QQriq

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Viewing 15 posts - 1 through 15 (of 101 total)
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  • in reply to: 👻 You’re invited to discover GhostWOT! #116958
    QQriq
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    in reply to: GHOST Aim — the new one #116961
    QQriq
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    in reply to: GHOST is coming. #116953
    QQriq
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    in reply to: GHOST Aim — the new one #116960
    QQriq
    Member
    1 minute ago, QQriq said:

    GHOST Suite 1.1.0

    GHOST Aim — the new one

    Until now GHOST watched the battlefield. Now it helps you shoot.

    Lock a target with the right mouse button and GHOST Aim answers the question you normally answer under pressure, in a fraction of a second: where exactly on this tank should the shell go?

    It does not simply point at the centre of the hull. It looks at the enemy in front of you and picks a spot that is worth firing at:

    Armour that your gun can actually get through. The aim point is chosen against the armour you are facing right now — angle, distance and your loaded shell included. A spot your shell would bounce off is not a spot GHOST Aim sends you to.

    Something you can actually hit. A weak point behind cover is worthless. Only what is genuinely exposed and reachable counts — down to a narrow sliver of a tank showing past a corner, which is often the only shot you get.

    A moving target, led properly. Against a tank in motion the aim point accounts for its speed, its direction and your shell’s flight time, so you are aiming where it will be — not where it was.

    Modules, if you want them. Optionally hunt the ammo rack, the fuel tank, the engine or the crew instead of raw damage. Off by default — you decide what you are looking for.

    Everything about it is opt-in and reversible. Nothing turns itself on. Every part can be switched off mid-session from the Control Center, and switched off means off.


    The rest of the suite

    GHOST Control Center — a panel you open with G. Turn features on and off while you play, in Polish or English. This is where GHOST Aim is tuned, without leaving the game.

    GHOST Mirror — as before, now installed and updated together with the rest.

    Under the hood

    A cleaner place on your disk. GHOST no longer keeps its code inside the World of Tanks mods folder. Only a small loader stays there. A game patch no longer leaves your installation behind, and everything GHOST installs sits in places clearly its own.

    One file controls everything. Every switch lives in a single readable configuration file. Delete it and GHOST stops loading — the game starts clean, with nothing to undo.

    An installer that respects the rest of your setup. It will not overwrite a file it does not recognise as its own, so it cannot break another mod. Everything it replaces is backed up. Uninstalling restores what was there before, and anything you edited yourself is left in place rather than quietly deleted. Your settings, profile and licence survive every install and update untouched.

    Test period: 14 days from the first installation. Updating or reinstalling does not extend it.

    https://ghostwot.com/

    in reply to: 👻 You’re invited to discover GhostWOT! #116957
    QQriq
    Member

     


    GHOST Suite 1.1.0

    GHOST Aim — the new one

    Until now GHOST watched the battlefield. Now it helps you shoot.

    Lock a target with the right mouse button and GHOST Aim answers the question you normally answer under pressure, in a fraction of a second: where exactly on this tank should the shell go?

    It does not simply point at the centre of the hull. It looks at the enemy in front of you and picks a spot that is worth firing at:

    Armour that your gun can actually get through. The aim point is chosen against the armour you are facing right now — angle, distance and your loaded shell included. A spot your shell would bounce off is not a spot GHOST Aim sends you to.

    Something you can actually hit. A weak point behind cover is worthless. Only what is genuinely exposed and reachable counts — down to a narrow sliver of a tank showing past a corner, which is often the only shot you get.

    A moving target, led properly. Against a tank in motion the aim point accounts for its speed, its direction and your shell’s flight time, so you are aiming where it will be — not where it was.

    Modules, if you want them. Optionally hunt the ammo rack, the fuel tank, the engine or the crew instead of raw damage. Off by default — you decide what you are looking for.

    Everything about it is opt-in and reversible. Nothing turns itself on. Every part can be switched off mid-session from the Control Center, and switched off means off.


