Re: Red ball mod

Published by Rocketman on

#110140
Rocketman
Member

Thank you guys for the reply!

<a contenteditable="false" data-ipshover="" data-ipshover-target="/?app=core&module=members&controller=profile&id=2735&do=hovercard” data-mentionid=”2735″ href=”/?app=core&module=members&controller=profile&id=2735″ id=”ips_uid_6464_6″ rel=””>@soulza thanks for the explanation! I’ll try to install a tracer mod for the redball. Right now I’m playing with the french arty line, at T4, so maybe the artys in this tier are low calibre, so the tracer mod won’t recognize them. I’ll try it anyway.

 <a contenteditable="false" data-ipshover="" data-ipshover-target="/?app=core&module=members&controller=profile&id=1425&do=hovercard” data-mentionid=”1425″ href=”/?app=core&module=members&controller=profile&id=1425″ id=”ips_uid_6464_7″ rel=””>@Apollo  thank you for the vid! I appriciate it, but by explaining how it works I meant explaining how the code works. For e.g.: the code detects when a projectile pierced a certain high point, and then it shows where is that point.

I’ll post my results in the evening when I get home, I’m at work right now.

Have a nice day!