strong bias<br><br><b>Smart:</b>The most advanced version of attachment type, the smallest offset, but requires manual configuration for each screen resolution<br>{/BODY}”,
    “SettingsATextClipsLabel”: “弹夹车文字标识设置”,
    “RLDATextClipsPosX”: “位置 X”,
    “RLDATextClipsPosY”: “位置 Y”,
    “RLDATextMarkerLabel”: “文字标识设置”,
    “RLDATextMarkerOffsetY”: “文字标识Y向偏移”,
    “RLDATextMarkerOffsetX”: “文字标识X向偏移”,
    “RLDAlliesOptionsLabel”: “队友设置”,
    “RLDEnemiesOptionsLabel”: “敌人设置”,
    “RLDAlliesOptionEnable”: “开启队友上弹提示”,
    “RLDAlliesOptionOnStart”: “开局显示”,
    “RLDOptionNumColor”: “数字颜色”,
    “RLDOptionAniColor”: “圆圈颜色”,


    // ————-
    // pkg_outsight
    // ————-
    “outsightGUIName”: “轮廓设置”,
    “OSAlliesOptions”: “队友轮廓”,
    “OSEnemiesOptions”: “敌人轮廓”,
    “OSShowSpheres”: “显示圆球”,
    “OSSpheresColor”: “圆球颜色”,


    // —————–
    // pkg_blindshots
    // —————–
    “blindshotsGUIName”: “盲射提示”,

    “BSgeneralSettings”: “基本设置”,
    “BSshowRemind”: “按左ALT键显示提示”,
    “BSConfigTip”: “{HEADER}Info:{/HEADER}{BODY}Additional options and output format in <b>configs/blindshots_extra.json</b>{/BODY}”,
    “BSSettings”: “玩家选项”,
    “BSSettingsSquad”: “小组选项”,
    “BSMsgOnPP”: “在玩家面板显示消息”,
    “BSMsgOnShell”: “在主面板显示消息”,
    “BSMsgOnShellColor”: “消息颜色”,
    “BSPlaySound”: “击中时发声”,
    “BSShowSphere”: “显示圆球”,
    “BSSphereColor”: “圆球颜色”,
    “BSSoundType”: “声音类型”,
    “BSSoundType_v1”: “声音 1”,
    “BSSoundType_v2”: “声音 2”,
    “BSSoundType_v3”: “声音 3”,
    “BSSoundType_v4”: “语音 1”,
    “BSSoundType_v5”: “语音 2”,


    // —————–
    // pkg_extinguisher
    // —————–
    “extinguisherGUIName”: “自动灭火设置”,
    “activationDelay”: “生效延迟”,


    // —————-
    // pkg_destruction
    // —————-
    “destructionGUIName”: “小地图物体破坏显示”,
    “showDirection”: “显示破解方向”,
    “showDirectionTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “markerDirection”: “方向标识类型”,
    “markerDirectionTip”: “{HEADER}Info:{/HEADER}{BODY}<字体颜色=’#FF9D00′>If you choose ‘Arrow’ animation will be disabled</font>{/BODY}”,
    “markerDirectionCursor”: “光标”,
    “markerDirectionArrow”: “箭头”,
    “markerStatic”: “破坏标识类型”,
    “markerStaticBlueDot”: “蓝点”,
    “markerStaticGreenDot”: “绿点”,
    “markerStaticOrangeDot”: “橙点”,
    “markerStaticRedDot”: “红点”,
    “markerStaticWhiteDot”: “白点”,
    “markerStaticBlueRhomb”: “蓝色菱形”,
    “scale”: “缩放小地图标识”,
    “showAnimation”: “显示动画”,
    “showAnimationTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “animationType”: “动画类型”,
    “animationTypeEnemySPG”: “敌人火炮”,
    “animationDelay”: “动画延迟”,
    “animationDelay_value”: “秒。”,
    “showWorldMarkers”: “开启全局标识”,
    “WorldMarkersType”: “标识类型”,
    “WorldMarkersTypeArrow”: “箭头”,
    “WorldMarkersTypeEye”: “眼睛”,
    “WorldMarkersMaxCount”: “最多标识数量”,
    “WorldMarkersMaxCount_value”: “每秒.”,


