Spotted tank markers

Published by blitz4 on

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  • #112124
    blitz4
    Member

    So trying to go back and just make my own xvm. One of the big things I want is spotted tank markers but for some reason I can’t get them to work and have not touched then as I am not sure which part has them, Looked in the test.xc as one pack I was looking at used that to switch the markers on but out of my understanding on this.

    #112125
    maxthemad
    Member

    try with this :

    <a class="ipsAttachLink" href="/applications/core/interface/file/attachment.php?id=5920″ data-fileid=”5920″ rel=””>enemySpottedMarker.xc

    #112126
    blitz4
    Member

    didn’t work

    #112127
    maxthemad
    Member
    Just now, heavyshot said:

    didn’t work

    press alt 

    #112128
    blitz4
    Member

    with the alt I get health bars in player panel but not spotted markers, or are the health bars the markers?

    #112129
    maxthemad
    Member

    in my configuration work

    #112130
    blitz4
    Member

    so ideas on why its not? have all xvm fonts installed

    When I try Soulza pack it will work

    #112131
    kupjones
    Member

    Spotted tank markers, if you are building from the default config files, are in the PlayersPanel.xc using the {{spotted}} macro.  What the {{spotted}} macro displays is determined by the definition in texts.xc.  

    #112132
    blitz4
    Member

    here is what the test says

    /**
     * Text substitutions.
     * Текстовые подстановки.
     */
    {
      “texts”: {
        // Text for {{vtype}} macro.
        // Текст для макроса {{vtype}}.
        “vtype”: {
          // Text for light tanks / Текст для легких танков.
          “LT”:  “{{l10n:LT}}”,
          // Text for medium tanks / Текст для средних танков.
          “MT”:  “{{l10n:MT}}”,
          // Text for heavy tanks / Текст для тяжелых танков.
          “HT”:  “{{l10n:HT}}”,
          // Text for arty / Текст для арты.
          “SPG”: “{{l10n:SPG}}”,
          // Text for tank destroyers / Текст для ПТ.
          “TD”:  “{{l10n:TD}}”
        },
        // Text for {{marksOnGun}}, {{v.marksOnGun}} macros.
        // Текст для макросов {{marksOnGun}}, {{v.marksOnGun}}
        “marksOnGun”: {
          “_0”: “0”,
          “_1”: “1”,
          “_2”: “2”,
          “_3”: “3”
        },
        // Text for {{spotted}} macro.
        // Текст для макроса {{spotted}}
        “spotted”: {
          “neverSeen”: “”,
          “lost”: “<font face=’xvm’ size=’24’>&#x70;</font>”,
          “spotted”: “<font face=’xvm’ size=’24’>&#x70;</font>”,
          “dead”: “<font face=’xvm’ size=’24’ alpha=’#80′>&#x76;</font>”,
          “neverSeen_arty”: “”,
          “lost_arty”: “<font face=’xvm’ size=’23’>&#x70;</font>”,
          “spotted_arty”: “<font face=’xvm’ size=’23’>&#x70;</font>”,
          “dead_arty”: “<font face=’xvm’ size=’23’ alpha=’#80′>&#x76;</font>”
        },
        // Text for {{xvm-user}} macro.
        // Текст для макроса {{xvm-user}}
        “xvmuser”: {
          // XVM with enabled statistics / XVM со включенной статистикой.
          “on”: “on”,
          // XVM with disabled statistics / XVM со выключенной статистикой.
          “off”: “off”,
          // Without XVM / Без XVM.
          “none”: “none”
        },
        // Text for {{battletype}} macro.
        // Текст для макроса {{battletype}}.
        “battletype”: {
          // Неизвестный бой.
          “unknown”: “”,
          // Случайный бой.
          “regular”: “”,
          // Тренировочный бой.
          “training”: “training”,
          // Ротный бой.
          “company”: “company”,
          // Турнир.
          “tournament”: “tournament”,
          // Клановый бой.
          “clan”: “clan”,
          // Учебный бой.
          “tutorial”: “”,
          // Командный бой.
          “cybersport”: “cybersport”,
          // Бой спецрежима (гонки, футбол и т.п.).
          “event_battles”: “”,
          // Вылазка.
          “sortie”: “sortie”,
          // Бой за укрепрайон.
          “fort_battle”: “fort_battle”,
          // Командный бой: ладдер.
          “rated_cybersport”: “rated_cybersport”,
          // Глобальная карта (ГК)
          “global_map”: “global_map”,
          // Регулярный турнир (ивент) ГК
          “tournament_regular”: “tournament_regular”,
          // Периодический турнир (ивент) ГК
          “tournament_clan”: “tournament_clan”,
          // Песочный PVE, <10 боев
          “rated_sandbox”: “”,
          // Песочный PVE, >10 боев
          “sandbox”: “”,
          // Бой до последнего
          “fallout_classic”: “”,
          // ?
          “fallout_multiteam”: “”
        },
        // Text for {{topclan}} macro.
        // Текст для макроса {{topclan}}
        “topclan”: {
          “top”: “top”,
          “persist”: “persist”,
          “regular”: “”
        }

    #112133
    blitz4
    Member

    Players panel

     

     * Parameters of the Players Panels (“ears”).
     * Параметры панелей игроков (“ушей”).
     */
    {
      // Definitions (extended format supported, see extra-field.txt).
      // Шаблоны (поддерживается расширенный формат, см. extra-field.txt).
      “def”: {
        // Enemy spotted status marker.
        // Маркер статуса засвета противника.
        “enemySpottedMarker”: {
          // Opacity percentage of spotted markers in the panels. 0 – transparent (disabled) … 100 – opaque.
          // Прозрачность в процентах маркеров засвета в ушах. 0 – полностью прозрачные (отключены), 100 – не прозрачные.
          “alpha”: “{{a:spotted}}”,
          // x position.
          // положение по горизонтали.
          “x”: 88,
          // y position.
          // положение по вертикали.
          “y”: -2,
          // Horizontal alignment
          // Выравнивание по горизонтали
          “align”: “center”,
          // true – x position is binded to vehicle icon, false – binded to edge of the screen.
          // true – положение по горизонтали отсчитывается от иконки танка, false – от края экрана.
          “bindToIcon”: true,
          // enemy spotted status marker format.
          // формат маркера статуса засвета.
          “format”: “<font color='{{c:spotted}}’>{{spotted}}</font>”,
          // shadow (see below).
          // настройки тени (см. ниже).
          “shadow”: {}

    #112134
    soulza
    Participant

    its to do with different versions of the same fonts , xvm font has like 4 versions , the problems occur because you will have a version of a font installed in WINDOWS that over rides the fonts supplied by xvm

     

    in the above example is this line

      “lost”: “<font face=’xvm’ size=’24’>&#x70;</font>”,

    &#x70 this is the unicode hex for the letter “P” which in xvm font = i dont know because i dont have it :)

    in my own config i use 

     “lost”: “<font face=’xvmsymbol’ color=’#FF002F’ size=’23’>#</font>”,

    no unicode or hex just simple letter off keyboard ,i also use the xvmsymbol font to display these items

    Capture.PNG

     

    #112135
    blitz4
    Member

    how do I know which one to pull

     

    In the fonts folder I have xvm regular, xvm symbol normal, xvmzeGnor Reg

     

    #112136
    soulza
    Participant

    get a program like font viewer or paint.net then you are able to see what each font looks like CREATE A BLANK CANVAS IN PAINT.NET now type qwerty all through your keyboard , now just change the font to see the results

    Capture.PNG

     

    #112137
    blitz4
    Member

    Ok went through and changed them all and it works. Thanks guys

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