kupjones

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Viewing 15 posts - 16 through 30 (of 138 total)
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  • in reply to: XVM Config – 1.1.x Ready #109991
    kupjones
    Member
    On 10/1/2017 at 11:03 AM, soulza said:

    i dont know how i stumbled on this but i took a look of your method of adding a version identifier on the login screen as i thought to myself good idea but somehow i managed to add it to the hanger instead lol

    the image is rough guide and not the finished article but we now know via the widgets templates you are able to add all sorts of items to the hanger screen ,nice idea by you in the first place m8 :)

    Yeah, I got tired of asking myself “What version is this?”   And I had already created the Login Clock so I thought “Why not a version splash on Login?”   Yeah, widgets are cool

     

    in reply to: Mac OS #113299
    kupjones
    Member

    It works fine — I use it train on practice sessions with a test account when I just want to learn a map or test out some mod (using my WIN10 PC as the primary).  The Mac version is simply using CrossOver + some WINE to emulate Windows components on OS X.   Its slow, but reasonable if someone is willing to tolerate low res, low framerate.

    in reply to: Mac OS #113298
    kupjones
    Member

    It works fine — I use it train on practice sessions with a test account when I just want to learn a map or test out some mod (using my WIN10 PC as the primary).  The Mac version is simply using CrossOver + some WINE to emulate Windows components on OS X.   Its slow, but reasonable if someone is willing to tolerate low res, low framerate.

    in reply to: Mac OS #113296
    kupjones
    Member

    Yeah, Right?     But it has to be said otherwise …….  9_9

    in reply to: Mac OS #113294
    kupjones
    Member

    All mods that are “in-game” mods work under OS X.  The reason is those are written in python/AS3 and those engines are built into the WOT game.

    Mods that are external that depend upon an “.EXE” will NOT work.

    So, as an example — XVM will work just fine on the Mac.

    in reply to: Hawg Alternative XVM + GunSights Pro 1.8.0.1 #112530
    kupjones
    Member

    I have to say — I like the packaging, although the Hawg theme in the filenaming is somewhat — ummmm — morbid.   So why was I laughing!!!

     

    I was also looking at the colleciton of wotmod files wondering what you were doing — now I know.  Sneaky

    in reply to: Hawg Alternative XVM + GunSights Pro 1.8.0.1 #112520
    kupjones
    Member
    54 minutes ago, Hawg said:

    Home Sweet Home !! :)

    Welcome to the Elite crowd (well, maybe just lucky!!)

    in reply to: Hawg Alternative XVM + GunSights Pro 1.8.0.1 #112518
    kupjones
    Member
    2 hours ago, BobC said:

    Phewww i thought you meant my copy! hahahahahaha :ph34r::SxD

    Nope — Hawg’s XVM config now has an official BWot XVM home

    in reply to: Hawg Alternative XVM + GunSights Pro 1.8.0.1 #112516
    kupjones
    Member
    18 minutes ago, Hawg said:

    ;)

    Nothing but love!!

    in reply to: Hawg Alternative XVM + GunSights Pro 1.8.0.1 #112514
    kupjones
    Member

    I like mine better!!   :D

    in reply to: Hawg Alternative XVM + GunSights Pro 1.8.0.1 #112512
    kupjones
    Member
    On 7/25/2017 at 4:14 AM, Hawg said:

    aeb691b3e109a83402c008ca0db18ade.PNG   Hawg’s Alternative Xvm

    DownLoad

    We should move your XVM config to the user submitted XVM forum — then we can have everything in one place! 

    in reply to: incredibly cheats #113075
    kupjones
    Member
    10 hours ago, mathino59 said:

    So there isnt any mod like this, and it never will ?

     

    There was, there isnt anymore.  The End.

    in reply to: incredibly cheats #113068
    kupjones
    Member

    Its not as foolproof as one might think — it requires the mod to be installed on at least one account on each side.  Quite a feat to be that synchronized, so some started hiding it inside mods that seemed rather tame and clearly not banned — like a sound mod or a gunsight.   The intent was for it to spread out of control — a true virus.   Of course, only the person with the receiver ever got any benefit. 

    Not sure how WG squashed this, but they did  — maybe Lucky knows!

    in reply to: Player panel health bars #113051
    kupjones
    Member

    I built this on top of XVM — so if you are ok with XVM then you are welcome to try out my XVM config

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    Otherwise, it will require pulling Soulza’s modpack apart and figuring out which piece handles only the health bars.

    Honestly, I would recommend the XVM route (but I am biased)

    in reply to: Player panel health bars #113049
    kupjones
    Member

    but without XVM, right?

Viewing 15 posts - 16 through 30 (of 138 total)