Re: A consideration?

Published by Gee on

#112257
Gee
Participant

for me. Make no differents to detect, .pyc files or .wotmotfiles. because you can rename all wotmodfiles too,

And you can rename all files too, IN the .wotmods with winrar.

the wotmodfile is only “.zip File without compression”. its only for the user that he can handle easier modfiles and the wot  client check if conflict files in different wotmodfiles. thats all.

 

you can create from every res_mods mod. easy change to wotmodfiles. with winrar or <a href="/index.php?app=forums&module=forums&controller=topic&id=1168″ rel=””>with this tool

and by the way. if you have right. so you can create from every wotmotfiles to normal res_mods mod. 

 

But i can only say:

This single code checks more then 1000 files in 1-2 seconds, so wg need really wotmodfiles to find illegal mods? no i think not.: 

for i= 0 too al files in wotmods and res.mods.count -1 do begin

if fileexists (blablamod) then begin with ban…..

….

end;

 

Maybe we dont like Wargaming. But Wargaming are not Idiots… Wargaming can programming a game, wargaming, create the mods/res_mods function. so for wg is really simple to detect all mods. IF WG WANT!?