Re: HP circles on minimap explained

Published by kupjones on

#109890
kupjones
Member

XVM and Using Fonts

 

This is a translated copy of the thread on KoreanRandom covering the XVM embedded fonts and how to use them. http://www.koreanrandom.com/forum/topic/22846-%D0%B2%D1%81%D1%82%D1%80%D0%BE%D0%B5%D0%BD%D0%BD%D1%8B%D0%B5-%D1%88%D1%80%D0%B8%D1%84%D1%82%D1%8B-embeded-fonts/  )

<hl>

Starting with version XVM mod for WoT 9.7 has built-in fonts to design custom configurations. 

These fonts do not require the installation of the system and called directly from the mod config if, in the format specified its specialized font name.

 

1. The character font.

Real-name XVMSymbol, the name of font built xvm. It is intended to be implemented in a variety of game interface icons and symbols. 

 

An example of the format:

<font face = ‘xvm’> & # x4E; </ font>, where & # x4E; – HTML code is hexadecimal character font. You can write the same symbol as Unicode code u004E symbol or keyboard, which corresponds to its code, to take an example is N, but the hexadecimal code HTML is the most versatile recording.

Character codes the current version of the font:

xvmsymbol.jpg

The letter h is that it is a hexadecimal code of its account do not take, and from the rest, form a character code to write to the configuration, for example, the first character of 21h should be written as <font face = ‘xvm’> & # x21; </ font >.

 

When recording format the font with its original name to be used is not an embedded font, and the original, with the proviso that it is installed in your system, otherwise, instead of the desired character, you will see many of the already known “squares” :)

For the average user is more convenient to use built-in font.

Codes established by the original character font can be found in standard table symbols Windows, which can be found in the “Start” menu:

 

Author: demon2597

The character font is in constant development, their wishes to add new characters you can post in this thread. Please note that all successively added in a font is not only a really good idea or something you need.

 

2. Monospace.

Real-name ZurichCondMono, the name of font built-in mono. In fact it is one of the standard fonts game, reduced to monospaced. Designed for smooth implementation of the columns of numbers, as in the screen TAB.

 

This font is not suitable for high-grade writing text because it does not fit wide characters, such as for example the letter W, is only possible to use some letters and icons with the figures for the reductions, etc.

An example of the format:

<font face = ‘mono’ color = ‘{{c: kb}}’> {{kb% 2d ~ k | –k}} </ font>

Alteration: demon2597

 

3. Font types of equipment.

Real-name VehicleType, the name of font built vtype. It contains advanced technology icon set of classes and their accompanying symbols.

Sample size: 

<font face = ‘vtype’> {{vtype}} </ font>, where {{vtype}} – macro technology type whose values are specified in the config file texts.xc in this case are the characters in the font codes:

 

For more information about character codes refer to. Claim 1.

 

<font face = ‘vtype’> {{vehicle-class}} </ font>, where {{vehicle-class}} – a macro-type appliances for the minimap, the values of which are set in minimapLabels.xc similarly to the first example.

Character codes the current version of the font:

6ap6ppeaen8i9my6g.jpg

Author: XSerzHX

 

4. Fonts indicators.

Real-name DynamicDefault, the name of font embedded dynamic. Contains a set of bar graphs. The real-name DynamicOutline, the name of font built dynamic2. Contains a set of graphical indicators with a stroke. Designed to double graphic performance statistics, such as the filling strip or ring. Examples of the format: <font face = ‘dynamic or dynamic2′> {{macro% .234a}} </ font> – vertical flasher<font face = ‘dynamic or dynamic2′> {{macro% .335a}} </ font> – a circular indicator, <font face = ‘dynamic or dynamic2′> {{macro% .436a}} </ font> – Horizontal indicator, where as the “macro” macro names may be used double-digit performance rating (xte, xeff, etc.) or the name of the macro percent of the remaining points of strength (hp-ratio). Author: XSerzHX

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So, here are the embedded XVM fonts and the location of the .swf font file:

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the fonts are in the xvm folder containned within a .swf file

there actually five not four as xvm state 

package 
{
    import xfwfonts.*;

    public class xfwfonts extends Object
    {
        private var xvm:Class;
        private var mono:Class;
        private var vtype:Class;
        private var dynamic:Class;
        private var dynamic2:Class;

        public function xfwfonts()
        {
            this.xvm = xfwfonts_xvm;
            this.mono = xfwfonts_mono;
            this.vtype = xfwfonts_vtype;
            this.dynamic = xfwfonts_dynamic;
            this.dynamic2 = xfwfonts_dynamic2;
            return;
        }// end function

    }
}

Font file location and file

World_of_Tanksres_modsmodsxfwactionscriptxfwfonts.swf