Gee

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  • in reply to: A consideration? #112259
    Gee
    Participant
    5 hours ago, soulza said:

    i was not aware that you could rename all files within the wotmod file ? are you sure on this ? i know you can rename .pyc files but can you also rename .swf files and the like ? i dont think you can

     

    ok.  thats possible. i work 95% with pyc files. so i have no experience with swf files. but include the swf files normaly only audio/picture/text files or not? or exists illegals mods only with a swf file?

    in reply to: A consideration? #112257
    Gee
    Participant

    for me. Make no differents to detect, .pyc files or .wotmotfiles. because you can rename all wotmodfiles too,

    And you can rename all files too, IN the .wotmods with winrar.

    the wotmodfile is only “.zip File without compression”. its only for the user that he can handle easier modfiles and the wot  client check if conflict files in different wotmodfiles. thats all.

     

    you can create from every res_mods mod. easy change to wotmodfiles. with winrar or <a href="/index.php?app=forums&module=forums&controller=topic&id=1168″ rel=””>with this tool

    and by the way. if you have right. so you can create from every wotmotfiles to normal res_mods mod. 

     

    But i can only say:

    This single code checks more then 1000 files in 1-2 seconds, so wg need really wotmodfiles to find illegal mods? no i think not.: 

    for i= 0 too al files in wotmods and res.mods.count -1 do begin

    if fileexists (blablamod) then begin with ban…..

    ….

    end;

     

    Maybe we dont like Wargaming. But Wargaming are not Idiots… Wargaming can programming a game, wargaming, create the mods/res_mods function. so for wg is really simple to detect all mods. IF WG WANT!?

     

     

     

     

    in reply to: XVM Help? #110040
    Gee
    Participant
    2 minutes ago, scaredn00b said:

    I also got that same error with various xvm versions. Maybe a part of the XVM-Servers are down? At least it worked yesterday for me.

    Yes yesterday for me too. Today not. Ok so i wait. maybe tommorrow or so work again.

    in reply to: XVM Help? #110038
    Gee
    Participant
    28 minutes ago, soulza said:

    and xvm is not a mod ????

    i know exactly what the problem is , you are using a nightly build of xvm i had this error this morning and realised that my xvm nightly was not working as it should be , download the stable release of xvm for 9.15 and this error goes away

    I write because the Error come from XVM.

    The Error is with 6.3.0 Official Version from http://www.modxvm.com/de/download-xvm/

     

    37 minutes ago, Adius said:

    I had the same problem, the only you need to do is disabling XMQP at modxvm.com.

    Ok. I disabled this Future and Update/Activate Services Again, Restart the Game Only with XVM 6.30 Official and i have the same.

    in reply to: XVM Help? #110034
    Gee
    Participant
    26 minutes ago, soulza said:

    LISTEN!!!! you can NOT blame the game when you have mods installed ?

    I am getting a bit fed up of people blaming the patch on crashes ? delete all your mods then report crashes? none !!! its the mods that have not been updated that cause crashes , them and stupid fucking retards that try to use old mods with latest patch.

    shot_055.thumb.jpg.f34536a502f2bdf1db0cef3e5db6c295.jpg

     

    Easy, Easy. The same problem without mods. 

    shot_056.jpg

    python.log

    xvm.log

    in reply to: XVM Help? #110031
    Gee
    Participant
    Just now, Jack The Ripper said:

    The same here, maybe its only a error on the Eu server ? :|

    Ok thanks. 

    in reply to: [iO] Information Overlord XVM Config #109788
    Gee
    Participant

    Very Very Nice XVM Config. (But very much Informations 😀 )

    Gee
    Participant
Viewing 8 posts - 1 through 8 (of 8 total)