Dev.Blog: ST 0.9.7, American battleships

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Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game’s website.

Researchable American battleships Kansas VIII, Minnesota IX, Vermont X, and Tier VII American battleship Florida will be added to the game in the upcoming supertest session.

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Minnesota

Vermont

Florida

Battleships of the new sub-branch have devastating salvos (e.g. Vermont X has 12 18″ guns) but a long main battery reload time, low speed, and relatively light armor.

Florida is a representative of the same battleships sub-class as Champagne and Slava: she has good accuracy, but weak armor and a relatively high-sitting citadel

Detailed characteristics

American battleship Kansas, Tier VIII

Hit points – 67,000. Plating – 32 mm.

Main battery – 4×3 406 mm. Firing range – 22.7 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 803 m/s.
Maximum AP shell damage – 12,400. AP initial velocity – 768 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 287 m. Sigma – 1.70.

Secondary Armament:
8×2 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 23×2 20.0 mm, 8×2 127.0 mm, 12×4 40.0 mm.
AA defense short-range: continuous damage per second – 280, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 319, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 147, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,540; action zone 3.5-5.8 km.

Maximum speed – 23.0 kt. Turning circle radius – 700 m. Rudder shift time – 15.7 s. Surface detectability – 16.6 km. Air detectability – 13.5 km. Detectability after firing main guns in smoke – 16.0 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 442.2; Reload time 80 s; Charges 4)
Slot 3 – Fighter/Spotting Aircraft

American battleship Minnesota, Tier IX

Hit points – 76,300. Plating – 32 mm.

Main battery – 4×3 406 mm. Firing range – 23.3 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 820 m/s. Maximum AP shell damage – 13,500. AP initial velocity – 762 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 293 m. Sigma – 1.70.

Secondary Armament:
8×2 127.0 mm, range – 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 37×2 20.0 mm, 8×2 127.0 mm, 16×4 40.0 mm.
AA defense short-range: continuous damage per second – 441, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 413, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 140, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,610; action zone 3.5-5.8 km.

Maximum speed – 23.0 kt. Turning circle radius – 700 m. Rudder shift time – 16.7 s. Surface detectability – 17.5 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 17.1 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 504; Reload time 80 s; Charges 4;
Slot 3 – Fighter/Spotting Aircraft

American battleship Vermont, Tier X

Hit points – 102,800. Plating – 32 mm.

Main battery – 4×3 457 mm. Firing range – 24.5 km.
Maximum HE shell damage – 6,450. Chance to cause fire – 43%. HE initial velocity – 800 m/s.
Maximum AP shell damage – 15,750. AP initial velocity – 732 m/s. Reload time – 40.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 305 m. Sigma – 1.70.

Secondary Armament:
8×2 127.0 mm, range – 6.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 36×2 20.0 mm, 8×2 127.0 mm, 21×4 40.0 mm.
AA defense short-range: continuous damage per second – 424, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 536, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 137, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 6, damage within an explosion – 1,680; action zone 3.5-5.8 km.

Maximum speed – 23.0 kt. Turning circle radius – 960 m. Rudder shift time – 19.1 s. Surface detectability – 18.0 km. Air detectability – 15.3 km. Detectability after firing main guns in smoke – 19.2 km.

Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 678; Reload time 80 s; Charges 4)
Slot 3 – Fighter/Spotting Aircraft

American battleship Florida, Tier VII

Hit points – 63,800. Plating – 25 mm.

Main battery – 3×4 356 mm. Firing range – 18.6 km.
Maximum HE shell damage – 5,000. Chance to cause fire – 30%. HE initial velocity – 861 m/s.
Maximum AP shell damage – 10,500. AP initial velocity – 823 m/s. Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 204 m. Sigma – 1.70.

Secondary Armament:
4×1 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
6×2 127.0 mm, range – 5.0 km. Maximum HE shell damage – 1,800. Chance to cause fire – 5%. HE initial velocity – 792 m/s

AA defense: 37×1 20.0 mm, 6×2 127.0 mm, 8×4 40.0 mm, 3×2 40.0 mm, 4×1 127.0 mm.
AA defense short-range: continuous damage per second – 319, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 270, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 158, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,400; action zone 3.5-5.8 km.

Maximum speed – 27.0 kt. Turning circle radius – 760 m. Rudder shift time – 15.4 s. Surface detectability – 13.9 km. Air detectability – 10.1 km. Detectability after firing main guns in smoke – 12.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party (Duration time 28 s; HP per second 319; Reload time 80 s; Charges 3)
Slot 3 – Defensive AA fire
Slot 4 – Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with the best available modules.

The German battleship Brandenburg VIII is added to the game. The characteristics of this ship are currently in the preliminary balancing stage and will be published when they are ready.

 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features

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