Re: PFMods 1.7.X.X By Polar Fox

Published by lukemin on

#109457
lukemin
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{
//Simplified Chinese by lukemin@vip.qq.com
// ————–
// pkg_reloading
// ————–
“reloadingGUIName”: “装弹时间设置”,
“isMinimapEnable”: “在小地图上显示装弹”,
“isMinimapEnableTips”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“LabelBonusCalc”: “奖金时间计算设置”,
“ForcedUseBIA”: “强制计算兄弟”,
“ForcedUseRation”: “强制计算定量”,
“MaxBonusInSpecBattle”: “在领土战计算最大奖金”,
“AutoloadersReset”: “自动计算弹夹车”,
“ShowFractionalPart”: “带分数显示装弹时间”,
“SPGPanelLabel”: “火炮装弹时间”,
“SPGMessageOverMinimap”: “在小地图显示信息”,
“SPGPlaySoundOnShot”: “火炮开炮时发声”,
“SPGPlaySoundOnFinish”: “火炮装弹完毕后发声”,
“SPGPanelEnable”: “开启面板”,
“SPGPanelShowBG”: “显示背景”,
“SPGPanelBGAlpha”: “背景透明度”,
“RLDFontSize”: “字体大小”,
“RLDFontColor”: “字体颜色”,
“RLDFontFace”: “字体名称”,
“RLDFontBold”: “字体加粗”,
“RLDFontShadow”: “字体阴影”,
“SPGPanelXAlign”: “水平对齐”,
“SPGPanelXALeft”: “左”,
“SPGPanelXACenter”: “中”,
“SPGPanelXARight”: “右”,
“SPGPanelXOffset”: “X向偏移”,
“SPGPanelYAlign”: “垂直对齐”,
“SPGPanelYATop”: “上”,
“SPGPanelYACenter”: “中”,
“SPGPanelYABottom”: “下,
“SPGPanelYOffset”: “Y向偏移”,
“IndicatorSettingsLabel”: “装弹时间指示器设置”,
“RLDMarkersType”: “标识类型”,
“IndicatorSettingsFlash”: “顶部圆圈指示器设置”,
“RLDFlahShowAnimation”: “开启动画”,
“RLDClipsSettingsLabel”: “弹夹车剩余炮弹”,
“RLDClipPosX”: “水平偏移”,
“RLDClipPosY”: “垂直偏移”,
“RLDSettingsPosLabel”: “标识位置”,
“RLDSettingsMarkerPosX”: “标识位置 X”,
“RLDSettingsMarkerPosY”: “标识位置 Y”,
“RLDSettingsMarkerAText”: “文字指示器设置”,
“RLDSettingsATextAttach”: “附着类型”,
“RLDSettingsATextAttachTip”: “{HEADER}Info:{/HEADER}{BODY}<b>Model:</b> Universal type of mount that does not require special settings, but have a strong bias<br><br><b>Smart:</b>The most advanced version of attachment type, the smallest offset, but requires manual configuration for each screen resolution<br>{/BODY}”,
“SettingsATextClipsLabel”: “弹夹车文字标识设置”,
“RLDATextClipsPosX”: “位置 X”,
“RLDATextClipsPosY”: “位置 Y”,
“RLDATextMarkerLabel”: “文字标识设置”,
“RLDATextMarkerOffsetY”: “文字标识Y向偏移”,
“RLDATextMarkerOffsetX”: “文字标识X向偏移”,
“RLDAlliesOptionsLabel”: “队友设置”,
“RLDEnemiesOptionsLabel”: “敌人设置”,
“RLDAlliesOptionEnable”: “开启队友上弹提示”,
“RLDAlliesOptionOnStart”: “开局显示”,
“RLDOptionNumColor”: “数字颜色”,
“RLDOptionAniColor”: “圆圈颜色”,


// ————-
// pkg_outsight
// ————-
“outsightGUIName”: “轮廓设置”,
“OSAlliesOptions”: “队友轮廓”,
“OSEnemiesOptions”: “敌人轮廓”,
“OSShowSpheres”: “显示圆球”,
“OSSpheresColor”: “圆球颜色”,


// —————–
// pkg_blindshots
// —————–
“blindshotsGUIName”: “盲射提示”,

“BSgeneralSettings”: “基本设置”,
“BSshowRemind”: “按左ALT键显示提示”,
“BSConfigTip”: “{HEADER}Info:{/HEADER}{BODY}Additional options and output format in <b>configs/blindshots_extra.json</b>{/BODY}”,
“BSSettings”: “玩家选项”,
“BSSettingsSquad”: “小组选项”,
“BSMsgOnPP”: “在玩家面板显示消息”,
“BSMsgOnShell”: “在主面板显示消息”,
“BSMsgOnShellColor”: “消息颜色”,
“BSPlaySound”: “击中时发声”,
“BSShowSphere”: “显示圆球”,
“BSSphereColor”: “圆球颜色”,
“BSSoundType”: “声音类型”,
“BSSoundType_v1”: “声音 1”,
“BSSoundType_v2”: “声音 2”,
“BSSoundType_v3”: “声音 3”,
“BSSoundType_v4”: “语音 1”,
“BSSoundType_v5”: “语音 2”,


// —————–
// pkg_extinguisher
// —————–
“extinguisherGUIName”: “自动灭火设置”,
“activationDelay”: “生效延迟”,


