kupjones

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Viewing 15 posts - 106 through 120 (of 138 total)
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  • in reply to: Crash and burn #110506
    kupjones
    Member

    you might price out that 2nd stick of 4gb memory to another matched set of 8’s — the price difference might not be that bad (I went with a full 32gb when I did my Z170 upgrade — love it).

    Not sure on the POST to the dp — that would have to be a function of the graphics card masquerading the dp as a VGA port — POST is meant to go to the lowest common denominator and that is VGA.  Maybe there is a graphics card switch?

    And yeah, I maintain a full 120 fps throughout an entire battle now with teh 970 –its awesome.  Every now and then I have to reboot the PC as dirty code loads up the GPU memory — but I can live with that.

    in reply to: Crash and burn #110504
    kupjones
    Member

    So, the good news — you got an Asus Z170 which is exactly the platform i have.  The Intel CPU architecture supports 1, 2 or 4 DIMMs, but the number is also dependent on the type of DIMM your 2400’s are supported in the 1,2,4 configuration.  Sticks 1 and 2 go into slots A2 and B2 first, DIMMs 3 and 4 go into A1 and B1 last.  There is no support for a 3 DIMM configuration.

    On the booting screen issue — I *think* the MB is designed to only POST to the VGA/HDMI ports; an display port would require a driver to load and hence would make sense why you dont see anything until the Windows boot screen.

    Also, remember to install your GTX960 into the PCIe16x slot *closest* to the CPU.  This is a non-shared slot and will give you a full channel to the card. 

    I am running a new GTX970 and hitting 120fps at full max on all selections.  Its  a nice setup for sure.

    in reply to: XVM Config – 1.1.x Ready #109981
    kupjones
    Member

    Thanks, but updating this for 9.15.1 is a dog slog.  ;)

    in reply to: Non-XVM Spotted/6th Sense Auditory pack #110445
    kupjones
    Member

    Appreciate the vote — but I steal, (ahem) borrow, most stuff from Soulza and then tweak it to my liking.  This one I simply didnt like the extracted sound files and the russian-named folders.  I **think** (but havent tried) that these bank files might work with XVM 6th sense — just havent tried.  This one is nice because it pops up a visual timer as well as the auditory cue.

    And most of the hard work was building the blasted batch file to iterate through the subdirs doing all the translation and conversions — aaacck it has been so long since I’ve built batch files!

    in reply to: Game crash and self restart question #110454
    kupjones
    Member

    Anytime!  Lets see if that works then go from there

     

    The one thing that does have me bugged is this line – I run Yasen and I dont see that in the logs

    2016-08-04 15:41:47.187: NOTICE: [NOTE] (res_mods.9.15scriptsclientguimodsmod_stat.py, 805): <font size=’14’ color=’#66CC66′>Victory</font><BR><TEXTFORMAT INDENT=’1′><font size=’12’ color=’#A3966E’>Cliff</font> <BR><font size=’12’ color=’#c5ab5d’>Bat.-Châtillon 25 t AP<img src=’img://gui/maps/icons/library/YasenKrasen/Tanks/Bat.-Châtillon 25 t AP.png’ width=’40’ height=’12’ align=’baseline’ vspace=’-3’/></font><BR/><font size=’0′>Experience received:</font><font size=’12’ color=’#928a75′><b>765</b></font> <img src=’img://gui/maps/icons/library/YasenKrasen/XpIcon.png’ width=’16’ height=’16’ align=’baseline’ vspace=’-3’/><font size=’12’> </font><font size=’0′> Credits earned</font><font size=’12’ color=’#FFFFFF’><b> 17,370</b></font> <img src=’img://gui/maps/icons/library/YasenKrasen/CreditsIcon.png’ width=’16’ height=’16’ align=’baseline’ vspace=’-4’/><font size=’12’ color=’#929290′> (compensation for damage caused by allies: 450)</font><font size=’12’></font><font size=’12’></font><font size=’12’></font><font size=’12’></font><font size=’12’></font></TEXTFORMAT>

    in reply to: Game crash and self restart question #110452
    kupjones
    Member

    Rick, here you go <a href="/?app=forums&module=forums&controller=topic&id=709″ ipsnoembed=”true” rel=””>https://www.blackwot.com/?app=forums&module=forums&controller=topic&id=709

    Its a VB script, just run it and dont be scared ;)

    in reply to: Game crash and self restart question #110450
    kupjones
    Member

    A fresh install will not clear the cache as these data structures are maintained in your Windows APPDATA directory (ie., C:Users<you>AppDataRoamingWargaming.netWorldOfTanks.

