BWMods Auto Aim Bug – Not actually Aiming at the Enemy Anymore
Published by comvr68 on
BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › BWMods Auto Aim Bug – Not actually Aiming at the Enemy Anymore
- This topic has 6 replies, 3 voices, and was last updated 7 years, 7 months ago by A_Troll.
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26.01.2019 at 07:03 #115187comvr68Member
Good Evening,
I paid for the BWMods_Unlimited and the EVA_unlimited. This was approx 3 and 4 years ago. Thus, I’ve been a customer for about 4 years. I don’t think in that time, I’ve opened more than 5 tickets. Generally I worked with Apollo, and she was very responsive and good to work with. So it is with that perspective, that I am addressing my current issue.
I reported in December that the BWMods mod isn’t working. I can be directly in front of a tank, and it will aim to the top of the turret or directly above the turret. I reported this around 12/26, and got a response that it was a known issue with a patch and a fix would be coming soon. Subsequently, I downloaded the latest on 1/3, 1/11/, 1/19, 1/25. Both the file signatures and the binaries are unchanged. I opened a high priority ticket a bit ago, asking when the fix would be coming and the ticket has remain unaddressed.
This has been my favorite Mod for years! I dropped using other mods that I paid for, because your auto_aim was so good! So I am very surprised at these latest events, and the lack of responsiveness. If you folks are going through some organizational issues, I would be happy to be patient as I’ve been very happy with your product. But what makes this so difficult, is I am not getting any information at all, so I can’t even plan for how to handle this. I’m very sorry if I am being offensive, that’s not my intent. I am merely trying to sort out how to address my current issue.
Finally, I thought I would give the EVA mod a shot (although Apollo told me previously that the code was the same, so this is more or less grasping at straws), however I get the message that my license is expired. I posted the MOD ID Below. I am also getting messages in both interfaces indicating that I have a time limit. As I stated above, when I purchased these, these were listed as Unlimited. There were pricing levels that allowed you to purchase these mods under restricted time limits, and I paid a premium to have no restriction. I certainly hope that this will be honored?
MOD ID: Moderation reason: Do not post your ID in a public forum. // A_Troll
26.01.2019 at 20:15 #115188The Elements Of LifeParticipantAiming and weakspot search not change are long time, because work well. In near patch wg give gift with new bugs in collision tests functions. For example in few words – it`s looks like random invisible wall in random place, which can affect on aim result (sometimes-significantly). Also thats one from reasons which broke (or working very strange) locking shots functions in all known aims (which have it).
This is only with regards to technical reasons, shot dispersion in circle and +- 25% to all parameters (+ temporary server lags, etc) anyone not cancel.26.01.2019 at 20:16 #115189The Elements Of LifeParticipantUpdate for EWA Gen 2 it’s coming in patch 1.4.0.0 with WG update.Need to be fix , invisible rocks on map, and other small changes.
26.01.2019 at 21:17 #115190A_TrollMember14 hours ago, cvn68vr61 said:(Read the OP. This a reply to that)
I think I know what you mean. This is really technical to explain and I don’t want to explain it HERE so EVERYONE can see it.
(🤣 🤣🤣 @ all the WG staff that use BW forums to learn stuff about the game). <<<—- REALLY.
This happens on ridge-lines near a map border, or with the map border behind the ridge-line. It actually does this if you noticed without any aim assistance. It’s something to do with the way the client interprets visual data from the map data and uses objects on the map you CANNOT see. (I’m NOT going to explain the invisible objects here…….. just accept that there ARE some).
This is something the game does and the difference in where you aim ultimately affects the aimbot. It has been like that since HD maps were introduced although it DID get worse after 1.0.
What I’m saying is the aimbot is not the problem.
It seems this will be fixed in the next main patch as it is something WG needs to fix.
26.01.2019 at 21:28 #115191A_TrollMemberA thought afterwards……..
Make sure you didn’t manage to change the “turret” “hull” and “LFD” (tracks) settings too much by scrolling them with your mouse-wheel. I did that a couple of times……. so it happens.
28.01.2019 at 05:11 #115192comvr68MemberThanks, I will take a look at it. Although the ridgeline doesn’t seem to be the issue. I had this happen when there were multiple tanks literally right in front of me. Although when I swapped to the ev1 aimbot, it did seem to clear things up.
28.01.2019 at 10:06 #115193A_TrollMember4 hours ago, cvn68vr61 said:Thanks, I will take a look at it. Although the ridgeline doesn’t seem to be the issue. I had this happen when there were multiple tanks literally right in front of me. Although when I swapped to the ev1 aimbot, it did seem to clear things up.
Good luck. Let me know if you found anything.
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