Re: acc banned—–new banwave??

Published by A_Troll on

#113321
A_Troll
Member
19 minutes ago, qd said:

lets hope thats not start of those hundreds lol

tbh, im quite sure they can’t, or much more, don’t want to find out all cheats users,

last few times iv thought they just ban random, out of use accs, that never paid any money to wg, and it was just for PR, yet iv got banned. iv been using bw pack some time ago, as well as ZJ mods, before iv found some alternatives, now im playing with code myself, and it may’v been my fuckup. im quite bad tempered player, kill a lot of my own team when im in shitty mood, may’v got flagged for something totally diffrent then anything related to mods itself. iv hoped for sumup of ban protection methods from one of admins here, outside of ‘buy our mods’, :) 

The first banwaves were a bit…. errrrrr….. suspect. There were many inactive accounts banned. No WGL or top clan players were banned. After banwave 2, WG stopped the option to see who was banned in the clan profiles. However, reliable sources have confirmed that top players were removed from banlists.

The later banwaves were without a doubt triggered by detected mods. That has been fixed. (Here at least). It was suggested after banwave 4 that WG were saving people who deserved a ban and including them in the banwaves to pad the numbers. We do not know what procent of the bans were for cheating. The numbers of banned players does tell a story that looks like a quota. They might be triggering banwaves when the quota is full.

The developers of illegal mods will never give you any insight into how things are detected because that would be like showing your cards in Texas Holdum. This website does not say “Buy our Mods” anywhere. They provide mods to those who want them and they work hard to keep us safe. Nuff said on that.