Re: Suggestion: Dynamic Chameleon

Published by A_Troll on

#116151
A_Troll
Member

<a contenteditable="false" data-ipshover="" data-ipshover-target="/profile/29046-fluentkill/?do=hovercard” data-mentionid=”29046″ href=”/profile/29046-fluentkill/” id=”ips_uid_3354_44″ rel=””>@FluentKill

Sorry. I’m just a moderator so I didn’t answer 🤣

I think it is a good idea. I cannot answer if it is “do-able” in the modpack.

BUT….. here’s the kicker.

Because of RNG/Crew skills and most important equipment….. I can see people moaning and crying if it DOESN’T pen every shot. I fear this already……

“The tank I was shooting at was not red and I bounced his upper plate first shot then hit his gun then his tracks. The mod is broken”

Do you know how many PMs I get with people complaining that “every shot does not pen using an aimbot so it must be broken“? It is sorta annoying to explain the same thing over and over. I fear that this mod might make it worse for the admins (and me).

Nothing in this game is guaranteed because of RNG (except bad MM 😂).

The vanilla game gives you a pen chance indicator on the sight reticle. I think making the whole tank red is confusing because that will not teach a new player about weak spots which are kinda important in the game. Then there is the question of the improved armor equipment. How will the mod know if that is equipped on a tank?

If you use Mongoose you get a red or green indicator anyway. I wonder if there is any point in making the tank different colors too? I wonder if there is any point in adding more stuff that do basically the same thing. I would say the b4it chameleon is probably meant for people not using the power of BlackWoT so it should probably stay as an external mod. 

There lol….. that’s my opinion. 😊