    // ———–
    // pkg_lasers
    // ———–
    “lasersGUIName”: “激光炮线设置”,
    “labelAlly”: “队友选项”,
    “showAlly”: “开启队友激光炮线”,
    “allyColor”: “激光炮线颜色”,
    “labelEnemy”: “敌人选项”,
    “showEnemy”: “开启敌人激光炮线”,
    “enemyShowOnHover”: “悬停显示”,
    “enemyColorize”: “根据伤害排序”,
    “enemyCalcMaxDMG”: “始终计算最大伤害”,
    “enemyLowDanger”: “默认颜色 / 低风险”,
    “enemyMiddleDanger”: “中风险”,
    “enemyHighDanger”: “高风险”,


    // ————-
    // pkg_mturrets
    // ————-
    “mturretsGUIName”: “小地图炮口方向设置”,
    “showEnemy”: “显示敌人”,
    “showAllySPG”: “显示队友火炮”,
    “showSquad”: “显示组队”,


    // ———–
    // pkg_shadow
    // ———–
    “shadowGUIName”: “灭点敌人阴影设置”,

    “shadowType”: “阴影类型”,
    “shadowTypeModel”: “模型”,
    “shadowTypeTransparent”: “透明”,
    “shadowTypeTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “showKey”: “阴影显示热键”,
    “showKeyTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “delay”: “阴影显示延迟”,
    “delayTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “showCaption”: “显示车辆名称提示”,
    “showCaptionTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “showCaptHP”: “在车辆名称提示显示剩余血量”,
    “showCaptHPTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “showCaptTimer”: “车辆名称提示显示时间”,
    “showCaptTimerTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “showCaptFontColor”: “车辆名称提示字体颜色”,
    “showCaptFontColorTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
    “showCaptFontSize”: “车辆名称提示字体大小”,
    “showCaptFontSizeTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,


    // ————
    // pkg_tundra
    // ————
    “tundraGUIName”: “去草设置”,
    “switchKey”: “更改全局热键”,
    “switchKeyTip”: “{HEADER}Info:{/HEADER}{BODY}Hotkey to change module states in battle{/BODY}”,
    “reverseKey”: “反向模式热键”,
    “reverseKeyTip”: “{HEADER}Info:{/HEADER}{BODY}While holding this key, the module state is changed to the opposite value{/BODY}”,
    “distHide”: “去草距离”,
    “distHideTip”: “{HEADER}Info:{/HEADER}{BODY}Distance hiding trees (in meters){/BODY}”,
    “sniperStatus”: “狙击模式中开启”,
    “sniperStatusTip”: “{HEADER}Info:{/HEADER}{BODY}Enable by default in sniper mode{/BODY}”,
    “arcadeStatus”: “正常模式中开启”,
    “arcadeStatusTip”: “{HEADER}Info:{/HEADER}{BODY}Enable by default in arcade mode{/BODY}”,
    “strategicStatus”: “开镜模式中开启”,
    “strategicStatusTip”: “{HEADER}Info:{/HEADER}{BODY}Enable by default in strategic mode{/BODY}”,


    // ——-
    // hangar
    // ——-
    “PFMHangarTitle”: “选项设置”,
    “PFMHangarOk”: “确定”,
    “PFMHangarCancel”: “取消”,
    “PFMHangarApply”: “接受”,
    “PFMButtonTitle”: “插件列表”,
    “PFMButtonTitleTip”: “插件列表: 开启/关闭, 设置”,
    “PFMButtonEnableTip”: “{HEADER}Enable / Disable mod{/HEADER}{BODY}Red indicator – mod disabled<br>Green indicator – mod enabled{/BODY}”,
    “PFMMainName”: “控制中心”,
    “PFMMainNameDescr”: “设置所有插件”,


