Spotted tank markers
Published by blitz4 on
BLACKWOT › Forums › Stats & Other Mods for World of Tanks › XVM: eXtended Visualization Mod › Everything XVM › XVM .xc files › Spotted tank markers
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25.03.2017 at 20:30 #112124blitz4Member
So trying to go back and just make my own xvm. One of the big things I want is spotted tank markers but for some reason I can’t get them to work and have not touched then as I am not sure which part has them, Looked in the test.xc as one pack I was looking at used that to switch the markers on but out of my understanding on this.
25.03.2017 at 21:13 #112125maxthemadMembertry with this :
<a class="ipsAttachLink" href="/applications/core/interface/file/attachment.php?id=5920″ data-fileid=”5920″ rel=””>enemySpottedMarker.xc
25.03.2017 at 21:33 #112126blitz4Memberdidn’t work
25.03.2017 at 21:35 #112127maxthemadMemberJust now, heavyshot said:didn’t work
press alt
25.03.2017 at 21:38 #112128blitz4Memberwith the alt I get health bars in player panel but not spotted markers, or are the health bars the markers?
25.03.2017 at 21:49 #112129maxthemadMemberin my configuration work
25.03.2017 at 21:54 #112130blitz4Memberso ideas on why its not? have all xvm fonts installed
When I try Soulza pack it will work
25.03.2017 at 23:15 #112131kupjonesMemberSpotted tank markers, if you are building from the default config files, are in the PlayersPanel.xc using the {{spotted}} macro. What the {{spotted}} macro displays is determined by the definition in texts.xc.
25.03.2017 at 23:47 #112132blitz4Memberhere is what the test says
/**
* Text substitutions.
* Текстовые подстановки.
*/
{
“texts”: {
// Text for {{vtype}} macro.
// Текст для макроса {{vtype}}.
“vtype”: {
// Text for light tanks / Текст для легких танков.
“LT”: “{{l10n:LT}}”,
// Text for medium tanks / Текст для средних танков.
“MT”: “{{l10n:MT}}”,
// Text for heavy tanks / Текст для тяжелых танков.
“HT”: “{{l10n:HT}}”,
// Text for arty / Текст для арты.
“SPG”: “{{l10n:SPG}}”,
// Text for tank destroyers / Текст для ПТ.
“TD”: “{{l10n:TD}}”
},
// Text for {{marksOnGun}}, {{v.marksOnGun}} macros.
// Текст для макросов {{marksOnGun}}, {{v.marksOnGun}}
“marksOnGun”: {
“_0”: “0”,
“_1”: “1”,
“_2”: “2”,
“_3”: “3”
},
// Text for {{spotted}} macro.
// Текст для макроса {{spotted}}
“spotted”: {
“neverSeen”: “”,
“lost”: “<font face=’xvm’ size=’24’>p</font>”,
“spotted”: “<font face=’xvm’ size=’24’>p</font>”,
“dead”: “<font face=’xvm’ size=’24’ alpha=’#80′>v</font>”,
“neverSeen_arty”: “”,
“lost_arty”: “<font face=’xvm’ size=’23’>p</font>”,
“spotted_arty”: “<font face=’xvm’ size=’23’>p</font>”,
“dead_arty”: “<font face=’xvm’ size=’23’ alpha=’#80′>v</font>”
},
// Text for {{xvm-user}} macro.
// Текст для макроса {{xvm-user}}
“xvmuser”: {
// XVM with enabled statistics / XVM со включенной статистикой.
“on”: “on”,
// XVM with disabled statistics / XVM со выключенной статистикой.
“off”: “off”,
// Without XVM / Без XVM.
“none”: “none”
},
// Text for {{battletype}} macro.
// Текст для макроса {{battletype}}.
“battletype”: {
// Неизвестный бой.
“unknown”: “”,
// Случайный бой.
“regular”: “”,
// Тренировочный бой.
“training”: “training”,
// Ротный бой.
“company”: “company”,
// Турнир.
“tournament”: “tournament”,
// Клановый бой.
“clan”: “clan”,
// Учебный бой.
“tutorial”: “”,
// Командный бой.
“cybersport”: “cybersport”,
// Бой спецрежима (гонки, футбол и т.п.).
“event_battles”: “”,
// Вылазка.
“sortie”: “sortie”,
// Бой за укрепрайон.
“fort_battle”: “fort_battle”,
// Командный бой: ладдер.
“rated_cybersport”: “rated_cybersport”,
// Глобальная карта (ГК)
“global_map”: “global_map”,
// Регулярный турнир (ивент) ГК
“tournament_regular”: “tournament_regular”,
// Периодический турнир (ивент) ГК
“tournament_clan”: “tournament_clan”,
// Песочный PVE, <10 боев
“rated_sandbox”: “”,
// Песочный PVE, >10 боев
“sandbox”: “”,
// Бой до последнего
“fallout_classic”: “”,
// ?
“fallout_multiteam”: “”
},
// Text for {{topclan}} macro.
// Текст для макроса {{topclan}}
“topclan”: {
“top”: “top”,
“persist”: “persist”,
“regular”: “”
}25.03.2017 at 23:47 #112133blitz4MemberPlayers panel
* Parameters of the Players Panels (“ears”).
* Параметры панелей игроков (“ушей”).
*/
{
// Definitions (extended format supported, see extra-field.txt).
// Шаблоны (поддерживается расширенный формат, см. extra-field.txt).
“def”: {
// Enemy spotted status marker.
// Маркер статуса засвета противника.
“enemySpottedMarker”: {
// Opacity percentage of spotted markers in the panels. 0 – transparent (disabled) … 100 – opaque.
// Прозрачность в процентах маркеров засвета в ушах. 0 – полностью прозрачные (отключены), 100 – не прозрачные.
“alpha”: “{{a:spotted}}”,
// x position.
// положение по горизонтали.
“x”: 88,
// y position.
// положение по вертикали.
“y”: -2,
// Horizontal alignment
// Выравнивание по горизонтали
“align”: “center”,
// true – x position is binded to vehicle icon, false – binded to edge of the screen.
// true – положение по горизонтали отсчитывается от иконки танка, false – от края экрана.
“bindToIcon”: true,
// enemy spotted status marker format.
// формат маркера статуса засвета.
“format”: “<font color='{{c:spotted}}’>{{spotted}}</font>”,
// shadow (see below).
// настройки тени (см. ниже).
“shadow”: {}26.03.2017 at 00:56 #112134soulzaParticipantits to do with different versions of the same fonts , xvm font has like 4 versions , the problems occur because you will have a version of a font installed in WINDOWS that over rides the fonts supplied by xvm
in the above example is this line
“lost”: “<font face=’xvm’ size=’24’>p</font>”,
p this is the unicode hex for the letter “P” which in xvm font = i dont know because i dont have it
in my own config i use
“lost”: “<font face=’xvmsymbol’ color=’#FF002F’ size=’23’>#</font>”,
no unicode or hex just simple letter off keyboard ,i also use the xvmsymbol font to display these items
26.03.2017 at 00:59 #112135blitz4Memberhow do I know which one to pull
In the fonts folder I have xvm regular, xvm symbol normal, xvmzeGnor Reg
26.03.2017 at 01:12 #112136soulzaParticipant26.03.2017 at 02:00 #112137blitz4MemberOk went through and changed them all and it works. Thanks guys
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