    The rest of the suite

    GHOST Control Center — a panel you open with G. Turn features on and off while you play, in Polish or English. This is where GHOST Aim is tuned, without leaving the game.

    GHOST Mirror — as before, now installed and updated together with the rest.

    Under the hood

    A cleaner place on your disk. GHOST no longer keeps its code inside the World of Tanks mods folder. Only a small loader stays there. A game patch no longer leaves your installation behind, and everything GHOST installs sits in places clearly its own.

    One file controls everything. Every switch lives in a single readable configuration file. Delete it and GHOST stops loading — the game starts clean, with nothing to undo.

    An installer that respects the rest of your setup. It will not overwrite a file it does not recognise as its own, so it cannot break another mod. Everything it replaces is backed up. Uninstalling restores what was there before, and anything you edited yourself is left in place rather than quietly deleted. Your settings, profile and licence survive every install and update untouched.

    Test period: 14 days from the first installation. Updating or reinstalling does not extend it.


     

    in reply to: 👻 You’re invited to discover GhostWOT! #116956
    QQriq
    Member

    Ghost Aim is a next-generation intelligent aiming algorithm that analyzes the currently visible surface of a target in real time. It automatically selects the largest available section of the object, determines the most stable point of impact, and dynamically reacts to movement, occlusion, and changes in the target’s shape.

    The Ghost Aim algorithm remains active only on the genuinely visible part of the object, smoothly adjusts the aiming position, and predicts where the target is likely to reappear after visibility is lost. The result is precise, stable, and adaptive target tracking even in complex environments.

    in reply to: 👻 You’re invited to discover GhostWOT! #116955
    QQriq
    Member

    GHOST  Aim    Coming Soon  !!!

    in reply to: GHOST is coming. #116951
    QQriq
    Member

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    in reply to: GHOST is coming. #116950
    QQriq
    Member

    image.png

    in reply to: GHOST is coming. #116949
    QQriq
    Member

    image.png

    in reply to: GHOST is coming. #116948
    QQriq
    Member

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    in reply to: GHOST is coming. #116946
    QQriq
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    Zrzut ekranu 2026-07-04 005629.png

    in reply to: Tundra issue #115799
    QQriq
    Member
    6 hours ago, andreamodding said:

    happens sometimes, can you try removing the rfs chache  folder content from the profiles directory ?

    I tried but it dodnt work.

     

    1 hour ago, Giant rabbit said:

    1. Disable autoscaling 3D renderrer option in game graphics settings
    2. Set shadows quality to minimum or maximum value

    I’ll try, thx Giant & Troll.

    Edit: Now everything works perfect.

    in reply to: BW Stats by PolarFox #115157
    QQriq
    Member

    wot-life.com scale in game:
    Open file playersRankings.json and paste:

    {
        “general”: {
            “showClock”: true
        },
        
        “fullStats”: {
            “enable”: true,
            “playerName”: {
                “right”: “{nick}”,
                “left”: “{nick:.16}”,
                “width”: 145
            },
            “vehicleName”: {
                “left”: “{vehicle} <font color=’#{c_battles}’>{kb:<3}</font> <font color=’#{c_wn8}’>{wn8:<4}</font> <font color=’#{c_winrate}’>{winrate:<2.0f}%</font>”,
                “right”: “<font color=’#{c_winrate}’>{winrate:2.0f}%</font> <font color=’#{c_wn8}’>{wn8:4}</font> <font color=’#{c_battles}’>{kb:3}</font> {vehicle}”,
                “width”: 100
            }
        },

        “battleChat”: {
            “enable”: true,
            “playerFormat”: “<font color=’#{c_wn8}’>{nick}</font> ({vehicle}) “,
            “allyFormat”: “<font color=’#{c_wn8}’>{nick}</font> ({vehicle}) “
        },