    If you need the cleaner let me know – it should be here on BW or I can provide it.

    in reply to: Game crash and self restart question #110448
    kupjones
    Member

    Most of those I see in my client — but the unpickling error is an error with corruption in the pickled data in the WOT client python cache.  Basically, state data structures are written out and read back in later – a way to save data that is in memory (ie., “State”) and read it back later to re-establish state.  My take is the data area is corrupt – and honestly, most of the issues that I have had I cleared up by running the WOT cache cleaner.

     

    Long way of asking — have you run the cache cleaner lately?  Especially after the update to 9.15.1?

    in reply to: 9.15.1 errors with vanilla client #110148
    kupjones
    Member

    yep, similar errors.  Last patch I had to wipe and reload WOT with ZERO prior mod dirs hanging around.  May have to do it again.

    in reply to: XVM #110120
    kupjones
    Member

    Three things:

    – first, not sure what you are saying — that you are NOT seeing stats for enemy payers?

    – second, delete your python.log then re-run and upload a new python.log with a single session

    – third, your xvm.log shows integrity errors, and a hash mismatch on one. 

    I suggest starting over with a clean res_mods and only add the latest XVM back in first — no other mod.

     

    in reply to: Future BW Mods in patch 0.9.15.1 #110115
    kupjones
    Member

    <a contenteditable="false" data-ipshover="" data-ipshover-target="/?app=core&module=members&controller=profile&id=517&do=hovercard” data-mentionid=”517″ href=”/?app=core&module=members&controller=profile&id=517″ rel=””>@WHYPHY or maybe make it so expensive that I cant afford to pay for it??? 

    AAACKKKKKKKK!!!!

    LOL

    in reply to: Aimbots and aim assists #109969
    kupjones
    Member

    <a contenteditable="false" data-ipshover="" data-ipshover-target="/index.php?/profile/14476-ka-blewee/&do=hovercard” data-mentionid=”14476″ href=”/index.php?/profile/14476-ka-blewee/” rel=””>@Ka Blewee, I agree, his mod is quite good.  If he would add targeting info like one gets in the bots then I would be fat dumb and happy. 

    in reply to: Aimbots and aim assists #109967
    kupjones
    Member

    At this point in time — no. not worth it.  I also find myself not using the aiming but rather the **information** that some of these provide that is not part of a normal sight mod.  Snapping to a target plus target pen information seems to do me the most good. 

    in reply to: 0.9.15.0.1 patch #110068
    kupjones
    Member

    This is the error I am getting wrt the hanger filter and XVM

    Traceback (most recent call last):
      File “scripts/common/Event.py”, line 44, in __call__
      File “scripts/client/gui/Scaleform/daapi/view/lobby/hangar/TankCarousel.py”, line 639, in __onViewLoaded
      File “scripts/client/gui/Scaleform/daapi/view/lobby/hangar/filter_popover.py”, line 209, in setTankCarousel
      File “mods/xfw/python/xfw/events.py”, line 62, in <lambda>
      File “xvm_tcarousel/filter_popover.py”, line 89, in _filter_popover_getInitialVO
      File “scripts/client/gui/Scaleform/daapi/view/lobby/hangar/filter_popover.py”, line 93, in _getInitialVO

    in reply to: XVM Help? #110044
    kupjones
    Member

    Dang, I just found this out today.  What a bummer, it took forever because I thought it was an XVM version issue.  Not!

Viewing 15 posts - 106 through 120 (of 138 total)