A_Troll

Forum Replies Created

Viewing 15 posts - 481 through 495 (of 570 total)
  • Author
    Posts
  • in reply to: Banwave September 2017 #113367
    A_Troll
    Member

    :o Congrats. Were you using an aimbot? This is a really interest trail if you weren’t.

    in reply to: acc banned—–new banwave?? #113351
    A_Troll
    Member
    14 hours ago, Torrodog said:

    Pretty simple really it is the ONLY mod I had installed and they detected and banned me for it.

    Here’s a shocker for you.

    When I got banned in the first wave I was vanilla. So…….. it’s WGs fault. I demand a refund.

    (I was using a whole bag-load of cheats BEFORE the ban but I still want my money back).

    Sounds stupid doesn’t it?

     

    in reply to: acc banned—–new banwave?? #113339
    A_Troll
    Member
    10 hours ago, soulza said:

    I have had accounts banned EVERY wave , until this one ,the one thing i have done different was to use a VPN to hide my IP address , the game loads a little slower but once in game itself there is no ping or fps loss ,

    as its been said many times before , people are checking you while in battle , we have all seen the bot like tanks that seem to follow you around for no reason , i think they are recording your actions.

    another thing to consider , you get your account banned , THEY HAVE THE IP FOR THAT ACCOUNT ON RECORD , at least use a proxy or something when you CREATE a new account.

    I think they use client IDs. Reinstall your client and you are off the radar.

    in reply to: Banwave September 2017 #113365
    A_Troll
    Member
    42 minutes ago, romeocharlie_ said:

    Interesting, a couple guys on NA got 7 day ban and both said they only have used QuickyBaby’s modpack.

    http://forum.worldoftanks.com/index.php?/topic/556875-why-i-am-ban-for-7-days/#topmost

     

     

     

    I saw that. Funny thing is, they stated……

    Quote

     “3.2 (b) interfere with or circumvent any feature of the Software or the Service, including without limitation any security, or access control mechanism, or use any automated scripts, tools, “bots” or otherwise exploit the system for the purpose of altering the game play …. “

    That looks to me like detection of Dr. Webber or he was reported as a bot too many times. Interesting that they chose that paragraph to send.  Eu just copy/pastes the same stupid message.

    in reply to: acc banned—–new banwave?? #113338
    A_Troll
    Member

    OK. I really need to address this.

    No-one of us here has any idea when or how they were detected…….. or for WHAT they were detected. Yeah…. it’s WGs secret. The usual guess is sometime between the last ban and this one. In fact it can be ANY TIME due to the fact that WG probably collects “strikes” and when they reach a certain level. You get banned. If you are post 7 day ban you will be monitored continuously for a time so being careful or vanilla is smart for a while.

    Using an aimbot will get you lots of strikes if you ALWAYS use it. Don’t ALWAYS use it. The thing here is being obvious. If someone is running across your view and you use an aimbot, it will track the target. If you don’t use the aimbot, you preaim and fire at the right time. That is easy behavior for the game to track and log.

    Now. I am doubtful about those who say they ONLY use BW. Sure I agree that maybe you might have at the time of the ban, but that is already too late if you used other illegal mods ANYTIME BEFORE the ban. You can already be detected and monitored. Now. I know that WG do include other ban reasons in the banwave, so you can get banned in the banwave for other things too. AFKing, bad behavior, illegal mods, manipulation of physics…. the list goes on. It is very probable that they will include these strikes, or even add everything up to get a ban level for the banwave.  In other words WG thinks you DESERVE a ban.

    It makes sense that WG would call everything “Use of illegal mods” because they are sending a message. However, with that said I have seen different ban messages in the banwave. They also say that the decision CANNOT be overturned. That is a lie.

    It’s really interesting that no-one yet has said “I got banned for sticking my gun in an artys barrel…. oh yes, I was using BW mods too, but didn’t get banned for them”. Why would they? WG wants you to THINK that you only get banned for illegal mods in the banwave. How many can hand-on-heart say they didn’t do ANYTHING else that could get you banned. I know I can’t.

