Re: WG BAN► python.log INFO!◄
Published by Skittles_ on
BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › WG BAN► python.log INFO!◄ › Re: WG BAN► python.log INFO!◄
renaming wont do anything except to show a different name in your python log,
im telling ya there is no client AC installed this is all server based AC. its checking basic stuff with triggers like logging your stats for xvm working just like FairFight does.
this is how FairFight works and im 99.9% sure this is what they are doing
FairFight is non-invasive, customizable and engine agnostic. It does not reside on the player’s computer and does not examine the players’ devices or perpetually look for the latest hacks. FairFight uses our proprietary GameChanger™ rule engine along with advanced database structures to evaluate players’ real-time gameplay actions. FairFight combines algorithmic models that assess an array of statistical markers to identify possible cheating, and cross-checks these measurements using objective gameplay reporting to Make it a FairFight™ for everyone.
How does FairFight Work?
Fairfight uses two overlapping and mutually supportive approaches to identify cheaters: algorithmic analysis of player statistics and server-side cheat detection. FairFight uses algorithmic models to evaluate gameplay against multiple statistical markers to identify cheating as it occurs. FairFight crosschecks these indicators using objective server-side reporting tools. It takes action when both approaches correlate to cheating – and because you establish FairFight’s tolerances and the in-game actions to be taken against the hacker, you are in control of your game like never before.
Algorithmic Analysis of Player Statistics (AAPS) compares each player’s game play statistics across an array of performance measures and compares them against averages derived from all of the gamers playing your game. FairFight uses the results of these comparisons to find statistical anomalies that correlate strongly to the use of cheats.
In order that highly skilled players are not erroneously flagged as cheats, FairFight uses Server Side Cheat Detection (SSCD) to cross-compare results. FairFight’s SSCD monitors the game state in real time, scanning gameplay data of your choice for events and conditions which are not possible (or that are exceedingly improbable) to achieve without the use of hacks. For example, in a given first person shooter it may be impossible for a weapon to kill (or even hit) a player over 200 yards. When FairFight sees this occur it automatically records it as a validation of any anomalous AAPS findings. With the validation event in place, FairFight will take any number of actions that you have selected, and it will do so when you want it to (immediately, after a delay, player join . . . .) FairFight’s combined AAPS and SSCD approaches offer the best cheat detection and suppression tool in the industry – and it functions in real-time.
FairFight’s customizable GameChanger rule engine and graduated punishment system can be modified throughout the course of a title’s life, allowing you to Make it a FairFight™ for everyone all the time. Publishers can ‘harden’ or ‘soften’ detection thresholds and ban penalties, and add or eliminate statistical measures to meet their needs. For incorrigible hackers, FairFight maintains a Suspension List that is regularly updated with players flagged as ‘cheaters’. ‘Watch lists’ can be created for continuous and even closer automated or manual monitoring. Temporary and permanent suspensions can be imposed, and, depending on your desire, ‘hackers’ can be barred on a single title or across multiple titles.
Since FairFight is a server side system, integrating FairFight into your game will be seamless. In other words, we won’t screw up your game. Also, since FairFight is connected only via the API, if we ever have a connectivity or security problem (and we go to great lengths so we don’t) the gameplay on your title should continue unaffected while we get reset.
For example: it is for all practical purposes impossible to have another player perfectly targeted while both players are running. ‘Aimbot’ hacks allow this perfect targeting. The SSCD tools in FairFight constantly watch for this condition and a variety of other ‘impossible’ conditions. When found to exist, and correlated with anomalous AAPS results, FairFight will identify the player as a ‘cheater’.
like auto repair and auto ext. simple to catch most are set to go off at 0.3 the mod needs to random this trigger with the lowest setting say 0.5 to 0.10 and will never repeat same time simple to code in (mine is bound to my mouse and set up as a macro 1 key trigger fuck them i bought a gaming mouse and keyboard im going to use them so i dont use this mod) plus you can win free auto ext and repairs every night use them up.
same with aimbot you right click bot on your hitting most open spot on tank tank moves now your hitting a different spot all while aimbot is locked on. simple to catch default locks onto center no way you can be getting hatch shots at 200m with default bot. they are logging these stats and program scans sees a flag and your account is flagged then looked at by a human and bam your banned. I wouldnt use a aimbot not that hard to aim, use tundra and outlines and your set thats all a person needs
FF doesn’t check files on your computer. It also makes detecting some hacks nearly impossible. Like ESP (if done intelligently), or percent based aim adjustment, or really a lot of non-obvious client side exploits/hacks.
Like Tundra it will be hard to catch unless you give up a replay then easy to spot, Outlines cant be caught unless you give up a replay then easy to catch as well.