    // —————
    // shared strings
    // —————

    // ** colors **
    “COL_aqua”: “浅绿”,
    “COL_blue”: “蓝色”,
    “COL_gray”: “灰色”,
    “COL_green”: “绿色”,
    “COL_olive”: “橄榄色”,
    “COL_orange”: “橙色”,
    “COL_red”: “红色”,
    “COL_purple”: “紫色”,
    “COL_white”: “白色”,
    “COL_yellow”: “黄色”,
    “COL_blue_green”: “蓝绿”,
    “COL_silver”: “银色”,
    “COL_turquoise”: “天蓝”,
    “COL_lime”: “绿黄”,
    “COL_light_orange”: “浅橙”,
    “COL_fuchsia”: “紫红”,
    “COL_maroon”: “褐红”,
    “COL_dark_blue”: “深蓝”

    }

     

     

     

     

    There are also some mistakes in English.

    Quote

    “RLDSettingsMarkerPosX”: “Marker position Y“,
    “RLDSettingsMarkerPosY”: “Marker position X“,

    “blindshotsGUIName”: “Somethng was hit settings”,

     

    #109458
    lukemin
    Participant

    I saved my translation  into PFMods/resources/l10n/cn.pfl and modified en to cn  in configs/PFMods.jso. pfmods doesn’t work any more!

     

    Quote
    Spoiler

    INFO: [PFMODS] ver. 2.2.5
    INFO: [PFMODS] [LIMITS]: temp key valid until 2015-12-30
    INFO: [PFMODS] Error when processing json, Invalid control character at: line 31 column 26 (char 1153)
    INFO: ===================================================
    INFO: [PFMODS] [BLINDSHOTS]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [CORE]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [DESTRUCTION]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in     
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [EXTINGUISHER]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [LASERS]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR: ‘  File “__init__”, line 1, in x07x1cx02x13x07x00x15n’  File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in          
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [MTURRETS]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in         
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [OUTSIGHT]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [RELOADING]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [SHADOW]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================
    INFO: ===================================================
    INFO: [PFMODS] [TUNDRA]: Fatal Error
    ERROR: Traceback (most recent call last):
    ERROR:   File “app_factory”, line 1, in load_mods
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in <pjorion_protected>
    ERROR:   File “GUISettings”, line 1, in
    ERROR:
    ERROR:   File “GUISettings”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in <pjorion_protected>
    ERROR:   File “__init__”, line 1, in
    ERROR:   File “__init__”, line 1, in <pjorion_obfuscated>
    ERROR:   File “__init__”, line 1, in __init__
    ERROR:   File “LangUtils”, line 1, in makeString
    ERROR: TypeError: ‘NoneType’ object has no attribute ‘__getitem__’
    INFO: ===================================================

     

     

    #109459

    If you want to translate into your language you mast to translate words by words.

    #109460
    lukemin
    Participant
    1 hour ago, The Elements Of Life said:

    If you want to translate into your language you mast to translate word by word.

    what does “word by word” mean? 

    #109461

    This means that he can not put the whole file in google translate and to translate.

    #109462

    I’m sorry, now I see the missing letters. fixed :)

    #109463
    lukemin
    Participant
    9 hours ago, The Elements Of Life said:

    This means that he can not put the whole file in google translate and to translate.

    I didn’t put the whole  file in google translate. I translated it what I need by myself.

    #109464

    All work but little mistakes in the translation ;) Where you from The Elements Of Life ? 

    #109465
    6 hours ago, valentin60150 said:

    All work but little mistakes in the translation ;) Where you from The Elements Of Life ? 

    Whay u ask me where I’m from?

    Be happy that you can change language of this mod for free.

    Origanal mode is on a Russian language.

    #109466
    5 hours ago, The Elements Of Life said:

    Whay u ask me where I’m from?

    Be happy that you can change language of this mod for free.

    Origanal mode is on a Russian language.

    I don’t know ahah just by curiosity ;) I know, and I respect this works 

    #109467
    zvutsam
    Member

    still can t change the language to en try many times but i dont understand “
    To see changes in phrases – you need to delete configs/settings.db (this reset all options to default values)” where is that file???

    thx for helping guys

    still it is a nice mod

    #109468

    But tranlation it will let PFMOD can’t on/off setting…

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