    I bet most of the people that got banned don’t know about, or haven’t even noticed the little WG bots following you around and watching what you do. They use lasers and can see if you target lock on something behind cover or if you are leading the target. (I will include the video at the end of my rant).

    Now. Everyone who buys BW mods CHOOSES to do that. They know the risks and I think it is childish to go bohoho when they get banned and they were actually cheating. Getting caught WILL get you banned. Say for example I rob a bank and get lots of money. Making it obvious by buying stuff or doing stuff normal people cannot do will draw attention to you and you will probably get caught.  Is that the banks fault?

    The mods cannot be detected, otherwise EVERYONE using it would get banned. You can get detected by being stupid but I suppose it’s easier to blame BW than admit to being obvious or try to remember if you used other mods. I’m not saying everyone who got banned fucked up because there is no way of knowing how they got flagged. Just think about it. Only a small number of BW mod users got banned. How can it be detected then?

    It’s all about behavior and being smart. Illegal mods CAN get you banned. Use them at your own risk. I think this is one of the few sites that make that very clear. Stop moaning and pointing fingers you pussys. Cheating is cheating.

    Now…. on a lighter note….. here’s the video.

    Suspicious behavior !

    in reply to: acc banned—–new banwave?? #113321
    A_Troll
    Member
    19 minutes ago, qd said:

    lets hope thats not start of those hundreds lol

    tbh, im quite sure they can’t, or much more, don’t want to find out all cheats users,

    last few times iv thought they just ban random, out of use accs, that never paid any money to wg, and it was just for PR, yet iv got banned. iv been using bw pack some time ago, as well as ZJ mods, before iv found some alternatives, now im playing with code myself, and it may’v been my fuckup. im quite bad tempered player, kill a lot of my own team when im in shitty mood, may’v got flagged for something totally diffrent then anything related to mods itself. iv hoped for sumup of ban protection methods from one of admins here, outside of ‘buy our mods’, :) 

    The first banwaves were a bit…. errrrrr….. suspect. There were many inactive accounts banned. No WGL or top clan players were banned. After banwave 2, WG stopped the option to see who was banned in the clan profiles. However, reliable sources have confirmed that top players were removed from banlists.

    The later banwaves were without a doubt triggered by detected mods. That has been fixed. (Here at least). It was suggested after banwave 4 that WG were saving people who deserved a ban and including them in the banwaves to pad the numbers. We do not know what procent of the bans were for cheating. The numbers of banned players does tell a story that looks like a quota. They might be triggering banwaves when the quota is full.

    The developers of illegal mods will never give you any insight into how things are detected because that would be like showing your cards in Texas Holdum. This website does not say “Buy our Mods” anywhere. They provide mods to those who want them and they work hard to keep us safe. Nuff said on that.

    in reply to: acc banned—–new banwave?? #113318
    A_Troll
    Member

    The python log makes no difference.

    in reply to: information #113270
    A_Troll
    Member

    Which mods?

    in reply to: Tank Battle Results #113015
    A_Troll
    Member

    Awesome. gj.

    in reply to: The New Auto Aim BW is so a bad Aim Bot #113002
    A_Troll
    Member

    I read this back and I sorta wondered if maybe one of the mods might want to clean it up a bit and sticky it for the SAE and BW/SAE aimbots to help the users understand the mechanics of WoT and aimbots.

    Edit. I moved it.

    in reply to: Replay creation after getting report ? #112994
    A_Troll
    Member
    On 2017-08-01 at 10:57 PM, kurt said:

    Yep, from game and over windows

     

    You have 2 things to do in the settings for the file in windows to write protect it. You saying one of them was from the game makes me think you did not do it correctly.

    This is all blablabla anyway. Listen to SRQ.

    On 2017-08-01 at 11:58 PM, SRQFlyer said:

    Not sure what you are trying to accomplish by that.  It has been well proven that WG does not read the python log or monitor you game on your computer.  FYI, a replay does not contain information about your mods.  You can change mods and run the replay and it will always show what you currently have installed.  So having your replay does nothing.

    He knows his s**t.

    in reply to: The New Auto Aim BW is so a bad Aim Bot #113001
    A_Troll
    Member

    OK. To make a comment about the SAE/BW aimbot would mean I have to admit to using it. Sooooooooooo………..