        “playersPanel”:{
            “enable”:true,
            “playerNameFull”: {
                “left”: “<font color=’#{c_wn8}’>{wn8}</font> {nick}”,
                “right”: “{nick} <font color=’#{c_wn8}’>{wn8}</font>”,
                “width”: 0
            },
            “playerNameCut”: {
                “left”: “<font color=’#{c_wn8}’>{wn8}</font> {nick}”,
                “right”: “{nick:.18} <font color=’#{c_wn8}’>{wn8}</font>”,
                “width”: 140
            },
            “vehicleName”: {
                “left”: “<font color=’#{c_wn8}’>{vehicle}</font>”,
                “right”: “<font color=’#{c_wn8}’>{vehicle}</font>”,
                “width”: 80
            }
        },

        “markersExtension”:{
            “enable”: false,
            “position”: [-109, -18],
            “text”: “<font face=’$PartnerCondensed’ color=’#{c_wn8}’><b>{wn8}</b></font>”
        },

        “colorRating”: {
              “bad”:                 “CD3333”,
              “bellow_average”:      “D77900”,
              “average”:             “D7B600”,
              “good”:                “6D9521”,
              “very_good”:           “4C762E”,
              “great”:               “4A92B7”,
              “unicum”:              “83579D”,
              “super_unicum”:        “5A3175”
            },

        “colors”:  {
            “wn8”: [
                  { “value”: 599,    “color”: “color:bad”            },
                  { “value”: 899,    “color”: “color:bellow_average” },
                  { “value”: 1249,   “color”: “color:average”        },
                  { “value”: 1599,   “color”: “color:good”           },
                  { “value”: 1899,   “color”: “color:very_good”      },
                  { “value”: 2349,   “color”: “color:great”          },
                  { “value”: 2899,   “color”: “color:unicum”         },
                  { “value”: 9999,   “color”: “color:super_unicum”   }
                ],
            “eff”: [
                  { “value”: 699,    “color”: “color:bad”            },
                  { “value”: 899,    “color”: “color:bellow_average” },
                  { “value”: 1099,   “color”: “color:average”        },
                  { “value”: 1349,   “color”: “color:good”           },
                  { “value”: 1599,   “color”: “color:very_good”      },
                  { “value”: 1849,   “color”: “color:great”          },
                  { “value”: 2049,   “color”: “color:unicum”         },
                  { “value”: 9999,   “color”: “color:super_unicum”   }
                ],
            “winrate”: [
                  { “value”: 45,     “color”: “color:bad”            },
                  { “value”: 47,     “color”: “color:bellow_average” },
                  { “value”: 59,     “color”: “color:average”        },
                  { “value”: 52,     “color”: “color:good”           },
                  { “value”: 54,     “color”: “color:very_good”      },
                  { “value”: 56,     “color”: “color:great”          },
                  { “value”: 60,     “color”: “color:unicum”         },
                  { “value”: 101,    “color”: “color:super_unicum”   }
                ], 
            “battles”: [
                  { “value”: 2000,   “color”: “color:bad”            },
                  { “value”: 6000,   “color”: “color:bellow_average” },
                  { “value”: 12000,  “color”: “color:average”        },
                  { “value”: 20000,  “color”: “color:good”           },
                  { “value”: 30000,  “color”: “color:very_good”      },
                  { “value”: 42000,  “color”: “color:great”          },
                  { “value”: 60000,  “color”: “color:unicum”         },
                  { “value”: 900000, “color”: “color:super_unicum”   }
                ]
        }
    }

    QQriq
    Member

    Protanki, Jove, QB are sponsored by WG so they are safe? Supposedly Aslain is clear.. but only one person confirms this – Aslain ;) 
    Hawg mods are 100% safe. Trusted developer and friend on forum.
    Someone wrote about XVM – its risk. I don”t agree because “infected by WG” can be each mod/modpack.
     

Viewing 15 posts - 1 through 15 (of 101 total)