Re: XVM question 6.4.2

Published by soulza on

#110543
soulza
Participant

markersalivenormal.xc

this needs to be there somewhere, note the speed is the speed the damage floats upwards

reason for three enteries is because one is for your team mates doing damage,one is for your squad mates and one for you, you need to repeat these for enemy damage as well,

note these are for only doing damage not kills , kill text is markersalivedead.xc

in the ally section

   “damageText”: {
            “alpha”: 80,
            “blowupMessage”: “”,
            “color”: “0xFFFFFF”,
            “damageMessage”: “-{{dmg}}”,
            “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
            “maxRange”: 40,
            “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
            “speed”: 2,
            “enabled”: true,
            “x”: 0,
            “y”: -65
          },
          “damageTextPlayer”: {
            “alpha”: 80,
            “blowupMessage”: “”,
            “color”: “0xFFFFFF”,
            “damageMessage”: “-{{dmg}}”,
            “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
            “maxRange”: 40,
            “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
            “speed”: 2,
            “enabled”: true,
            “x”: 0,
            “y”: -65
          },
          “damageTextSquadman”: {
            “alpha”: 80,
            “blowupMessage”: “”,
            “color”: “0xFFFFFF”,
            “damageMessage”: “-{{dmg}}”,
            “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
            “maxRange”: 40,
            “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
            “speed”: 2,
            “enabled”: true,
            “x”: 0,
            “y”: -65
          },

in the enemy section

 “damageText”: {
            “alpha”: 80,
            “blowupMessage”: “”,
            “color”: “0xFFFFFF”,
            “damageMessage”: “-{{dmg}}”,
            “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
            “maxRange”: 40,
            “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
            “speed”: 2,
            “enabled”: true,
            “x”: 0,
            “y”: -65
          },
          “damageTextPlayer”: {
            “alpha”: 80,
            “blowupMessage”: “”,
            “color”: “0xFFFFFF”,
            “damageMessage”: “-{{dmg}}”,
            “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
            “maxRange”: 40,
            “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 3, “strength”: 2 },
            “speed”: 2,
            “enabled”: true,
            “x”: 0,
            “y”: -65
          },
          “damageTextSquadman”: {
            “alpha”: 80,
            “blowupMessage”: “”,
            “color”: “0xFFFFFF”,
            “damageMessage”: “-{{dmg}}”,
            “textformat”: { “align”: “center”, “bold”: true, “italic”: false, “font”: “gunplay”, “size”: 16 },
            “maxRange”: 40,
            “shadow”: { “alpha”: 80, “angle”: 0, “color”: “{{c:dmg}}”, “distance”: 1, “blur”: 4, “strength”: 2 },
            “speed”: 2,
            “enabled”: true,
            “x”: 0,
            “y”: -65
          },