    A friend of mine……… has been using SAE for a long time. He has tested many others and the SAE/BW is one of the best….. if not THE best.

    No-one in their right minds can expect a hit/pen EVERY shot. (If you really think you will hit every shot you are stupid and I have a pair of glasses that will reveal unspotted targets on the minimap……. yours for only $20 + shipping). There are many things that will affect a perfect hit at the aimpoint.

    Stationary targets.

    1. RNG Yes, RNG can put your shot a long way from the aimpoint. This is built into the game and the aimbot cannot compensate for this.

    2. Long aim times. Even though the aimbot is locked you still need to wait for the reticle to shrink for the shot to have a chance at hitting the aimpoint.

    3. Vehicle accuracy. If you have a vehicle with bad accuracy the shot may go wild. (This is a multiplier to RNG).

    4. Moving vehicle or turret. If you are moving or your turret is rotating you will get an accuracy drop according to the stats of your vehicle. (Also a multiplier to RNG). A_TROLL_TIP If you are moving, use the “W key trick” to shrink the reticle.

    5. Jitter caused by a slow PC. This is the delay when the aimbot searches for new weak spots. Increase the search time in the settings if you have a slow PC. If you press fire right when it is searching your shots will go somewhere in-between. Using weak-spot search over 100m is stupid. It does not work because of the multipliers.

    6. Lag. Server lag will cause all sorts of unexpected things. Weird misses and ghost shells are just 2 examples. I hate when people say “But I have a fiber cable”. You are dependent on the condition and load of every single switch, gateway, server, connection, cable and employee error from your PC to the WG game server. If something is not right it will affect you and cause unexpected lag. Nothing to do with your connection speed being kick-ass-gud…… it’s the internet……. home to idiots…….. run by idiots.

    Moving targets.

    1. All of the above for stationary targets.

    2. The velocity of your shell. Aimbot settings depend on what shell speed you have. The amount you need to lead a target depends on the speed of the shell and distance. Think that an T62A has a shell speed of 1,535 m/s while a Chi-Ni has 355 m/s. (No aimbot can compensate perfectly because of point 3 below). The tanks in the game all have something between those. A_TROLL_TIP Tweak settings to ones that work for the vehicle you are driving then SAVE THEM IN THE CONFIG FOLDER. Do that for each of your favorite vehicles then choose the settings for the vehicle you are in with the drop-down in the aimbot settings. (If you do not know how to tweak the aimbot settings, use the standard settings. They are fine. Aaaaaaand…. No, I don’t share settings, before you PM me).

    3. Crew skills. Yeah… this affects both aim time, dispersion and accuracy multipliers. (Aimbots cannot calculate crew skills…… d’oh).

    I probably forgot some stuff. I might add something later.

    Sooooooo…… the answer to the questions is…….

    Why do you miss? RNG + all that other stuff up there.

    Why do you feel cheated for $40? Because you probably thought you were buying a magic wand that will penetrate every shot. BW does not sell those and sold you what you asked for, not what you dreamed about.

    in reply to: Replay creation after getting report ? #112989
    A_Troll
    Member

    Both locks?

    in reply to: Replay creation after getting report ? #112987
    A_Troll
    Member

    I think the game saves last battle as a replay by default. This replay is overwritten when you play the next battle. (Please correct me if I am wrong, I save all replays by default so I don’t know what happens if you turn it off).

    However. WoT cannot save replays if the folder is properly write protected, Windows will not allow it. It will cause garage load lags when it tries. I would love to know HOW you write protected the folder if replays still sneak in there.

    My recommendation would be to NOT write protect anything in the game folder as I would be paranoid about an update error being logged and WG (in their own smart logic lol) might think you are hiding something and ban you for cheating.

     

    in reply to: Pin Up Girl Battle Results #112918
    A_Troll
    Member

    Got a couple of hangs on return to garage. Had to restart client. Dunno if it’s this mod or a conflict. Stopped when I removed it.

Viewing 15 posts - 481 through 495 (of 570 total)