Re: How to Protect your python log
Published by Skittles_ on
BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › How to Protect your python log › Re: How to Protect your python log
3 hours ago, andreamodding said:i found this post on plazma’s blog
Some noticed patch 9.16 was a tad bigger than patches in the past. It included 2 very important additional items not mentioned in the release notes. It included a script that records file names in the RES_MODS folder. If a file by name or size that has previously been flagged as illegal is present the account gets flagged. After a review of the account the folks at WG can activate the second part. Once the mod is loaded it will ping the server to let them know a potential illegal mod is active in a random battle.
The server will ping back requesting a “sample”. Replay files are telemetry data only and can only be used to identify a very low range of mods. These “samples” are video recordings taken from your video output so they see what you see. If a sample is requested you may notice a temporary drop in FPS followed by a ping spike as the video is uploaded. By having video proof it allows WG to issue a ban without appeal as they have solid irrefutable evidence.
mods can be loaded from anywhere and modders should start doing this,
we also said a long time ago players should rename all their mods as well.
maggz played with some different ideas for mods early this year just for testing reasons and all worked like a champ and we had zero mods in res_mods, i mean nothing just a empty game version folder!!!! and nothing showing in python log except WG stuff and zero mods found and he had some testers trying out in league play all mods worked , he never released it. it was just for theory testing.
its a sneaky funny fucking way i will say that lol