wotmod

Published by one-fifty on

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  • #112016
    one-fifty
    Participant

     

    Has any one got a handle on the formatting to work with this folder? I have tried to read what grandpaw is doing but I.m missing something.

    #112017
    one-fifty
    Participant

    What I’m talking about is the new folder in game, the “mods” folder. As best as I can figure all sights mods  go in here.

    #112018
    maxthemad
    Member

    open with winrar. If you change you have to use zip compression with  store method ,finally change the extension to wotmod.

    simple

    #112019
    one-fifty
    Participant

    thank you. I’ll work on it.

    #112020
    maxthemad
    Member

    <iframe data-embedcontent="" frameborder="0" src="/index.php?app=forums&module=forums&controller=topic&id=1133&do=embed”>

     

    #112021
    soulza
    Participant

    not only gun sights but almost any mod , think of it this way , instead of calling the folder RES_MODS call it MODS all file structure is the same but where it differs is when you enter the patch version folder (0.9.17.1) all files in here are then zipped up versions with the WOTMOD extension ,so for instance if you wanted to put a modified arcadecrosshair.swf in your mods directory  this is what you would do,

    create a folder on your desktop with the structure 

    RES/GUI/FLASH and in the flash directory put your modified arcadecrosshair.swf

    now zip it up (without compresion) and rename it crosshair_universal_arcade with the file extension wotmods

    Capture.PNG

    all files above are zipped/rared  with directory structure RES/GUI/FLASH/ and the original .swf files

    edit apart from the crosshair_scripts.wotmod file that has the directory structure of

    RES/SCRIPTS/CLIENT/GUI/MODS/ mod_vxcrosshairs.pyc

    the file structure in these zipped/rared files is identical from res_mods structure apart from it adds an extra directory called RES

     

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