Re: Red ball mod
Published by Rocketman on
BLACKWOT › Forums › Sales, Feedback and Information › Peer to Peer Technical Support › Red ball mod › Re: Red ball mod
Thank you guys for the reply!
<a contenteditable="false" data-ipshover="" data-ipshover-target="/?app=core&module=members&controller=profile&id=2735&do=hovercard” data-mentionid=”2735″ href=”/?app=core&module=members&controller=profile&id=2735″ id=”ips_uid_6464_6″ rel=””>@soulza thanks for the explanation! I’ll try to install a tracer mod for the redball. Right now I’m playing with the french arty line, at T4, so maybe the artys in this tier are low calibre, so the tracer mod won’t recognize them. I’ll try it anyway.
<a contenteditable="false" data-ipshover="" data-ipshover-target="/?app=core&module=members&controller=profile&id=1425&do=hovercard” data-mentionid=”1425″ href=”/?app=core&module=members&controller=profile&id=1425″ id=”ips_uid_6464_7″ rel=””>@Apollo thank you for the vid! I appriciate it, but by explaining how it works I meant explaining how the code works. For e.g.: the code detects when a projectile pierced a certain high point, and then it shows where is that point.
I’ll post my results in the evening when I get home, I’m at work right now.
Have a nice day!