DFM
Forum Replies Created
-
AuthorPosts
-
DFMMemberOn 10/4/2017 at 9:46 PM, WHYPHY said:
Ok, we need to give WG a break… after all, WG NA suffered a huge loss. Why do you think they combined the servers again? The hamster running the “NA West” server died and due to budget cuts they couldn’t replace him.


Don’t forget that the east one suffered a stroke and ended up partially paralyzed..
Or, a lesson in how to lose players through shitty infrastructure because thats what you bought and refuse to acknowledge that it’s subpar on this continent.
It’s less about the game mechanics/features as it is about the pure jank behind the scenes with the core.
DFMMemberBut what did they break? Thats the important question imo. Nothing fixed that actually mattered.
DFMMemberOn 7/14/2017 at 1:31 PM, ____P_H_A_R_A_O_N____ said:
Thank you.
Once I installed this a few patches ago, I quickly learned I miss it when the new patches comes out. It looks AMAZING.
DFMMember6 here. Same in game name as on the forums. DFM
DFMMemberIf arguing with someone in chat during the game, and the game ends before I finish my thought/rant I might occasionally message someone in continuation of that.
But I can only think of a couple times i’ve actually initiated things like this outside of the battle without some in-battle drama/shit talking.
DFMMemberSigh.
Either Bob is a 4/10 troll (waay to over the top for believable theories) or
10/10 this guy.
DFMMemberI miss circle hp config.
I updated and kept that one for quite a while, until I lost everything when i forgot to backup.
Never really cared for the circles on minimap, i felt it was too much, but loved it instead of the slab bars for health. also had half circles “inside” the ring, top was for tank wn8, bottom for overall.
DFMMemberI try to play better than that level of personal hate.
Occasionally I’ll get triggered and have to take things into after battle messages, but it’s usually in response. In 6 years, i can only think of a handful of messages i’ve initiated without some in-game bickering starting it.
DFMMemberDisable communication from people outside your friends list.
Stop those wonderful “kill yourself” messages some people get as well.
DFMMember2 hours ago, soulza said:what would be awsome would for the floor flag to change to the tanks nationality , like above its a british tank with union jack , so russian tank would have the russian flag etc. dont know if it would be possible without changing the actual code for the hanger but what a great addition it would be.
Wow, what a idea. Probably as massive a pain in the ass to do as I think it would be, but that would certainly be cool as fuck.
Even better imo if it was the shield(from the carousel) on the ground instead of just a splashed flag on the floor
DFMMember9 hours ago, Sailor said:Looks like the sheridan name is missing from the .mo file. I can open it but I cant figure out how to add it in. It’s in the russian version of the file though, so should the others I expect.
there’s a few more missing/altered as well.
I’m hoping the text files for the tanks from yasen for 9.18 will work
EDIT:
Actually, im going to try it with just the 9.18 folder. I added the EU text folder that was for 9.17.1 maybe that was the problem
DFMMemberDFMMembernot really.
I’ve only played my T49 and my m62ae1 since patch with a few exceptions for arty(Which btw, I’ve made more xp and credits in 2 games than a entire night of playing before it seems. NEVER made 30k silver in my obj. 261 before)
T49 is making me silver. As a tier 9 light tank. that’s just stupid
DFMMemberSoul,
Those late bloomers, the kids that only played a year or two after coming to the country, or who never played ball until high-school(age 13-19 roughly, depending…) or who come from a smaller school after having grade issues, They still get picked. year in and year out. there’s 250+ picks in the draft, and honestly, the situation you get picked to(team/scheme/etc) is more important than when you get picked. Yes, those first couple round draft picks are safer from being cut from the team, they generally are more well polished players as well though. Not to mention after the draft, every team signs a bunch of players that didn’t get drafted, and some of them stick past training camp.
Works like this. Until highschool it’s generally local pee-wee league stuff outside of schools. Some players are recruited by colleges as early as 8th grade though. Then school team in HS, they get recruited by colleges(or not) pick a school and either get a scholarship, or attempt to “walk on” to the football team in practices. Then they hope they play enough to get noticed by scouts from a pro-team to get drafted. Most don’t. They can either end up in myriad semi-pro leagues across the country, go to canada for the CFL, or keep plugging away and sending tape to pro-teams to try and get tryouts.
Sadly, 32 teams of less than 70 players(including the guys on the practice squad) doesn’t leave a whole lot of room for those guys.
Compare this to the sise of a division one(top tier) football program that only has a limit in the offseason and first couple weeks of the season of 105 players. Now, not every school carries that many, but look at the disparity in
DFMMemberStraight outta patching, no mucking around with anything.
(Was runnig v1 w/bw reload and bw contour before 9.15.micropatchalmostnoonegivestwocrapsaboutinthiscountry.0.1)
SpoilerBigWorld worldoftanks 2.8.0 (compiled at 11:31:15 Apr 11 2016) starting on 06/10/16 14:08:27
INFO: [Config] Command line: C:/Games/World_of_Tanks/worldoftanks.exe wot_wait_for_mutex
INFO: [Config] Default encoding set to utf-8
INFO: [PY_DEBUG] BigWorld Release Client – Content Type: hdINFO: [PY_DEBUG] Checking ./res_mods/0.9.15.0.1: mods not found
INFO: WARNING: WWISE support IS enabled.
INFO: ResMgr.DataSection at 0x23C6EA60
NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 0 was selected.
NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 0 was selected.
NOTICE: [NOTE] (scripts/client/ConnectionManager.py, 210): User authentication method: token2
NOTICE: [NOTE] (scripts/client/game.py, 449): [SPACE] Loading space: spaces/h14_FEvent_2016
ERROR: Traceback (most recent call last):
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 78, in _onNotification
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 81, in __processNotification
ERROR: TypeError: ‘NoneType’ object is not callable
NOTICE: [NOTE] (scripts/client/game.py, 449): [SPACE] Loading space: spaces/06_ensk
ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.NOTICE: [NOTE] (scripts/client/game.py, 449): [SPACE] Loading space: spaces/h14_FEvent_2016
ERROR: Traceback (most recent call last):
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 78, in _onNotification
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 81, in __processNotification
ERROR: TypeError: ‘NoneType’ object is not callable
WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 36): Method “close” takes too much time 0.224999904633
INFO: PostProcessing.Phases.fini()——————————————————————————————/
Spoiler -
AuthorPosts