Re: WG bans

Published by A_Troll on

#110997
A_Troll
Member

1. It looks like SAE to me. That is why the numbers on the RU server are so high. There are far more using SAE there.

2. In 2 clients using identical XVM setups but different aimbots, only the one with SAE got banned.

3. Other mods get caught too but I haven’t figured those out yet. If the mod gets detected during client load it could be anything so perhaps the most common ones are most dangerous.

WG is talking about 1st wave / 2nd wave. I suspect that they have to configure the detection so they are only looking for a limited amount of mods in each wave, they then need to set new parameters.

If the detection is done in-game, looking at the players behavior, (aimpoints),  that limits the types detectable to aim enhancing mods. (Looking for impossible locks or continued lock after “spot lost”.