How to Protect your python log
Published by soulza on
BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › How to Protect your python log
- This topic has 56 replies, 29 voices, and was last updated 9 years, 7 months ago by Zgupy.
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08.11.2016 at 23:13 #110869soulzaParticipant
with the recent witch hunts being announced from wargaming cheats will be banned etc.
I thought this would be useful.
I am guessing that the only real way they can tell what is being loaded into your game and the EASIEST way for them to see is to grab your python log , we know they are able to do this for sure.
As most of you know we use the python log for error helping and problem solving which it does a great job , but it also lists everything(well not really) that you are loading into the game so its also an ideal way to catch cheaters and the easiest for them to use if they want to do a cull of sorts .
so this little method stops anything being written to the python log so if they do retrive your log it will be a blank file or contain a little message that you might want to put in there

first off open your python log up and delete everything in there so its a blank document , then save it.
simple to do and keeps eyes out !!!!
08.11.2016 at 23:24 #110870AnonymousInactivethank you very much!
08.11.2016 at 23:29 #110871SRQFlyerParticipantWhile this does prevent writing to the python log, it would be very sloppy for WG to read from a text file. The much simpler and harder to detect method would be for when WoT goes to writes to the python log from memory to also send loading modules to WG.
this would indeed be a better method for them to use but they would have to invest or invent this , the python log fetch is already available to them and does not cost anything to investigate a player to see if he is cheating or using illegal mods , they also have a hardcopy or a printed version as proof if they wished to produce it.
08.11.2016 at 23:35 #110872SatisfiedMemberSo I don’t have the everyone ,but I do have System , Myself user , and Admin myself user . Should I deny write in any of these categories ?
all of them
08.11.2016 at 23:35 #110873sopas&descansoMemberDone,thank you very much.
08.11.2016 at 23:36 #110874BlackbeardMemberin order for wg to look at the python log, someone must report u or they must suspect u right??? no way they can look at your logs?? but the logs are stored in our computers, arent they?? what gives WG the write to look at our private computers??
they would not be entering your pc , they would just fetch or have wot to send what is legally thiers
08.11.2016 at 23:39 #110875soulzaParticipantNOTE
above i wrote that the python log lists everything that is loaded into your game ? well this is not 100% true , it lists nearly everything but not quite,
a few years ago i was playing tanks on my old pc with xvm running and the usual mods installed and found my fps were way down and not at a level that i could play with so i decided to take action myself and modify a few things.
first i used the WOT Tweaker program that switched off explosions etc. which was great and it regained a handful of frames back to make the game more playable , this was totally legal but i thought i could grab more frames back if i modified some objects ingame such as trees and bushes and set about creating my own speedtree mod very much the same as a tundra mod in results but done in a different way all together.
a tundra mod does not take anything away from the game it just makes certain things transparent or see through by lowering the alpha channel is a simple way to explain it , all bushes and trees are still drawn but are not colored so they are invisable to the naked eye , this method does not save on fps as your pc still has to draw and handle the bushes and trees only you cant see them , my speedtree mod worked different , every map has a data sheet of all plants and trees that it uses , these trees and bushes are different sizes but cant be roughly seen as small medium and large items ,if you delete two of the three sizes from the data sheet , they will not be loaded and your pc does not have to handle them ,so by taking small and medium images out everything in battle that is medium to far away are not displayed , only the closer images (large) will be loaded and seen , you can then thin out the larger images and de leaf them for even less to be seen but still know where a tree or a bush is supposed to be,and of course your pc is not being made to handle them , this was the only reason i made my speedtree mod to save fps and it will pull back around 15-20 fps from map to map , however it is illegal of course, but unlike tundra mods its undetectable due to the way it works it never shows up in your python log as it does not use any form of scripting , it uses modified game files with the same checksums
08.11.2016 at 23:41 #110876soulzaParticipantthey do have the right to catch your python files , its in the small print they are not entering your pc they are fetching a python log that they own sort of thing
09.11.2016 at 00:15 #110877VIKINGO_008Participant“CHAPEU” <a contenteditable="false" data-ipshover="" data-ipshover-target="/index.php?app=core&module=members&controller=profile&id=2735&do=hovercard” data-mentionid=”2735″ href=”/index.php?app=core&module=members&controller=profile&id=2735″ id=”ips_uid_6269_7″ rel=””>@soulza……..excellent contribution, tahks..!!!