// —————-
// pkg_destruction
// —————-
“destructionGUIName”: “小地图物体破坏显示”,
“showDirection”: “显示破解方向”,
“showDirectionTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“markerDirection”: “方向标识类型”,
“markerDirectionTip”: “{HEADER}Info:{/HEADER}{BODY}<字体颜色=’#FF9D00′>If you choose ‘Arrow’ animation will be disabled</font>{/BODY}”,
“markerDirectionCursor”: “光标”,
“markerDirectionArrow”: “箭头”,
“markerStatic”: “破坏标识类型”,
“markerStaticBlueDot”: “蓝点”,
“markerStaticGreenDot”: “绿点”,
“markerStaticOrangeDot”: “橙点”,
“markerStaticRedDot”: “红点”,
“markerStaticWhiteDot”: “白点”,
“markerStaticBlueRhomb”: “蓝色菱形”,
“scale”: “缩放小地图标识”,
“showAnimation”: “显示动画”,
“showAnimationTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“animationType”: “动画类型”,
“animationTypeEnemySPG”: “敌人火炮”,
“animationDelay”: “动画延迟”,
“animationDelay_value”: “秒。”,
“showWorldMarkers”: “开启全局标识”,
“WorldMarkersType”: “标识类型”,
“WorldMarkersTypeArrow”: “箭头”,
“WorldMarkersTypeEye”: “眼睛”,
“WorldMarkersMaxCount”: “最多标识数量”,
“WorldMarkersMaxCount_value”: “每秒.”,


// ———–
// pkg_lasers
// ———–
“lasersGUIName”: “激光炮线设置”,
“labelAlly”: “队友选项”,
“showAlly”: “开启队友激光炮线”,
“allyColor”: “激光炮线颜色”,
“labelEnemy”: “敌人选项”,
“showEnemy”: “开启敌人激光炮线”,
“enemyShowOnHover”: “悬停显示”,
“enemyColorize”: “根据伤害排序”,
“enemyCalcMaxDMG”: “始终计算最大伤害”,
“enemyLowDanger”: “默认颜色 / 低风险”,
“enemyMiddleDanger”: “中风险”,
“enemyHighDanger”: “高风险”,


// ————-
// pkg_mturrets
// ————-
“mturretsGUIName”: “小地图炮口方向设置”,
“showEnemy”: “显示敌人”,
“showAllySPG”: “显示队友火炮”,
“showSquad”: “显示组队”,


// ———–
// pkg_shadow
// ———–
“shadowGUIName”: “灭点敌人阴影设置”,

“shadowType”: “阴影类型”,
“shadowTypeModel”: “模型”,
“shadowTypeTransparent”: “透明”,
“shadowTypeTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“showKey”: “阴影显示热键”,
“showKeyTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“delay”: “阴影显示延迟”,
“delayTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“showCaption”: “显示车辆名称提示”,
“showCaptionTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“showCaptHP”: “在车辆名称提示显示剩余血量”,
“showCaptHPTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“showCaptTimer”: “车辆名称提示显示时间”,
“showCaptTimerTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“showCaptFontColor”: “车辆名称提示字体颜色”,
“showCaptFontColorTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,
“showCaptFontSize”: “车辆名称提示字体大小”,
“showCaptFontSizeTip”: “{HEADER}Info:{/HEADER}{BODY}…{/BODY}”,


// ————
// pkg_tundra
// ————
“tundraGUIName”: “去草设置”,
“switchKey”: “更改全局热键”,
“switchKeyTip”: “{HEADER}Info:{/HEADER}{BODY}Hotkey to change module states in battle{/BODY}”,
“reverseKey”: “反向模式热键”,
“reverseKeyTip”: “{HEADER}Info:{/HEADER}{BODY}While holding this key, the module state is changed to the opposite value{/BODY}”,
“distHide”: “去草距离”,
“distHideTip”: “{HEADER}Info:{/HEADER}{BODY}Distance hiding trees (in meters){/BODY}”,
“sniperStatus”: “狙击模式中开启”,
“sniperStatusTip”: “{HEADER}Info:{/HEADER}{BODY}Enable by default in sniper mode{/BODY}”,
“arcadeStatus”: “正常模式中开启”,
“arcadeStatusTip”: “{HEADER}Info:{/HEADER}{BODY}Enable by default in arcade mode{/BODY}”,
“strategicStatus”: “开镜模式中开启”,
“strategicStatusTip”: “{HEADER}Info:{/HEADER}{BODY}Enable by default in strategic mode{/BODY}”,


// ——-
// hangar
// ——-
“PFMHangarTitle”: “选项设置”,
“PFMHangarOk”: “确定”,
“PFMHangarCancel”: “取消”,
“PFMHangarApply”: “接受”,
“PFMButtonTitle”: “插件列表”,
“PFMButtonTitleTip”: “插件列表: 开启/关闭, 设置”,
“PFMButtonEnableTip”: “{HEADER}Enable / Disable mod{/HEADER}{BODY}Red indicator – mod disabled<br>Green indicator – mod enabled{/BODY}”,
“PFMMainName”: “控制中心”,
“PFMMainNameDescr”: “设置所有插件”,


// —————
// shared strings
// —————

// ** colors **
“COL_aqua”: “浅绿”,
“COL_blue”: “蓝色”,
“COL_gray”: “灰色”,
“COL_green”: “绿色”,
“COL_olive”: “橄榄色”,
“COL_orange”: “橙色”,
“COL_red”: “红色”,
“COL_purple”: “紫色”,
“COL_white”: “白色”,
“COL_yellow”: “黄色”,
“COL_blue_green”: “蓝绿”,
“COL_silver”: “银色”,
“COL_turquoise”: “天蓝”,
“COL_lime”: “绿黄”,
“COL_light_orange”: “浅橙”,
“COL_fuchsia”: “紫红”,
“COL_maroon”: “褐红”,
“COL_dark_blue”: “深蓝”

}

 

 

 

 

There are also some mistakes in English.

Quote

“RLDSettingsMarkerPosX”: “Marker position Y“,
“RLDSettingsMarkerPosY”: “Marker position X“,

“blindshotsGUIName”: “Somethng was hit settings”,