Sailor
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SailorMember
Here’s my log after a T2 battle, no mods.
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BigWorld worldoftanks 2.8.0 (compiled at 11:31:15 Apr 11 2016) starting on 06/11/16 01:01:22INFO: [Config] Command line: C:/Games/World of Tanks/worldoftanks.exe wot_wait_for_mutex
INFO: [Config] Default encoding set to utf-8
INFO: [PY_DEBUG] BigWorld Release Client – Content Type: sdINFO: [PY_DEBUG] Checking ./res_mods/0.9.15.0.1: mods not found
INFO: WARNING: WWISE support IS enabled.
INFO: ResMgr.DataSection at 0x20AF9570
NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 1 was selected.
NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 3 was selected.
NOTICE: [NOTE] (scripts/client/ConnectionManager.py, 210): User authentication method: token2
NOTICE: [NOTE] (scripts/client/game.py, 449): [SPACE] Loading space: spaces/h14_FEvent_2016
ERROR: Traceback (most recent call last):
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 78, in _onNotification
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 81, in __processNotification
ERROR: TypeError: ‘NoneType’ object is not callable
WARNING: [WARNING] (scripts/client/gui/Scaleform/locale/TOOLTIPS.py, 2587): locale key “#tooltips:Contact/status/inBattle/event” was not found
NOTICE: [NOTE] (scripts/client/game.py, 449): [SPACE] Loading space: spaces/10_hills
ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 258, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.ERROR: [EXCEPTION] (scripts/client/VehicleStickers.py, 304):
Traceback (most recent call last):
File “scripts/client/VehicleStickers.py”, line 301, in __onClanEmblemLoaded
File “scripts/client/VehicleStickers.py”, line 263, in __doAttachStickers
RuntimeError: PyStickerModel::setTextureData – failed to load texture from input data, texture contents may be corrupt or incomplete.NOTICE: [NOTE] (scripts/client/game.py, 449): [SPACE] Loading space: spaces/h14_FEvent_2016
ERROR: Traceback (most recent call last):
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 78, in _onNotification
ERROR: File “scripts/client/gui/shared/utils/scheduled_notifications.py”, line 81, in __processNotification
ERROR: TypeError: ‘NoneType’ object is not callable
INFO: PostProcessing.Phases.fini()——————————————————————————————/
SailorMemberOn 5/29/2016 at 8:08 AM, soulza said:sailor the color codes are easy to work out , ok you know its red,green,blue,alpha correct ?
and all values are 1.0 or smaller ?
so 0.6 would be 60% ?
r= .411 like you state above would be .40 or 40% r = 40% green =52%
I changed the setting in the config, but the colors stayed the same. Yellow is hard to see sometimes. I’ll just leave it be.
SailorMember18 hours ago, XxX_2PRO_BRO_XxX said:pls if some one know how to modify color pls tell me or give a me a download link to modify xray pls

http://sixrevisions.com/css/rgba/
1/2 way down the page it tells you how to convert to %.
SailorMember8 hours ago, soulza said:sailor the color codes are easy to work out , ok you know its red,green,blue,alpha correct ?
and all values are 1.0 or smaller ?
so 0.6 would be 60% ?
r= .411 like you state above would be .40 or 40% r = 40% green =52%
Yep, know about the RGBA and all. What through me was the RGB chart I use uses sliders from 0-255 for each color as you know. I figured out that 0=0% and 255=100% just didn’t know how to convert. I just found a guide on converting to %.
SailorMemberI like seeing behind things, I survive better that way.
Seems that outline mod you post earlier was able to see behind things. I was able to see the outlines through bushes and walls. I want to change the colors but the RGBA codes are in all less than 1 (ie: R: .411 G: .523 etc) and I can’t figure out the colors.SailorMemberYes, but the config shows it connecting to RU servers.
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