09.11.2016 at 00:54 #110878SujkjiroParticipantI followed the steps, thank you very much for the information
The doubt I have is that if I can now use the mod tundra without fear?Thx for us time guys.-
if they use the python log method to see who is using what , then yes if nothing is written in your log they cant see anything , seeing that you have a blank python log will signal that you have taken steps to stop them looking but a simple reply would be , that you dont know how it became write protected
but if they ask you why it is , its a sure signal that this is the method they are using , catch 22 cant ban you for something you are unaware of , and write protecting a file on your pc is hardly a crime.09.11.2016 at 01:17 #110879soulzaParticipantanyone think the useless automatic updater wargaming recently introduced now smells of two week old fish? i mean not to sound offish but having an app open on your desktop that is checking your game files and sending info to a server isnt smelly right ? lol
09.11.2016 at 01:31 #110880The Elements Of LifeParticipantAutomatic update delete all from memory, BW Mods,PF Mods ,VIP Mods save files in memory.
09.11.2016 at 01:32 #110881hccMemberJust now, The Elements Of Life said:Automatic update delete all from memory, BW Mods,PF Mods ,VIP Mods save files in memory.
huh?
09.11.2016 at 01:35 #110882The Elements Of LifeParticipantPolar Fox will find a solution for this problem .
09.11.2016 at 06:16 #110883SailorMemberI disabled auto update. I don’t auto update anything, including Win7 and my Samsung phone. I want control over all of that.
Good call on the python log thing. This is all WG will get if they snoop me:
/——————————————————————————————
worldoftanks 0.9.16.0 (compiled at 19:36:31 Aug 23 2016) starting on Tue Nov 8 20:00:38 20162016-11-08 20:00:38.798: INFO: [Config] Command line: C:/Games/World_of_Tanks/worldoftanks.exe wot_wait_for_mutex
2016-11-08 20:00:42.560: INFO: [Config] Default encoding set to utf-8
2016-11-08 20:00:42.657: INFO: [PY_DEBUG] Release Client – Content Type: sd2016-11-08 20:00:42.657: INFO: [PY_DEBUG] Checking ./res_mods/0.9.16: mods not found
2016-11-08 20:00:54.126: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 2 was selected.
2016-11-08 20:00:54.126: NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 3 was selected.
2016-11-08 20:01:04.045: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: LOGIN – 25.2600002289
2016-11-08 20:01:04.048: NOTICE: [NOTE] (scripts/client/ConnectionManager.py, 221): User authentication method: token2
2016-11-08 20:01:06.297: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: CONNECTED – 27.5119991302
2016-11-08 20:01:07.096: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: SHOW GUI – 28.311000824
2016-11-08 20:01:23.448: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: QUESTS SYNC – 44.6629981995
2016-11-08 20:01:23.478: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: USS SYNC – 44.6930007935
2016-11-08 20:01:23.501: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: SPACE LOADING START – 44.7159996033
2016-11-08 20:01:23.882: NOTICE: [NOTE] (scripts/client/game.py, 435): [SPACE] Loading space: spaces/hangar_v2
2016-11-08 20:01:23.884: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: VEHICLE LOADING START – 45.0989990234
2016-11-08 20:01:28.954: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: VEHICLE LOADING END – 50.1699981689
2016-11-08 20:01:29.176: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: SPACE LOADING END – 50.391998291
2016-11-08 20:01:29.176: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: HANGAR READY – 50.391998291
2016-11-08 20:01:29.176: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 257): HANGAR LOADING STATE: SUMMARY TOTAL = 25.1319980621
2016-11-08 20:01:38.447: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 229): HANGAR LOADING STATE: DISCONNECTED – 59.6619987488
2016-11-08 20:01:38.451: INFO: PostProcessing.Phases.fini()——————————————————————————————/
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