buju

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  • in reply to: WG bans #110999
    buju
    Participant

     

    http://forum.worldoftanks.eu/index.php?/topic/601450-behind-the-scenes-first-ban-wave/

     

    With the announcment of arround 20k bans many questions have arisen…

    I myself was curious as the numbers seemed so low as it was only the tip of an iceberg. So I did go digging the internet for more specific information and found some usefull stuff. Now I can answer some of the questions:

    How did WG detect them?

    How did they know for sure they cheated?

    Will this work in the future to detect more cheaters?

    Why isn’t someone banned, that I know for fact, is cheating?

    How many cheaters are out there?

     

    I will not give you any sources nor will I tell specific mods/hacks or people so you can’t google them for obvious reasons. :honoring:

     

    How did WG detect them?

    Two methods are known.

    One was by the leaked customer-base of a paid aimbot.

    The other was a cheat-mod that was reporting itself to WG trough the client. (made by WG or someone close)

     

    How did they know for sure they cheated?

    If you pay for an aimbot, you are very likely to use it, either now or in the past. The selfreporting cheat-mod is obviously only working if installed, therefore used.

     

    Will this work in the future to detect more cheaters?

    Regarding the leaked customer base it is very unlikely that the big names will destroy their reputation by selling out their customers. (Especially after the one that allready did was found out in hours.) They earn a sh*tload of money, because a lot of people pay for their hacks. And WG would need to pay them even more money just to ban their customers who are also likely to spend money in WoT.

    Regarding the mod, this was obviously a one-time stunt since people will now be more aware of what they put into their modpacks, what to put on their sites and what to download and use. It may work again, but even less people will take the bait and seeing the allready low numbers of cheaters banned there is not much hope.

     

    Why isn’t someone banned, that I know for fact, is cheating?

    Because he didn’t pay for that specific aimbot nor did he download and use that specific cheat-mod.

     

    How many cheaters are out there?

    I can’t give you a number. But think of this: There are multitudes of paid and non-paid aimbots, hacks and cheats out there. They got the customers of one paid aimbot and one newly distributed mod, which numbered 20k.
    You can safely asume that the people cheating in this game are a multitude of what was caught.

     

    Some will say: But WG didn’t want to tell how they did this so people can’t prepare, now you spoil the beans.

    You are right, that is one side of the medal. The other is informing you, that WG can’t detect anything and the cheaters allready know that.

    There is also one thing to consider. Other anti-cheat-tools are known how they basicly work. Not in technical detail, but at least on a simple scale. (Like you know how a engine works without you knowing any specific measurements.) WG gives us numbers and suggests that they now have a working anti-cheat-system, because… magic.

     

    I wouldn’t spoil the beans if there was in fact an anti-cheat-system working in the backround. But this is WG just throwing some grumps to the masses and hope they mistake them for bread.

     

    Edit1: 20k is for banned players global (not just EU)

    Edit2: arround 16k players were banned because of the leak, leaves arround 4k for the cheat-mod

    Edit3: it’s allready known how to bypass the cheat-mod detection

    in reply to: WG bans #110952
    buju
    Participant
    On 11/20/2016 at 1:45 AM, PlazmaKeks said:

    PY_DEBUG

    This looks to be the main suspect.

    Is there a way around this bugger ?

    where is this file located , I cannot find it in my world of tanks folder ?

    in reply to: WG bans #110944
    buju
    Participant

     

    posted on Plazmakeks:

    https://pkwot.blogspot.co.za/2016/11/my-2-cents-on-wg-ban-wave.html

    any truth in this ? ? ? 

    Anonymous November 9, 2016 at 2:41 PM

    Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
    The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.

    any truth in this  ?

    in reply to: WG bans #110941
    buju
    Participant

    thanks for the info.

    I suppose we should still protect the python,log file ?

    read only …

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